Establish Combat Outpost: Difference between revisions
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|image= | |image= | ||
|faction=[[Pirates]] | |faction=[[Pirates]] | ||
|Operation= Counter Insurgency | |||
|Stage=Early | |||
|Army List= [[Pirate Defensive Early Game]], | |Army List= [[Pirate Defensive Early Game]], | ||
[[Pirate Defensive Mid Game]] | [[Pirate Defensive Mid Game]] | ||
|Reinforcements=[[Pirate Offensive Early Game Reinforcements|Early Game]], | |||
[[Pirate Offensive Mid Game Reinforcements|Mid Game]] | |||
|Menace= [[First Wave]] | |Menace= [[First Wave]] | ||
|Strategic Asset= [[Operations#Pirates|Patrol Base]], | |Strategic Asset= [[Operations#Pirates|Patrol Base]], | ||
Latest revision as of 21:45, 11 June 2026
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To establish a lasting presence in the region, we need a planetbound base of operations. There's a deserted Combat Outpost (COP) nearby that we can seize and rebuild. Unfortunately, Pirates have been using the outpost as a base of operations. Intelligence observed the main force leaving the base earlier to perform whatever mission. Assault the outpost, overwhelm the guards and prepare a defense to repel the returning Pirate forces. - In game description
VICTORY CONDITION
Secure targeted zone on the battle map, by moving as many units as you can into it and keeping them there for a certain amount of time; the more units you can place, the better. For instance, if the turn limit is 12, if one friendly unit is in the zone, you have to keep it there for 12 turns to capture the zone, but if 6 are inside, only two turns will earn you victory.
DEFEAT CONDITION
All friendly units eliminated and/or target zone is left in control of, or regained by, enemy forces.
Strategies
Strategies/tips/tricks go here


