Perks: Difference between revisions

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Revision as of 20:49, 24 February 2026

Unique Perks

Each character has 4 unique perks that only they have access to. One of these is the unique starting perk, which is always unlocked from the start.

Jane Darby

Perk Description
Attacks disable enemy Special Weapons for one turn
+2 Concealment
+25% DMG and ACC attacking from Concealment
+20% to maximum Weapons Range

Charles Lim

Perk Description
30% Discount to Promotions
-10 AP for next Standard Attack after moving
SL will throw back enemy grenades. Once per turn
ACTIVATE: Remove Suppression and Restore AP

Marta Carda

Perk Description
-15% ACC & DISC at mission start, but +5% to both per turn.
ACTIVATE: Heal an element to full HP.
+1 Special Weapon Use for each squadie up to +100%.
High Spirits morale status unlocked.

Edwin Pike

Perk Description
+40 AP to a friendly unit within 6 tiles
+15% ACC and DISC bonuses conferred to adjacent Allies
ACTIVATE: Rallies allies and reduces their Suppression
Pike never quits or gives up

Tekko'Beo Phosa

Perk Description
Can use all Special Weapons without having to deploy them.
ACTIVATE: Tech crashes into and stuns enemy infantry
+2 Throwing Range to ALL grenades
-90% to incoming DMG for squad leader

Jean Sy

Perk Description
-15% Supply Costs for her squad and equipment
+30% Item Drop Chance when killing enemies
+1 Accessory use, excludes Skybots
+50% DEF vs. the First Attack each Round

Kody Greifinger

Perk Description
+20% ACC and +30% DMG vs. healthy targets
-20 Suppression for each enemy element killed by Greifinger.
Deploy a set of decoys
+30% DMG / +20% ACC against isolated targets

Fedor Yazhov

Perk Description
+50% ACC and +30% DMG vs Wavering or Fleeing enemies
100% more Morale DMG
Refill Ammo, reduce Suppression, and heal a Squaddie
Gain adjacency ACC bonuses

J.G. Wetteroth

Perk Description
+20% ACC and +15% Armor Pen vs. Large Targets.
Gain a Melee Attack that cannot miss
Deploy decoys to distract enemies
Up to +50% DMG against wounded enemies

Jacques Yves Vamplew

Perk Description
Can use a unique resource to gain 60 AP instantly
Attract attention for 1 turn
Ignores Suppression from dying Squaddies
-30% Supply Costs for Armor

Sachin Singh

Perk Description
ACC / DISC affected by squad size
+150% SUPP inflicted by Squad Weapons
Enemy AoE attacks only hit 1 Squaddie
Reinforces the Squad mid-Combat

Renu Rewa

Perk Description
+6% ACC and DISC for each enemy unit destroyed. Max 5x
Makes 'Run Over' attacks vastly more deadly
+30% Armor DMG
Gain +40% Base DMG but lose -15% ACC

Gabriel Exconde

Perk Description
+1 Cover Level provided by his vehicle
Gain +10% ACC for adjacent allied infantry
-4 AP movement cost when no medium or heavy weapons are equipped
Prevents HP damage from the First Attack each Round

Garry Boganwright

Perk Description
Removes his vehicle's most severe defect
Hardware cost -30% Supply in exchange for -30% HP
+50 AP on ACTIVATION, but stunned next turn
ACTIVATE: +100% CRIT CHANCE and +50% DMG / ARMOR PEN

Achilleas Kainoo

Perk Description
AP increases as HP decreases
Gain 50% PEN when within 4 tiles
-4 AP Movement Cost per tile. Briefly puts the Walker off-balance.
33% HP cap on damage taken from any Enemy Attack

Ivory Isom

Perk Description
Minimum 30% Chance to Hit
-6 AP Move costs after shooting a weapon
+20% ACC and +20% DMG vs. marked targets
-15 AP cost for Heavy Weapons

Fixed Perks

Each character has access to X fixed perks that are the same for all characters.

Perk Description
-2AP Move cost/-50% Deploy cost
+10 ACC for each consecutive attack vs. the SAME target
+3 Growth Potential
+2 View Range and +1 Detection
Expanded Accessory Slots by +1

Generic Perks

Each character has access to 6 generic perks that are shared with others but taken from a bigger pool of general perks.

Perk Description Available to
Increases Deployment Zone
Attacks have a +25% chance to inflict +50% more Damage