Accessories: Difference between revisions
From MENACE Official Wiki
Added sidearms stats (range, damage etc) |
Added Explosives & Launchers stats (range, damage etc) |
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! Name | ! Name | ||
! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} | ! {{H:title|Supply Cost|[[File:Supplies 64x64.png|center|30px]]}} | ||
! {{H:title|Trade Value|Trade Val}} | ! {{H:title|Trade Value|Trade Val}} | ||
! {{H:title|Description|Description}} | ! {{H:title|Description|Description}} | ||
! {{H:title|Range|Rng}} | |||
! {{H:title|HP Damage|HP Dmg}} | |||
! {{H:title|Armor Damage|Armor Dmg}} | |||
! {{H:title|Armor Penetration|Armor Pen}} | |||
! {{H:title|Suppression|Supp}} | |||
! {{H:title|Elements Hit|Elems Hit}} | |||
! {{H:title|Accuracy Modifier|Acc Mod}} | |||
! {{H:title|Action Points Cost|AP Cost}} | |||
! {{H:title|Uses|Uses}} | ! {{H:title|Uses|Uses}} | ||
! {{H:title|Tags|Tags}} | ! {{H:title|Tags|Tags}} | ||
|- | |- | ||
| [[File:Accessory 34 186x186.png|center|150px|link=Anti-Tank Mines]] [[Anti-Tank mines]] || 15 || 30 || Deploys an AT mine at an adjacent tile. Can only be used when deployed.|| 4 || {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} | | [[File:Accessory 34 186x186.png|center|150px|link=Anti-Tank Mines]] [[Anti-Tank mines]] | ||
|| 15 | |||
|| 30 | |||
|| Deploys an AT mine at an adjacent tile. Can only be used when deployed. | |||
|| 2 | |||
|| 180 | |||
|| 250 | |||
|| 200 | |||
|| 40 | |||
|| 1 | |||
|| 100 | |||
|| 10 | |||
|| 4 | |||
|| {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} | |||
|- | |- | ||
| [[File:Accessory 01 138x111.png|center|150px|link=Fragmentation Grenade]] [[Fragmentation Grenade]] || 10 || 25 || A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} | | [[File:Accessory 01 138x111.png|center|150px|link=Fragmentation Grenade]] [[Fragmentation Grenade]] | ||
|| 10 | |||
|| 25 | |||
|| A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications. | |||
|| 3 | |||
|| 30 | |||
|| 35 | |||
|| 30 | |||
|| 50 | |||
|| 1 | |||
|| 20 | |||
|| 40 | |||
|| 3 | |||
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} | |||
|- | |- | ||
| [[File:Accessory 01 138x111.png|center|150px|link=MK2 Fragmentation Grenade]] [[MK2 Fragmentation Grenade]] || 20 || 65 || An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} | | [[File:Accessory 01 138x111.png|center|150px|link=MK2 Fragmentation Grenade]] [[MK2 Fragmentation Grenade]] | ||
|| 20 | |||
|| 65 | |||
|| An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability. | |||
|| 3 | |||
|| 15 | |||
|| 20 | |||
|| 30 | |||
|| 65 | |||
|| 1 | |||
|| 20 | |||
|| 40 | |||
|| 3 | |||
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} | |||
|- | |- | ||
|[[File:Accessory 12 186x186.png|center|150px|link=Flashbang Grenade]] [[Flashbang Grenade]] || 10 || 25 ||A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict damage.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | |[[File:Accessory 12 186x186.png|center|150px|link=Flashbang Grenade]] [[Flashbang Grenade]] | ||
|| 10 | |||
|| 25 | |||
|| A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict damage. | |||
|| 3 | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| 20 | |||
|| 40 | |||
|| 3 | |||
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | |||
|- | |- | ||
| [[File:Accessory 29 138x111.png|center|150px|link=Scrap Bomb]] [[Scrap Bomb]] || 5 || 10 || A makeshift grenade built from explosives and all kinds of fragmentation material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} | | [[File:Accessory 29 138x111.png|center|150px|link=Scrap Bomb]] [[Scrap Bomb]] | ||
|| 5 | |||
|| 10 | |||
|| A makeshift grenade built from explosives and all kinds of fragmentation material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce. | |||
|| 3 | |||
|| 15 | |||
|| 20 | |||
|| 15 | |||
|| 50 | |||
|| 1 | |||
|| 20 | |||
|| 40 | |||
|| 3 | |||
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} | |||
|- | |- | ||
| [[File:Accessory 03 138x111.png|center|150px|link=Smoke Grenade]] [[Smoke Grenade]] || 10 || 15 ||A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight.|| 3 || {{ItemTag|name=SMOKE|link=Smoke(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | | [[File:Accessory 03 138x111.png|center|150px|link=Smoke Grenade]] [[Smoke Grenade]] | ||
|| 10 | |||
|| 15 | |||
|| A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight. | |||
|| 3 | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| 40 | |||
|| 3 | |||
|| {{ItemTag|name=SMOKE|link=Smoke(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | |||
|- | |- | ||
| [[File:Accessory 10 138x111.png|center|150px|link=Explosive Charge]] [[Explosive Charge]] || 10 || 15 ||An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles.|| 1 || {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} | | [[File:Accessory 10 138x111.png|center|150px|link=Explosive Charge]] [[Explosive Charge]] | ||
|| 10 | |||
|| 15 | |||
|| An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles. | |||
|| 1 | |||
|| 650 | |||
|| 0 | |||
|| 250 | |||
|| 100 | |||
|| 9 | |||
|| 500 | |||
|| 40 | |||
|| 1 | |||
|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} | |||
|- | |- | ||
| [[File:Accessory 07 138x111.png|center|150px|link=AT Grenade]] [[AT Grenade]] || 15 || 40 ||A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} | | [[File:Accessory 07 138x111.png|center|150px|link=AT Grenade]] [[AT Grenade]] | ||
|| 15 | |||
|| 40 | |||
|| A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target. | |||
|| 3 | |||
|| 140 | |||
|| 180 | |||
|| 140 | |||
|| 30 | |||
|| 1 | |||
|| 0 | |||
|| 40 | |||
|| 3 | |||
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}}{{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}}{{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} | |||
|- | |- | ||
| [[File:Accessory 14 138x111.png|center|150px|link=Incendiary Grenade]] [[Incendiary Grenade]] || 10 || 20 ||A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire. || 3 || {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} | | [[File:Accessory 14 138x111.png|center|150px|link=Incendiary Grenade]] [[Incendiary Grenade]] | ||
|| 10 | |||
|| 20 | |||
|| A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire. | |||
|| 3 | |||
|| 30 | |||
|| 30 | |||
|| 25 | |||
|| 0 | |||
|| 3 | |||
|| 20 | |||
|| 40 | |||
|| 3 | |||
|| {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} | |||
|- | |- | ||
| [[File:Accessory 07 138x111.png|center|150px|link=Bundle Grenade]][[Bundle Grenade]] || 10 || 15 || A bundle of HE grenades attached to each other as a makeshift anti-tank grenade.|| 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} | | [[File:Accessory 07 138x111.png|center|150px|link=Bundle Grenade]][[Bundle Grenade]] | ||
|| 10 | |||
|| 15 | |||
|| A bundle of HE grenades attached to each other as a makeshift anti-tank grenade. | |||
|| 3 | |||
|| 90 | |||
|| 90 | |||
|| 100 | |||
|| 30 | |||
|| 1 | |||
|| 0 | |||
|| 40 | |||
|| 3 | |||
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} | |||
|- | |- | ||
| [[File:Accessory 13 138x111.png|center|150px|link=Thermite Grenade]] [[Thermite Grenade]] || 20 || 25 || A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry. || 3 || {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} | | [[File:Accessory 13 138x111.png|center|150px|link=Thermite Grenade]] [[Thermite Grenade]] | ||
|| 20 | |||
|| 25 | |||
|| A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry. | |||
|| 3 | |||
|| 0 | |||
|| 200 | |||
|| 140 | |||
|| 30 | |||
|| 1 | |||
|| 0 | |||
|| 40 | |||
|| 3 | |||
|| {{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ANTI STRUCTURE|link=Anti Structure(Tag)}} {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ARMOR PIERCING|link=Armor Piercing(Tag)}} | |||
|- | |- | ||
| [[File:Accessory 04 138x111.png|center|150px|link=EMP Grenade]] [[EMP Grenade]] || 20 || 60 || A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews. || 2 || {{ItemTag|name=EMP|link=EMP(Tag)}}{{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | | [[File:Accessory 04 138x111.png|center|150px|link=EMP Grenade]] [[EMP Grenade]] | ||
|| 20 | |||
|| 60 | |||
|| A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews. | |||
|| 3 | |||
|| 35 | |||
|| 15 | |||
|| 400 | |||
|| 10 | |||
|| 1 | |||
|| 40 | |||
|| 40 | |||
|| 2 | |||
|| {{ItemTag|name=EMP|link=EMP(Tag)}}{{ItemTag|name=IGNORES COVER|link=Ignores Cover(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}}{{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} | |||
|- | |- | ||
| [[File:Accessory 15 138x111.png|center|150px|link=''Wurfger'' Disposable AT-Launcher]] [[''Wurfger'' Disposable AT-Launcher]] || 10 || 25 || Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use. || 1 || {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}} | | [[File:Accessory 15 138x111.png|center|150px|link=''Wurfger'' Disposable AT-Launcher]] [[''Wurfger'' Disposable AT-Launcher]] | ||
|| 10 | |||
|| 25 | |||
|| Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use. | |||
|| 2-8 | |||
|| 120 | |||
|| 110 | |||
|| 100 | |||
|| 40 | |||
|| 1 | |||
|| 0 | |||
|| 40 | |||
|| 1 | |||
|| {{ItemTag|name=PROJECTILE|link=Projectile(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}} | |||
|- | |- | ||
| [[File:Accessory 33 138x111.png|center|150px|link= | | [[File:Accessory 33 138x111.png|center|150px|link=Disposable Rocket Flamethrower]] [[Disposable Rocket Flamethrower]] | ||
|| 15 | |||
|| 25 | |||
|| Shoots a thermobaric rocket at the target that sets the tile on fire. | |||
|| 2-8 | |||
|| 30 | |||
|| 30 | |||
|| 25 | |||
|| 0 | |||
|| 3 | |||
|| 0 | |||
|| 40 | |||
|| 1 | |||
|| {{ItemTag|name=AREA OF EFFECT|link=Area Of Effect(Tag)}} {{ItemTag|name=INCENDIARY|link=Incendiary(Tag)}} | |||
|} | |} | ||
Revision as of 10:24, 2 March 2026
This page covers Accessories, for Vehicle Accessories see here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.
Accessory Statistics
Infantry Accessories
Explosives & Launchers
| Name | Trade Val | Description | Rng | HP Dmg | Armor Dmg | Armor Pen | Supp | Elems Hit | Acc Mod | AP Cost | Uses | Tags | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 15 | 30 | Deploys an AT mine at an adjacent tile. Can only be used when deployed. | 2 | 180 | 250 | 200 | 40 | 1 | 100 | 10 | 4 | ||
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10 | 25 | A grenade that explodes into small metallic shrapnel upon impact. Highly effective in taking out multiple soft targets at once. Ignores any cover and can also be used against troops in fortifications. | 3 | 30 | 35 | 30 | 50 | 1 | 20 | 40 | 3 | |
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20 | 65 | An improved MK2 fragmentation grenade with increased explosive load and armor penetration capability. | 3 | 15 | 20 | 30 | 65 | 1 | 20 | 40 | 3 | |
| 10 | 25 | A flashbang that emits a blinding light and loud noise to disorient and stun an organic target for one turn. Does not inflict damage. | 3 | - | - | - | - | - | 20 | 40 | 3 | ||
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5 | 10 | A makeshift grenade built from explosives and all kinds of fragmentation material like screws, metal scraps and ball bearings. Low powered but also extremely cheap to produce. | 3 | 15 | 20 | 15 | 50 | 1 | 20 | 40 | 3 | |
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10 | 15 | A grenade that creates a thick smoke cloud over an area of several tiles to conceal anyone inside or behind it. Completely blocks all lines of sight. | 3 | - | - | - | - | - | - | 40 | 3 | |
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10 | 15 | An explosive charge that can be thrown over short distances. Once thrown, it can be triggered at any time with a remote detonator for a devastating explosion that hits multiple tiles and can easily destroy buildings and armored vehicles. | 1 | 650 | 0 | 250 | 100 | 9 | 500 | 40 | 1 | |
![]() |
15 | 40 | A specialized anti-tank grenade that can make short work of most light and medium vehicles. The main drawback is the close distance needed to employ the grenade against a mobile target. | 3 | 140 | 180 | 140 | 30 | 1 | 0 | 40 | 3 |
IGNORES COVER ANTI VEHICLE ANTI STRUCTURE PROJECTILE ARMOR PIERCING |
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10 | 20 | A grenade containing highly flammable contents that ignite in a fiery explosion upon impact and set the ground on fire. Can also be used to set structures, vegetation, or vehicles on fire. | 3 | 30 | 30 | 25 | 0 | 3 | 20 | 40 | 3 | |
![]() |
10 | 15 | A bundle of HE grenades attached to each other as a makeshift anti-tank grenade. | 3 | 90 | 90 | 100 | 30 | 1 | 0 | 40 | 3 |
IGNORES COVER ANTI VEHICLE ANTI STRUCTURE PROJECTILE ARMOR PIERCING |
![]() |
20 | 25 | A Nano-Thermite charge originally used in mining that burns at intense heat, melting through nearly any material with ease. This grenade causes percentage based hitpoint damage to vehicles and structures. Can not be used against infantry. | 3 | 0 | 200 | 140 | 30 | 1 | 0 | 40 | 3 |
IGNORES COVER ANTI VEHICLE ANTI STRUCTURE PROJECTILE ARMOR PIERCING |
![]() |
20 | 60 | A grenade that emits an electromagnetic field which damages and disables most electronic devices. Mainly used to temporarily take out vehicles and automatic defense systems by pirate boarding crews. | 3 | 35 | 15 | 400 | 10 | 1 | 40 | 40 | 2 | |
![]() |
10 | 25 | Produced by Holmgard Arms this small and light AT launcher can be carried in addition to a units normal loadout. It offers ad hoc AT capabilities if needed but lacks the punch of larger, dedicated anti armor systems. It has to be discarded after use. | 2-8 | 120 | 110 | 100 | 40 | 1 | 0 | 40 | 1 | |
![]() |
15 | 25 | Shoots a thermobaric rocket at the target that sets the tile on fire. | 2-8 | 30 | 30 | 25 | 0 | 3 | 0 | 40 | 1 |
Ammunition
| Name | Trade Val | Description | Passive Effects | Tags | |
|---|---|---|---|---|---|
| 10 | 20 | Hollow point ammo is designed for maximum flesh damage. As it does not have a hardened tip it suffers when used against any type of bodyarmor. The red polymer is used to fill the hollow part of the bullet and give it better ballistics. Given its bright red color it is also referred to as lipstick | +10 Damage, -10 Armor Penetration | ||
| 20 | 20 | Specifically designed to cause maximum armor damage and render bodyarmors useless quickly this round also does high flesh damage. Due its specific design its armor penetration Fatigues capability is extremely low. | +2 Damage, +15 Armor Damage, -15 Armor Penetration | ||
| 20 | 35 | Armor piercing rounds are fitted with hardened alloy material tips to defeat armor shields. The increased hardness of the round makes it penetrate targets without tumbling Or Suit fragmenting, reducing flesh damage. As it is commonly painted black this ammo is also. refered to as "Black Tip". | +25 Armor penetration, -2 Damage | ||
| 25 | 35 | Match Ammo is produced with minimal error tolerances and has to adhere to the highest quality and manufacturing standards. These rounds are expensive but as well made as physically possible granting highest accuracy and performance, | +1 Maximum Range, +10 Accuracy, -2 Accuracy Dropoff per tile. |
Drones
| Name | Trade Val | Description | Tags | |
|---|---|---|---|---|
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15 | 30 | A small skybot sent out to scout a certain area. Can be remote controlled to relocate within 10 tiles of the drone operator. | |
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15 | 30 | A small skybot nicknamed "Wardog" armed with a shaped charge that explodes on impact. It can be steered into a target to explode. |
Drugs
| Name | Trade Val | Description | Uses | Tags | |
|---|---|---|---|---|---|
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15 | 25 | Removes Exhausted status effect for 4 turns. | 2 | |
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10 | 30 | Heals any wounded elements at the beginning of this squads turn and reduces incoming damage by 25% for 3 turns. | 2 | |
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15 | 25 | Removes Injured and bruised status effect for 4 turns. | 2 | |
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25 | 45 | Increases Cover Level by 1, Concealment by 1, Detection by 2 and Accuracy by 5% for 3 turns. | 2 | |
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15 | 45 | Instantly sets moral to highest possible, makes the squad immune to moral changes, increases the discipline by 33% and reduces defence by 10% for 2 turns. | 2 | |
| 20 | 15 | Use protagon to gain another turn after the current one. The second turn is limited to 60% of this units max AP. | 2 | ||
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20 | 45 | A cocktail of stimulants that reduce feelings of fear, exhaustion, and pain to maintain combat effectiveness. Instantly removes suppression and increases discipline by 50 for one turn. | 2 | |
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15 | 45 | Reduces incoming damage by 50% for 2 turns, increases suppression resistance by 50% for 2 turns.. | 2 | |
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20 | 40 | Reduces movement costs by 4 per tile. Removes encumbered status and increases AP by 10 for 2 turns. | 2 | |
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25 | 55 | Increases viewrange and detection by 2 and accuracy by 2 for 2 turns. | 2 |
Sidearms
| Name | Trade Val | Description | Rng | HP Dmg | Armor Dmg | Armor Pen | Supp | Acc Mod | AP Cost | Uses | Tags | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
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5 | 15 | The P99A3 Enzige Standardized Service Pistol is the standard sidearm of the TCR armed forces. It is a reliable backup weapon with decent damage but short range and low armor penetration. | 3 | 11 | 10 | 13 | 2 | 5 | 30 | ∞ | |
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10 |
20 | The Hachette et Marteau Machinery Company High Powered Sidearm (HPS) is produced by HM for Navy forces. This pistol uses a smaller caliber round with high velocity which makes it much more powerful at defeating bodyarmor. Also, the gun has a better range and ballistics than the usual 9mm handguns. The smaller round does less damage though due to its reduced diameter. | 4 | 9 | 8 | 30 | 2 | 10 | 30 | ∞ | |
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15 | 35 | A grenade pistol that shoots a small fragmentation grenade over a medium distance. Is limited to 2 uses. | 2-6 | 30 | 35 | 30 | 50 | 15 | 40 | 2 |
Miscellaneous
| Name | Trade Val | Description | Uses | Tags | |
|---|---|---|---|---|---|
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10 | 30 | Increases special weapons by 50%, minimum by 2. | N/A | |
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5 | 10 | Increases squad weapon uses by 50% | N/A | |
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10 | 20 | Additional Armor Plates that can be inserted into most standard armors to replace damaged plates and refill armor durability. Has one use. | 1 | |
| 10 | 25 | An arrangement of additional camouflage items like face paint, heat absorbent capes, and foliage suits to increase concealment by 2. | N/A | ||
| 15 | 40 | A set of powerful night vision goggles that remove all nighttime vision reduction. | N/A | ||
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10 | 25 | A set of powerful binoculars that can be actively used to scout out enemy positions. Increases view range and detection by 1. | N/A | |
| 20 | 35 | An advanced tow-piece module thats installed in the firearm and links its targeting data straight to an advanced heads-up display of the user. Increases accuracy by 10%. | N/A | ||
| 15 | 40 | A high-powered ultrasound scanner that uses doppler-shift discrimination to filter out moving objects from stationary background. Reveals enemy units as blips even if inside the fog of war for the remainder of the current round. Has a range of 12 tiles. | N/A | ||
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10 | 45 | Marks a unit or structure for the duration of 2 rounds, even when it moves out of sight. Certain guided weapons and offmap assets can only fire on marked targets. Increases accuracy against this target by 20%. Can only be used when deployed. | N/A |











































