Vehicle Accessories: Difference between revisions
From MENACE Official Wiki
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| [[File:Accessory 42 186x186.png|center|150px|link=Jetpack]] [[Jetpack]] || 15 || 25 || A high powered jetpack able to propel walkers through the air up to 7 tiles. || 7 || 60 || 6 | | [[File:Accessory 42 186x186.png|center|150px|link=Jetpack]] [[Jetpack]] || 15 || 25 || A high powered jetpack able to propel walkers through the air up to 7 tiles. || 7 || 60 || 6 | ||
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== Passive Vehicle Accessories == | == Passive Vehicle Accessories == | ||
Revision as of 01:55, 17 May 2026
This page covers Vehicle Accessories, for Accessories see here. The Vehicles page can be found here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.
Vehicle Accessory Statistics
Sidearm Vehicle Accessories
| Name | Trade Val | Description | Rng | HP Dmg | Armor Dmg | Armor Pen | Supp | Elems Hit | RoF | Acc Mod | AP Cost | Uses | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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10 | 35 | The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel. | 0 | 35 | 60 | 60 | 20 | 2 | 1 | 0 | 20 | 2 |
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10 | 45 | Launchers that shoot 6 sets of anti-personnel mines over a short distance. They instantly arm and are triggered by any infantry moving through. | 4 | 30 | 30 | 35 | 20 | 1 | 6 | 50 | 15 | 2 |
| 15 | 45 | A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on. | 3-9 | 200 | 330 | 200 | 70 | 1 | 1 | 10 | 60 | 1 |
Active Vehicle Accessories
| Name | Trade Val | Effects | Range | AP Cost | Uses | |
|---|---|---|---|---|---|---|
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15 | 25 | For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10. | N/A | 0 | 2 |
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10 | 25 | A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. | 4 | 20 | 2 |
| 15 | 25 | A high powered jetpack able to propel walkers through the air up to 7 tiles. | 7 | 60 | 6 |
Passive Vehicle Accessories
| Name | Trade Val | Effects | Uses | |
|---|---|---|---|---|
| 15 | 35 | Increases all weapon uses by 50% with a minimum of 2. | N/A | |
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20 | 55 | Increases viewrange by 1 and detection by 2. | N/A |
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10 | 45 | Increases concealment by 4. | N/A |
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10 | 35 | Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times. | 3 |
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10 | 25 | +40 Armor, +120 Armor Durability, +4 Movement costs per tile. | N/A |
| 15 | 65 | Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. | N/A | |
| 25 | 85 | Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 33%. Does not work against energy weapons like lasers. Effect does not stack. | N/A | |
| 35 | 120 | A high-powered EM forcefield that reduces the energy of incoming projectiles, lowering their penetration and damage. Since the field requires distance to function effectively, it only activates against attacks from a range of at least 5 tiles. It does not work against rockets, shaped charges, or HEAT attacks. | N/A | |
| 10 | 35 | A set of mechanical and electronical devices and redundant circuits to ensure the vehicle can keep moving even if critical parts are damaged or destroyed. When immobilized, the vehicle can still move at half speed. | N/A |


















