Armor: Difference between revisions
From MENACE Official Wiki
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| [[File:Armor 20 912x318.png|center|250px|link=Extreme Small Arms Protective Plating]] [[Extreme Small Arms Protective Plating]] || 110 || 100 || -2 || -2 || 1 || N/A || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 120 || 30 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}} | | [[File:Armor 20 912x318.png|center|250px|link=Extreme Small Arms Protective Plating]] [[Extreme Small Arms Protective Plating]] || 110 || 100 || -2 || -2 || 1 || N/A || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 120 || 30 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}} | ||
|- | |- | ||
| [[File:Armor 01 912x318.png|center|250px|link=Low Profile Protective Suit]] [[Low Profile Protective Suit]] || 65 || 40 || 2 || 0 || 3 || N/A || N/A || | | [[File:Armor 01 912x318.png|center|250px|link=Low Profile Protective Suit]] [[Low Profile Protective Suit]] || 65 || 40 || 2 || 0 || 3 || N/A || N/A || 130|| 35|| | ||
|- | |- | ||
| [[File:Armor 05 912x318.png|center|250px|link=TCR Navy Breaching Armor Suit - Heavy]] [[TCR Navy Breaching Armor Suit - Heavy]] || 130 || 120 || -4 || -1 || 1 || N/A || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 250 || 55 || {{ItemTag|name=HEAVY ARMOR}} | | [[File:Armor 05 912x318.png|center|250px|link=TCR Navy Breaching Armor Suit - Heavy]] [[TCR Navy Breaching Armor Suit - Heavy]] || 130 || 120 || -4 || -1 || 1 || N/A || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 250 || 55 || {{ItemTag|name=HEAVY ARMOR}} | ||
Revision as of 20:07, 23 May 2026
Armor Statistics
To see the details on how these stats impact the HP and Armor damage calculations, click here.
Infantry Armor
| Name | Armor | Durability | Conceal | Vision | Accessories | Abilities | Negatives | Trade Val | Tags | |
|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 25 | 0 | 0 | 1 | N/A | N/A | 0 | 0 | ||
| 10 | 25 | 0 | 0 | 3 | Adds 10% Defense. | N/A | 15 | 3 | ||
| 10 | 25 | 1 | 0 | 1 | N/A | N/A | 10 | 3 | ||
| 15 | 30 | 2 | 0 | 2 | N/A | N/A | 15 | 5 | ||
| 30 | 40 | 0 | 0 | 2 | N/A | N/A | 15 | 5 | ||
| 30 | 30 | 0 | 0 | 2 | N/A | N/A | 15 | 7 | ||
| 40 | 40 | 0 | 0 | 2 | N/A | N/A | 25 | 10 | ||
| 55 | 45 | 0 | 0 | 2 | N/A | N/A | 35 | 12 | ||
| 50 | 40 | 0 | 0 | 2 | N/A | N/A | 25 | 12 | ||
| 65 | 55 | 0 | 0 | 2 | N/A | N/A | 70 | 15 | ||
| 60 | 90 | 0 | 0 | 1 | N/A | Decreases detection by 1. | 70 | 18 | ||
| 75 | 60 | 0 | 0 | 2 | N/A | N/A | 55 | 20 | ||
| 55 | 45 | 0 | 0 | 3 | Increases special weapon uses by 50%, minimum by 2. Increases squad weapon uses by 50%. |
N/A | 70 | 20 | ||
| 55 | 45 | 1 | 0 | 2 | Increases detection by 1. | N/A | 70 | 20 | ||
| 85 | 65 | 0 | 0 | 2 | N/A | N/A | 125 | 22 | ||
| 75 | 60 | -2 | 0 | 1 | Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses) | 35 | 25 | |||
| 90 | 80 | -1 | -1 | 1 | N/A | 80 | 25 | |||
| 90 | 80 | -2 | 0 | 2 | Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses) | 60 | 30 | |||
| 110 | 100 | -2 | -2 | 1 | N/A | 120 | 30 | |||
| 65 | 40 | 2 | 0 | 3 | N/A | N/A | 130 | 35 | ||
| 130 | 120 | -4 | -1 | 1 | N/A | 250 | 55 | |||
| 110 | 95 | -2 | 0 | 1 | N/A | 250 | 40 |

























