Zayntech ASGM 2: Difference between revisions

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Created page with "Click here to go back to Weapons. {{Infobox weapon |image=File:Weapon 25 912x318.png |faction= |value=50 |range=11 |accmod=0 |hpdamage=150 |armdamage=120 |armpen=160 |suppress=50 |numofelements=1 |rof=1 |ammo=7 |cost=65 }} == Description == The Zayantech Fire and Forget Advanced Selfguided Missile system is among the most powerful anti-tank weapons in the wayback. The weapon features a classic direct fire mode and an advanced guided indirect top attack m..."
 
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== Weapon Skills ==
== Weapon Skills ==
*Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of sight needed.  
[[File:Skill 12.png|30px]] Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of sight needed.  


[[File:Skill 02.png|30px]] Launch an ATGM at a target in direct fire mode. (4 Shots)
[[File:Skill 02.png|30px]] Launch an ATGM at a target in direct fire mode. (4 Shots)

Revision as of 19:41, 3 October 2025

Click here to go back to Weapons.



Description

The Zayantech Fire and Forget Advanced Selfguided Missile system is among the most powerful anti-tank weapons in the wayback. The weapon features a classic direct fire mode and an advanced guided indirect top attack mode. The second mode can only be used on marked targets, will automatically hit and ignore obstacles in the way. This weapon is mounted on a tripod to be carried by infantry. It has to be set up to be fired and slows down any squad carrying it.

Weapon Skills

Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of sight needed.

Launch an ATGM at a target in direct fire mode. (4 Shots)

Set up the heavy weapon in a firing position and ready it for use.

  • This unit is encumbered and has its movement costs per tile increased by 3.