Infantry (Carrier): Difference between revisions
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== Tactical Note == | == Tactical Note == | ||
Hit the vehicle before it unloads. '''RPGs, AT rifles, autocannons''', or '''laser weapons''' are effective. Even if the vehicle survives, killing passengers early disrupts enemy momentum and morale. | Hit the vehicle before it unloads. '''RPGs, AT rifles, autocannons''', or '''laser weapons''' are effective. Even if the vehicle survives, killing passengers early disrupts enemy momentum and morale. | ||
== Possible Passengers == | |||
* [[Heavy Infantry]] | |||
Revision as of 14:09, 4 April 2026
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Rogue Army Infantry in light carrier. - In game description

Unit Stats
The RA Infantry Carrier is a lightly armored transport vehicle designed to deliver RA Heavy Infantry into battle. It is armed with a CMG50 MMG, providing basic suppression capabilities while dismounting troops into contested areas.
This carrier does not fully shield its passengers, so it is possible to damage or kill the infantry inside with indirect fire or high-damage AoE attacks before they disembark, making it a viable priority target.
| Vehicle HP | Armor Value (Front) | Armor Value (Side) | Armor Value (Back) | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Weapons and Equipment |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 180 | 125 | 110 | 90 | 350 | 100 | 40 | 60 | 8 | 0 | 0 | CMG50 MMG |
Tactical Note
Hit the vehicle before it unloads. RPGs, AT rifles, autocannons, or laser weapons are effective. Even if the vehicle survives, killing passengers early disrupts enemy momentum and morale.


