MG Team: Difference between revisions
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* [[Rogue Army Early Game]] | * [[Rogue Army Early Game]] | ||
* [[Rogue Army Early Game Reinforcements]] | * [[Rogue Army Early Game Reinforcements]] | ||
* [[Rogue Army Mid Game]] | |||
* [[Rogue Army Mid Game Reinforcements]] | |||
[[Category: Rogue Army Units]] | [[Category: Rogue Army Units]] | ||
Revision as of 16:24, 13 June 2026
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Local Forces gone rogue. Armed with a medium machine gun to deliver suppressive fire. - In game description

Unit Stats
RA MG Teams are three-man support squads equipped with the CMG50 medium machine gun. Though lightly armored and easily killed, they pose a serious threat due to their ability to suppress and damage even heavily armored infantry.
Despite only having three members, their sustained fire output allows them to pin down squads quickly and disrupt offensive momentum. Their small size also makes them harder to spot and prioritize in chaotic fights.
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Weapons and Equipment |
|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 10 | 40 | 40 | 100 | 50 | 70 | 9 | 0 | SIPV Standard Protective Vest, Tripod CMG50 |
Tactical Note
Eliminate MG Teams early to relieve suppression pressure. They die easily but can cause serious losses if left unchecked. Even basic rifles like the K-PAC are enough to bring them down quickly.


