Griffin Dynamics Rotary Barrel Machinegun: Difference between revisions
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== Changelog == | == Changelog == | ||
*[[Patch v0.6.5+16107| Patch #2]] - Rebalanced and adjusted all minigun variants to be more in line with other weapons. Removed inaccuracy stack mechanic from miniguns. Adjusted visual effects - HP Damage reduced from 20 to 13. Armor Penetration increased from 38 to 40. Suppression reduced from 10 to 11. | *[[Patch v0.6.5+16107| Patch #2]] - Rebalanced and adjusted all minigun variants to be more in line with other weapons. Removed inaccuracy stack mechanic from miniguns. Adjusted visual effects - HP Damage reduced from 20 to 13. Armor Penetration increased from 38 to 40. Suppression reduced from 10 to 11. | ||
*[ | *[[Patch v0.6.6.+16265|Patch #3]] - Adjusted minigun stats | ||
*[[Patch v0.6.13| Patch 9]] - Reduced ideal range of miniguns from 4 to 3 | *[[Patch v0.6.13| Patch 9]] - Reduced ideal range of miniguns from 4 to 3 | ||
Revision as of 10:21, 6 June 2026
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Description
A rotary multi-barrel machinegun originally mounted on space- and aircraft. Comes with a very high rate of fire but heats up quickly due to the high rate of fire. The more heat builds up the less accurate the gun gets.
Weapon Skills
Fire a 10 bullet minigun salvo at one tile. Each use heats up the barrel of the gun by 1, reducing accuracy by 10 per heat stack. At the start of a round, 2 heat stacks dissolve.
A wide sweep firing a hail of bullets strafing 4 adjacent tiles. Builds up 3 overheating stacks that reduce accuracy and cool off over time.
Tags
PROJECTILE SUPPRESSIVE HIGH RATE OF FIRE VEHICLE WEAPON DEPLOY
Accuracy & Damage graph

Changelog
- Patch #2 - Rebalanced and adjusted all minigun variants to be more in line with other weapons. Removed inaccuracy stack mechanic from miniguns. Adjusted visual effects - HP Damage reduced from 20 to 13. Armor Penetration increased from 38 to 40. Suppression reduced from 10 to 11.
- Patch #3 - Adjusted minigun stats
- Patch 9 - Reduced ideal range of miniguns from 4 to 3


