Enhanced EM Assault Rifle: Difference between revisions

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[[Infantry Weapons|Click here to go back to Infantry Weapons.]]
[[Squad Weapons|Click here to go back to Squad Weapons.]]


This weapon needs to be crafted in the [[Workshop]] and cannot be brought from the [[Black Market]] or salvaged in combat.
This weapon needs to be crafted in the [[Workshop]] and cannot be brought from the [[Black Market]] or salvaged in combat.

Revision as of 03:15, 26 April 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.


Click here to go back to Squad Weapons.

This weapon needs to be crafted in the Workshop and cannot be brought from the Black Market or salvaged in combat.

Description

An assault rifle upgraded with an electromagnetic field generator that greatly increases the muzzle velocity of the projectile as it moves down the barrel. This weapon has increased range, high kinetic energy and very low dropoffs over distance.


Crafting

The Enhanced EM Assault Rifle needs the following to craft in the Workshop providing you have purchased the blueprint from the Black Market:

Item Quantity
Construct Weapons Parts 6
Advanced Alloys 2
Volatile Reagents 1

Weapon Skill

Salvo. A burst of several rounds. Effective on short to medium distance in suppressing and eliminating soft targets.

Sustained Fire. Sustained semi-automatic fire over an extended period of time with the goal to suppress an enemy unit and keep it suppressed.

Tags

PROJECTILE SUPPRESSIVE

Accuracy & Damage graph

Changelog

  • v0.7.0+17662 -- REDACTED Update 1 - Added Workshop and associated projects.