Perks: Difference between revisions

From MENACE Official Wiki
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{{UniquePerksTable
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|name=Ivory Isom
|name=Ivory Isom
|badge=Ivory badge 54x54.png
|badge=Ivey badge 54x54.png
|perk1=Zero In
|perk1=Zero In
|perk2=Shoot And Scoot
|perk2=Shoot And Scoot

Revision as of 15:38, 27 February 2026

Unique Perks

Each character has 4 unique perks that only they have access to. One of these is the unique starting perk, which is always unlocked from the start.

Jane Darby

Attacks disable enemy Special Weapons for one turn +2 Concealment +25% DMG and ACC attacking from Concealment +20% to maximum Weapons Range

Charles Lim

30% Discount to Promotions -10 AP for next Standard Attack after moving SL will throw back enemy grenades. Once per turn ACTIVATE: Remove Suppression and Restore AP

Marta Carda

-15% ACC & DISC at mission start, but +5% to both per turn. ACTIVATE: Heal an element to full HP. +1 Special Weapon Use for each squadie up to +100%. High Spirits morale status unlocked.

Edwin Pike

+40 AP to a friendly unit within 6 tiles +15% ACC and DISC bonuses conferred to adjacent Allies ACTIVATE: Rallies allies and reduces their Suppression Pike never quits or gives up

Tekko'Beo Phosa

Can use all Special Weapons without having to deploy them. ACTIVATE: Tech crashes into and stuns enemy infantry +2 Throwing Range to ALL grenades -90% to incoming DMG for squad leader

Jean Sy

-15% Supply Costs for her squad and equipment +30% Item Drop Chance when killing enemies +1 Accessory use, excludes Skybots +50% DEF vs. the First Attack each Round

Kody Greifinger

+20% ACC and +30% DMG vs. healthy targets -20 Suppression for each enemy element killed by Greifinger. Deploy a set of decoys +30% DMG / +20% ACC against isolated targets

Fedor Yazhov

+50% ACC and +30% DMG vs Wavering or Fleeing enemies 100% more Morale DMG Refill Ammo, reduce Suppression, and heal a Squaddie Gain adjacency ACC bonuses

J.G. Wetteroth

+20% ACC and +15% Armor Pen vs. Large Targets. Gain a Melee Attack that cannot miss Deploy decoys to distract enemies Up to +50% DMG against wounded enemies

Jacques Yves Vamplew

Can use a unique resource to gain 60 AP instantly Attract attention for 1 turn Ignores Suppression from dying Squaddies -30% Supply Costs for Armor

Sachin Singh

ACC / DISC affected by squad size +150% SUPP inflicted by Squad Weapons Enemy AoE attacks only hit 1 Squaddie Reinforces the Squad mid-Combat

Renu Rewa

+6% ACC and DISC for each enemy unit destroyed. Max 5x Makes 'Run Over' attacks vastly more deadly +30% Armor DMG Gain +40% Base DMG but lose -15% ACC

Gabriel Exconde

+1 Cover Level provided by his vehicle Gain +10% ACC for adjacent allied infantry -4 AP movement cost when no medium or heavy weapons are equipped Prevents HP damage from the First Attack each Round

Garry Boganwright

Removes his vehicle's most severe defect Hardware cost -30% Supply in exchange for -30% HP +50 AP on ACTIVATION, but stunned next turn ACTIVATE: +100% CRIT CHANCE and +50% DMG / ARMOR PEN

Achilleas Kainoo

AP increases as HP decreases Gain 50% PEN when within 4 tiles -4 AP Movement Cost per tile. Briefly puts the Walker off-balance. 33% HP cap on damage taken from any Enemy Attack

Ivory Isom

Minimum 30% Chance to Hit -6 AP Move costs after shooting a weapon +20% ACC and +20% DMG vs. marked targets -15 AP cost for Heavy Weapons

Go back to the top of Unique Perks

Fixed Perks

Each character has access to X fixed perks that are the same for all characters.

Perk Description
-2AP Move cost/-50% Deploy cost
+10 ACC for each consecutive attack vs. the SAME target
+3 Growth Potential
+2 View Range and +1 Detection
Expanded Accessory Slots by +1

Generic Perks

Each character has access to 6 generic perks that are shared with others but taken from a bigger pool of general perks.

Perk Description Available to
Increases Deployment Zone
Attacks have a +25% chance to inflict +50% more Damage