Mounted Chaingun: Difference between revisions
From MENACE Official Wiki
Created page with "Click here to go back to Vehicle Weapons. {{Infobox weapon |image=File:Mounted Chaingun.png |faction= |value=40 |range=9 |accmod=-10 |hpdamage=15 |armdamage=12 |armpen=34 |suppress=10 |numofelements=1 |rof=7 |ammo=18 |cost=30 }} == Description == A larger version of the typical Pirate infantry chaingun firing a higher caliber round. It has an extremely high rate of fire and is ideal to suppress or even outright disable enemy infantry formations...." |
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A larger version of the typical Pirate infantry chaingun firing a higher caliber round. It has an extremely high rate of fire and is ideal to suppress or even outright disable enemy infantry formations. The more it shoots in quick succession the higher is the chance for it to jam. | A larger version of the typical Pirate infantry chaingun firing a higher caliber round. It has an extremely high rate of fire and is ideal to suppress or even outright disable enemy infantry formations. The more it shoots in quick succession the higher is the chance for it to jam. | ||
== | == Weapon Skill == | ||
[[File:WeaponSkill Salvo.pngg|30px]] A high rate of fire salvo that can be fired on the move. The more salvos are fired in a single turn, the higher the chance of the chaingun jamming, increasing by 10 per use. | |||
== Tags == | |||
{{ItemTag|name=PROJECTILE}} {{ItemTag|name=SUPPRESSIVE}} {{ItemTag|name=JAM}} {{ItemTag|name=VEHICLE WEAPON}} | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 20:47, 3 October 2025
Click here to go back to Vehicle Weapons.
Description
A larger version of the typical Pirate infantry chaingun firing a higher caliber round. It has an extremely high rate of fire and is ideal to suppress or even outright disable enemy infantry formations. The more it shoots in quick succession the higher is the chance for it to jam.
Weapon Skill
File:WeaponSkill Salvo.pngg A high rate of fire salvo that can be fired on the move. The more salvos are fired in a single turn, the higher the chance of the chaingun jamming, increasing by 10 per use.


