User:76561198031004412/Sandbox: Difference between revisions

From MENACE Official Wiki
Khitrir (talk | contribs)
No edit summary
Khitrir (talk | contribs)
No edit summary
Line 1: Line 1:
<noinclude>
<noinclude>
This is to build a proof of concept, which can then be converted into a dedicated module once the kinks are worked out. This can then be used as a point of comparison for the dedicate module to verify numbers etc.
This is to build a proof of concept, which can then be converted into a dedicated module once the kinks are worked out. This can then be used as a point of comparison for the dedicate module to verify numbers etc. Note that this is a brute force approach and can be optimized even in its current configuration.


{{:User:76561198031004412/Sandbox|R10A6 K-PAC with Launcher|Salvo}}
{{:User:76561198031004412/Sandbox|R14A2 ARC|Salvo}}


</noinclude><includeonly>
</noinclude><includeonly>
Line 62: Line 62:
|-
|-
! Armor Penetration  
! Armor Penetration  
| 1
| {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((1 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}%
| 2
| {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((2 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}%
| 3
| {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((3 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}%
| 4
| {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((4 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}%
| 5
| {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((5 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}%
| 6
| {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((6 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}%
| 7
| {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((7 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}%
| 8
| {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((8 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}%
| 9
| {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((9 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}%
| 10
| {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((10 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}%
| 11
| {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((11 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}%
| 12
| {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((12 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}%
| 13
| {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((13 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}%
| 14
| {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((14 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}%
| 15
| {{#expr: {{#invoke:TestModule|get|{{{1|}}}|ArmorPenetration}} - ((15 - 1) * abs({{#invoke:TestModule|get|{{{1|}}}|ArmorPenetrationDropoff}})) }}%
|-
|-
! Base HP Damage per shot
! Base HP Damage per shot

Revision as of 11:27, 4 May 2026

This is to build a proof of concept, which can then be converted into a dedicated module once the kinks are worked out. This can then be used as a point of comparison for the dedicate module to verify numbers etc. Note that this is a brute force approach and can be optimized even in its current configuration.


4 16


Weapon R14A2 ARC Skill Salvo AP 0 ???? Ammo 16 Squad? ???????? Shots per firer 3
Range
(Tiles)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Accuracy 29% 36% 43% 50% 43% 36% 29% 22% 15% 8% 1% -6% -13% -20% -27%
Armor Penetration 20% 18.1% 16.2% 14.3% 12.4% 10.5% 8.6% 6.7% 4.8% 2.9% 1% -0.9% -2.8% -4.7% -6.6%
Base HP Damage per shot 12 11.1 10.2 9.3 8.4 7.5 6.6 5.7 4.8 3.9 3 2.1 1.2 0.3 -0.6
Expected HP Damage per firer 10.44 11.988 13.158 13.95 10.836 8.1 5.742 3.762 2.16 0.936 0.09 -0.378 -0.216 -0.117 0.36
Base Armor Damage per shot 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Expected Armor Damage per firer 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15