ATGM Launcher: Difference between revisions
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== Changelog == | == Changelog == | ||
*[ | *[[Patch v0.6.3| Patch #1]] - Slightly reduced ATGM vehicle ammunition | ||
*[https://store.steampowered.com/news/app/2432860/view/540003980950897774 v0.6.5+16107] -- Patch #2 - Substantially buffed all ATGM launchers. They can now also damage 'large' targets like Blasterbugs - ATGM Hitpoint Damage went from 150 to 220 and Armor Penetration from 160 to 120. | *[https://store.steampowered.com/news/app/2432860/view/540003980950897774 v0.6.5+16107] -- Patch #2 - Substantially buffed all ATGM launchers. They can now also damage 'large' targets like Blasterbugs - ATGM Hitpoint Damage went from 150 to 220 and Armor Penetration from 160 to 120. | ||
*[[Patch v0.7.0+17662| Redacted Update 1]] - Adjusted ATGMs direct fire mode to have 4 tiles min. range and -5 accuracy dropoff instead of -3 | *[[Patch v0.7.0+17662| Redacted Update 1]] - Adjusted ATGMs direct fire mode to have 4 tiles min. range and -5 accuracy dropoff instead of -3 | ||
Revision as of 08:54, 26 May 2026
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Description
A launcher for anti-tank guided missiles. The missiles can be fire either in direct or in indirect fire modes. The indirect fire mode requires a marked target to be fired at but will ignore line of site and will automatically hit.
Weapon Skill
Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of site needed. (4 shots)
Launch an ATGM at a target in direct fire mode. (4 shots)
Tags
MINIMUM RANGE ANTI VEHICLE VEHICLE WEAPON ROCKET INDIRECT FIRE
Accuracy & Damage graph

Changelog
- Patch #1 - Slightly reduced ATGM vehicle ammunition
- v0.6.5+16107 -- Patch #2 - Substantially buffed all ATGM launchers. They can now also damage 'large' targets like Blasterbugs - ATGM Hitpoint Damage went from 150 to 220 and Armor Penetration from 160 to 120.
- Redacted Update 1 - Adjusted ATGMs direct fire mode to have 4 tiles min. range and -5 accuracy dropoff instead of -3


