Module:Data/Accessories.json: Difference between revisions
From MENACE Official Wiki
joljaycups (talk | contribs) Created page with "[ { "Name": "accessory.ammo_armor_piercing", "Title": "Armor Piercing Ammo", "ShortName": "AP Ammo", "Description": "Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling or fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also refered to as \"Black Tip\".\n\n<style=\"Highlight\">+ $1 Armor penetration\n\n..." |
joljaycups (talk | contribs) No edit summary |
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| Line 9: | Line 9: | ||
"Rarity": 30, | "Rarity": 30, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 35, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 52: | Line 52: | ||
"Title": "Hollow Points", | "Title": "Hollow Points", | ||
"ShortName": "HP Ammo", | "ShortName": "HP Ammo", | ||
"Description": "Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of | "Description": "Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of body armor. The red polymer is used to fill the hollow part of the bullet and give it better balistics. Given its bright red color it is also refered to as \"lipstick\".\n\n\u003Cstyle=\"Highlight\"\u003E+ $1 Damage\n\n- $2 Armor Penetration\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r", | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": 20, | "Rarity": 20, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 20, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 73: | Line 73: | ||
"Rarity": 35, | "Rarity": 35, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 35, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 84: | Line 84: | ||
"Title": "REND Ammo", | "Title": "REND Ammo", | ||
"ShortName": "REND", | "ShortName": "REND", | ||
"Description": "Specifically designed to cause maximum armor damage and render | "Description": "Specifically designed to cause maximum armor damage and render body armors useless quickly this round also does high flesh damage. Due its specific design its armor penetration capability is extremely low.\n\n\u003Cstyle=\"Highlight\"\u003E+ $1 Damage\n\n+ $2 Armor Damage\n\n- $3 Armor Penetration\n\r\n• Only one ammo accessory can be equipped\n\r\n• Only applies to projectile based squad weapons\n \u003C/style\u003E\r", | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": 25, | "Rarity": 25, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 20, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 105: | Line 105: | ||
"Rarity": 20, | "Rarity": 20, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 15, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 135: | Line 135: | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": | "Rarity": 20, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 30, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 15, | ||
"SkillsGranted": [] | "SkillsGranted": [] | ||
}, | }, | ||
| Line 148: | Line 148: | ||
"Title": "MK18MOD1 HPS", | "Title": "MK18MOD1 HPS", | ||
"ShortName": "AP Pistol", | "ShortName": "AP Pistol", | ||
"Description": "The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating | "Description": "The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating body armor. Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter.", | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": | "Rarity": 15, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 20, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 174: | Line 174: | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 10, | "DeployCosts": 10, | ||
"SkillsGranted": [] | |||
}, | |||
{ | |||
"Name": "accessory.benzofinil_drugs", | |||
"Title": "Benzofinil Tablets", | |||
"ShortName": "Benzo", | |||
"Description": "A CNS (Central Nervous System Stimulant) tablet that increases cognitive and mental capacities. Usually issued to Air Force and Navy pilots for long duration missions but it can be used to combat severe exhaustion temporarily.\n\n#########\n\r\nRemoves \"Exhausted\" status effect for $1 turns.\r", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 20, | |||
"MinCampaignProgress": 10, | |||
"TradeValue": 25, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 15, | |||
"SkillsGranted": [] | "SkillsGranted": [] | ||
}, | }, | ||
| Line 180: | Line 196: | ||
"Title": "Binoculars", | "Title": "Binoculars", | ||
"ShortName": "", | "ShortName": "", | ||
"Description": "A set of powerful binoculars that | "Description": "A set of powerful binoculars that helps scouting out enemy positions. Increases view range and detection by $1. ", | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
| Line 222: | Line 238: | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 20, | "DeployCosts": 20, | ||
"SkillsGranted": [] | |||
}, | |||
{ | |||
"Name": "accessory.construct_shoulder_rocket_launcher", | |||
"Title": "Shoulder Rocket Launcher", | |||
"ShortName": "", | |||
"Description": "", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 35, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 50, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 15, | |||
"SkillsGranted": [] | "SkillsGranted": [] | ||
}, | }, | ||
| Line 233: | Line 265: | ||
"Rarity": 25, | "Rarity": 25, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 25, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 247: | Line 279: | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": | "Rarity": 25, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 25, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 10, | ||
"SkillsGranted": [] | "SkillsGranted": [] | ||
}, | }, | ||
| Line 263: | Line 295: | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": | "Rarity": 45, | ||
"MinCampaignProgress": 15, | "MinCampaignProgress": 15, | ||
"TradeValue": | "TradeValue": 60, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 359: | Line 391: | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": | "Rarity": 15, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 25, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 15, | "DeployCosts": 15, | ||
"SkillsGranted": [] | |||
}, | |||
{ | |||
"Name": "accessory.haemocetan_drugs", | |||
"Title": "Haemocetan", | |||
"ShortName": "Haemocetan", | |||
"Description": "A blood coagulant that helps stop bleedings quickly and boosts metabolic regeneration processes to almost superhuman levels. Developed by the medical arm of Sy Corp it is usually only available to highly specialized trauma units of large militaries or well paid mercenaries.\n\n#########\n\r\nHeals any wounded elements at the beginning of this squads turn and reduces incoming damage by $1% for $2 turns.\r", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 20, | |||
"MinCampaignProgress": 10, | |||
"TradeValue": 30, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 10, | |||
"SkillsGranted": [] | "SkillsGranted": [] | ||
}, | }, | ||
| Line 377: | Line 425: | ||
"Rarity": 25, | "Rarity": 25, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 20, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 10, | "DeployCosts": 10, | ||
"SkillsGranted": [] | |||
}, | |||
{ | |||
"Name": "accessory.infantry_jetpack", | |||
"Title": "Jet Pack", | |||
"ShortName": "Jet Pack", | |||
"Description": "A high powered jetpack able to propel Infantry through the air up to $1 tiles.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 15, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 25, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 15, | |||
"SkillsGranted": [] | "SkillsGranted": [] | ||
}, | }, | ||
| Line 388: | Line 452: | ||
"Title": "Magazine Pouches", | "Title": "Magazine Pouches", | ||
"ShortName": "Magazines", | "ShortName": "Magazines", | ||
"Description": "The magazine pouches provide an additional $1% uses for all | "Description": "The magazine pouches provide an additional $1% uses for all squad weapons.", | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
| Line 404: | Line 468: | ||
"Title": "Medical Kit", | "Title": "Medical Kit", | ||
"ShortName": "Med Kit", | "ShortName": "Med Kit", | ||
"Description": " | "Description": "A medical kit that can heal or at least temporarily stabilize most common battlefield injuries.", | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
| Line 410: | Line 474: | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": 20, | "TradeValue": 20, | ||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 15, | |||
"SkillsGranted": [] | |||
}, | |||
{ | |||
"Name": "accessory.morphidrin_patch_drugs", | |||
"Title": "Morphidrin Patch", | |||
"ShortName": "Morphidrin", | |||
"Description": "A slow release painkiller skin patch suppressing pain and allowing soldiers to keep fighting while recovering from injuries. \n\n#########\n\r\nRemoves \"Injured\" status effect for $1 turns.\r", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 20, | |||
"MinCampaignProgress": 10, | |||
"TradeValue": 25, | |||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 436: | Line 516: | ||
"Title": "Thermite Grenade", | "Title": "Thermite Grenade", | ||
"ShortName": "Thermite", | "ShortName": "Thermite", | ||
"Description": "A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and | "Description": "A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry.", | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": 35, | "Rarity": 35, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 25, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 20, | "DeployCosts": 20, | ||
"SkillsGranted": [] | |||
}, | |||
{ | |||
"Name": "accessory.neuropentin_sr_tablets_drugs", | |||
"Title": "Neuropentin SR-Tablets", | |||
"ShortName": "Neuropentin", | |||
"Description": "The Neuropentin Sustained Release Tablets increase mental capacity, information compilation, threat assessment, agility and motoric coordination substantially over extended periods of time. It helps combatants to both identify enemies more quickly and avoid detection. Initially developed to combat chronical narcolepsy, a highly concentrated variant quickly became popular among specialized recon elements.\n\n#########\n\r\nIncreases Cover Level by $1, Concealment by $2, Detection by $3 and Accuracy by $4% for $5 turns.\r", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 40, | |||
"MinCampaignProgress": 10, | |||
"TradeValue": 45, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 25, | |||
"SkillsGranted": [] | "SkillsGranted": [] | ||
}, | }, | ||
| Line 458: | Line 554: | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": 40, | "TradeValue": 40, | ||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 15, | |||
"SkillsGranted": [] | |||
}, | |||
{ | |||
"Name": "accessory.nitrophenyl_injector_drugs", | |||
"Title": "Nitrophenyl Injector", | |||
"ShortName": "Nitrophenyl", | |||
"Description": "Numbs pain, makes the user extremely aggressive and lose any sense of self preservation. An unclean street derivative has been wreaking havoc in the silo cities of Dice turning functioning human beings into biting and stumbling zombies.\n\n#########\n\r\nInstantly sets morale to highest possible, makes the squad immune to morale changes, increases discipline by $1% and reduces defense by $2% for $3 turns.\r", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 40, | |||
"MinCampaignProgress": 15, | |||
"TradeValue": 45, | |||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 471: | Line 583: | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": | "Rarity": 5, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 15, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 490: | Line 602: | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": 15, | "TradeValue": 15, | ||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 20, | |||
"SkillsGranted": [] | |||
}, | |||
{ | |||
"Name": "accessory.rogue_officer_whistle", | |||
"Title": "Officer Whistle", | |||
"ShortName": "Whistle", | |||
"Description": "", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 20, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 25, | |||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 505: | Line 633: | ||
"Rarity": 5, | "Rarity": 5, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 10, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 5, | "DeployCosts": 5, | ||
"SkillsGranted": [] | |||
}, | |||
{ | |||
"Name": "accessory.smart_gun_link", | |||
"Title": "Smart Gun Link", | |||
"ShortName": "Gun Link", | |||
"Description": "An advanced two-piece module that's installed in the firearm and links its targeting data straight to an advanced HUD. Increases accuracy by $1%.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 60, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 20, | |||
"SkillsGranted": [] | "SkillsGranted": [] | ||
}, | }, | ||
| Line 521: | Line 665: | ||
"Rarity": 10, | "Rarity": 10, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 15, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 558: | Line 702: | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": 10, | "DeployCosts": 10, | ||
"SkillsGranted": [] | |||
}, | |||
{ | |||
"Name": "accessory.travodin_stimulant_drugs", | |||
"Title": "Travodin Stimulant", | |||
"ShortName": "Travodin", | |||
"Description": "Increases pain resistance, endurance and muscle strength. Soldiers under Travodin often do not even realize when getting shot or seriously wounded, that is why it is also known as \"Dead Hero Candy\".\n\n#########\n\r\nReduces incoming damage by $1% for $2 turns, increases suppression resistance by $1% for $2 turns.\r", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 35, | |||
"MinCampaignProgress": 10, | |||
"TradeValue": 45, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 15, | |||
"SkillsGranted": [] | |||
}, | |||
{ | |||
"Name": "accessory.triloxin_injector_drugs", | |||
"Title": "Triloxin Injector", | |||
"ShortName": "Triloxin", | |||
"Description": "A stimulant vastly increasing muscle capacity and regeneration over an extended period of time. Increases carrying capacity greatly and makes soldiers tire a lot slower during high intensity activities. This drug has been especially popular among Hobbsball players, and the leagues have been rigorously scanning for its use.\n\n#########\n\r\nReduces movement costs by $1 per tile. Removes encumbered status and increases AP by $2 for $3 turns.\r", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 40, | |||
"MinCampaignProgress": 10, | |||
"TradeValue": 40, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 20, | |||
"SkillsGranted": [] | "SkillsGranted": [] | ||
}, | }, | ||
Revision as of 15:56, 12 February 2026
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