Construct Skirmisher: Difference between revisions
From MENACE Official Wiki
Created page with "{| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;" | class="hides hidem" style="font-size: 100%; text-align: center;" | The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} |''{{{1}}}'' |}} |} Click here to go back to the Menace '' A toad-like construct that keeps a low pr..." |
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= Changelog = | |||
*[[Patch v0.7.0+17662| Redacted Update 1]] - FIXED Construct Skirmishers dropped the wrong loot | |||
[[Category: Menace Units]] | [[Category: Menace Units]] | ||
Revision as of 11:34, 25 May 2026
Click here to go back to the Menace
A toad-like construct that keeps a low profile and is armed with some sort of autocannon. It apparently tends to lurk and keep a distance; hence, the troops named it "skirmisher." - In game description

Unit Stats
The main anti vehicle unit available to Menace force, the Skirmisher is a stealthy ambusher with a long range AT Rifle that is capable of penetrating the side and rear armor of the Light Troop Carrier and dealing heavy damage to the front amror. With detection and concealment stats of 2, the Skirmisher is hard to spot and capable of spotting non stealthy targets such as vehicles at range.
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Construct Loot |
|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 100 | 35 | 50 | 100 | 65 | 70 | 9 | 2 | 2 | Cybernetic Optics, Bioprocessor |
Construct AT Rifle
| Rng | HP Dmg | Armor Dmg | Armor Pen | Supp | Elems Hit | RoF | Acc Mod | Ammo |
|---|---|---|---|---|---|---|---|---|
| 11 | 80 | 70 | 110 | 40 | 1 | 1 | 0 | ? |
Changelog
- Redacted Update 1 - FIXED Construct Skirmishers dropped the wrong loot


