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| {{UniquePerksTable | | {{UniquePerksTable |
| |name=Jane Darby | | |name=[[Jane Darby]] |
| |badge=Darby badge 54x54.png | | |badge=Darby badge 54x54.png |
| |perk1=High Value Targets | | |perk1=High Value Targets |
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| {{UniquePerksTable | | {{UniquePerksTable |
| |name=Charles Lim | | |name=[[Charles Lim]] |
| |badge=Lim badge 54x54.png | | |badge=Lim badge 54x54.png |
| |perk1=Aspiring | | |perk1=Aspiring |
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| {{UniquePerksTable | | {{UniquePerksTable |
| |name=Marta Carda | | |name=[[Marta Carda]] |
| |badge=Carda badge 54x54.png | | |badge=Carda badge 54x54.png |
| |perk1=Out Of The Craters | | |perk1=Out Of The Craters |
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| {{UniquePerksTable | | {{UniquePerksTable |
| |name=Edwin Pike | | |name=[[Edwin Pike]] |
| |badge=Pike badge 54x54.png | | |badge=Pike badge 54x54.png |
| |perk1=Taking Command | | |perk1=Taking Command |
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| {{UniquePerksTable | | {{UniquePerksTable |
| |name=Tekko'Beo Phosa | | |name=[[Tekko'Beo Phosa]] |
| |badge=Tech badge 54x54.png | | |badge=Tech badge 54x54.png |
| |perk1=Get Motherfucked | | |perk1=Get Motherfucked |
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| |name=Jean Sy | | |name=[[Jean Sy]] |
| |badge=Sy badge 54x54.png | | |badge=Sy badge 54x54.png |
| |perk1=Economics 101 | | |perk1=Economics 101 |
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| {{UniquePerksTable | | {{UniquePerksTable |
| |name=Kody Greifinger | | |name=[[Kody Greifinger]] |
| |badge=Greifinger badge 54x54.png | | |badge=Greifinger badge 54x54.png |
| |perk1=Guerilla | | |perk1=Guerilla |
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| |name=Fedor Yazhov | | |name=[[Fedor Yazhov]] |
| |badge=Yaz badge 54x54.png | | |badge=Yaz badge 54x54.png |
| |perk1=No Mercy | | |perk1=No Mercy |
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| {{UniquePerksTable | | {{UniquePerksTable |
| |name=J.G. Wetteroth | | |name=[[J.G. Wetteroth]] |
| |badge=Wetteroth badge 54x54.png | | |badge=Wetteroth badge 54x54.png |
| |perk1=Big Game Hunter | | |perk1=Big Game Hunter |
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| |name=Jacques Yves Vamplew | | |name=[[Jacques Yves Vamplew]] |
| |badge=Vamplew badge 54x54.png | | |badge=Vamplew badge 54x54.png |
| |perk1=Partir De Rien | | |perk1=Partir De Rien |
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| |name=Sachin Singh | | |name=[[Sachin Singh]] |
| |badge=Sachin badge 54x54.png | | |badge=Sachin badge 54x54.png |
| |perk1=Strength In Numbers | | |perk1=Strength In Numbers |
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| |name=Renu Rewa | | |name=[[Renu Rewa]] |
| |badge=Rewa badge 54x54.png | | |badge=Rewa badge 54x54.png |
| |perk1=Revel In Slaughter | | |perk1=Revel In Slaughter |
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| |name=Gabriel Exconde | | |name=[[Gabriel Exconde]] |
| |badge=Exconde badge 54x54.png | | |badge=Exconde badge 54x54.png |
| |perk1=Sentry | | |perk1=Sentry |
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| |name=Garry Boganwright | | |name=[[Garry Boganwright]] |
| |badge=Bog badge 54x54.png | | |badge=Bog badge 54x54.png |
| |perk1=Juryrigged | | |perk1=Juryrigged |
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| |name=Achilleas Kainoo | | |name=[[Achilleas Kainoo]] |
| |badge=Achilleas badge 54x54.png | | |badge=Achilleas badge 54x54.png |
| |perk1=Spartan Duty | | |perk1=Spartan Duty |
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| {{UniquePerksTable | | {{UniquePerksTable |
| |name=Ivory Isom | | |name=[[Ivory Isom]] |
| |badge=Ivey badge 54x54.png | | |badge=Ivey badge 54x54.png |
| |perk1=Zero In | | |perk1=Zero In |
Unique Perks
Each character has 4 unique perks that only they have access to. One of these is the unique starting perk, which is always unlocked from the start.
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| Attacks disable enemy Special Weapons for one turn |
+2 Concealment |
+25% DMG and ACC attacking from Concealment |
+20% to maximum Weapons Range
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| 30% Discount to Promotions |
-10 AP for next Standard Attack after moving |
SL will throw back enemy grenades. Once per turn |
ACTIVATE: Remove Suppression and Restore AP
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| -15% ACC & DISC at mission start, but +5% to both per turn. |
ACTIVATE: Heal an element to full HP. |
+1 Special Weapon Use for each squadie up to +100%. |
High Spirits morale status unlocked.
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| +40 AP to a friendly unit within 6 tiles |
+15% ACC and DISC bonuses conferred to adjacent Allies |
ACTIVATE: Rallies allies and reduces their Suppression |
Pike never quits or gives up
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| Can use all Special Weapons without having to deploy them. |
ACTIVATE: Tech crashes into and stuns enemy infantry |
+2 Throwing Range to ALL grenades |
-90% to incoming DMG for squad leader
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| -15% Supply Costs for her squad and equipment |
+30% Item Drop Chance when killing enemies |
+1 Accessory use, excludes Skybots |
+50% DEF vs. the First Attack each Round
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| +20% ACC and +30% DMG vs. healthy targets |
-20 Suppression for each enemy element killed by Greifinger. |
Deploy a set of decoys |
+30% DMG / +20% ACC against isolated targets
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| +50% ACC and +30% DMG vs Wavering or Fleeing enemies |
100% more Morale DMG |
Refill Ammo, reduce Suppression, and heal a Squaddie |
Gain adjacency ACC bonuses
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| +20% ACC and +15% Armor Pen vs. Large Targets. |
Gain a Melee Attack that cannot miss |
Deploy decoys to distract enemies |
Up to +50% DMG against wounded enemies
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| Can use a unique resource to gain 60 AP instantly |
Attract attention for 1 turn |
Ignores Suppression from dying Squaddies |
-30% Supply Costs for Armor
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| ACC / DISC affected by squad size |
+150% SUPP inflicted by Squad Weapons |
Enemy AoE attacks only hit 1 Squaddie |
Reinforces the Squad mid-Combat
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| +6% ACC and DISC for each enemy unit destroyed. Max 5x |
Makes 'Run Over' attacks vastly more deadly |
+30% Armor DMG |
Gain +40% Base DMG but lose -15% ACC
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| +1 Cover Level provided by his vehicle |
Gain +10% ACC for adjacent allied infantry |
-4 AP movement cost when no medium or heavy weapons are equipped |
Prevents HP damage from the First Attack each Round
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| Removes his vehicle's most severe defect |
Hardware cost -30% Supply in exchange for -30% HP |
+50 AP on ACTIVATION, but stunned next turn |
ACTIVATE: +100% CRIT CHANCE and +50% DMG / ARMOR PEN
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| AP increases as HP decreases |
Gain 50% PEN when within 4 tiles |
-4 AP Movement Cost per tile. Briefly puts the Walker off-balance. |
33% HP cap on damage taken from any Enemy Attack
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| Minimum 30% Chance to Hit |
-6 AP Move costs after shooting a weapon |
+20% ACC and +20% DMG vs. marked targets |
-15 AP cost for Heavy Weapons
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Go back to the top of Unique Perks
Fixed Perks
Each character has access to X fixed perks that are the same for all characters.
| Perk |
Description
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-2AP Move cost/-50% Deploy cost
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+10 ACC for each consecutive attack vs. the SAME target
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+3 Growth Potential
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+2 View Range and +1 Detection
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Expanded Accessory Slots by +1
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Generic Perks
Each character has access to 6 generic perks that are shared with others but taken from a bigger pool of general perks.
| Perk |
Description |
Available to
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Increases Deployment Zone |
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Attacks have a +25% chance to inflict +50% more Damage |
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