Vehicle Accessories: Difference between revisions
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| Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity. | | Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity. | ||
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| style="padding:10px" | ''' | | style="padding:10px" | '''Price Per Unit''' | ||
| The logistics cost to add an accessory to a squad. | | The logistics cost to add an accessory to a squad. | ||
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| style="padding:10px" | '''Uses''' | | style="padding:10px" | '''Uses''' | ||
| How many times an accessory can be used in a mission. | | How many times an accessory can be used in a mission. | ||
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{| class="wikitable sortable" style="text-align: center" | |||
|- | |||
! Name | |||
! {{H:title|Trade Value|Trade Val}} | |||
! {{H:title|Price per unit|PPU}} | |||
! {{H:title|Effects|Effects}} | |||
! {{H:title|Uses|Uses}} | |||
|- | |||
| [[File:Accessory vehicle cannister shot 138x111.png|center|300px|link=Vehicle Canister Shot]] [[Vehicle Canister Shot]] || 35 || 10 || The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel.|| 2 | |||
|} | |} | ||
Revision as of 09:44, 5 October 2025
This page covers Vehicle Accessories, for Accessories see here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.
Vehicle Accessory Statistics
| Name | Description |
|---|---|
| Trade Value | Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity. |
| Price Per Unit | The logistics cost to add an accessory to a squad. |
| Effect(s) | What an accessory does. |
| Uses | How many times an accessory can be used in a mission. |
| Name | Trade Val | PPU | Effects | Uses |
|---|---|---|---|---|
![]() |
35 | 10 | The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel. | 2 |



