Alien Dragonfly: Difference between revisions

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== Unit Stats ==
== Unit Stats ==
Flying bugs that attack from range, more durable than basic alien units.
Flying bugs that attack from range, more durable than basic alien units.
*'''Group Size:''' 3
*'''Mobility:''' Flying
*'''Action Points:''' 100 AP per turn
*'''Attack Pattern:''' Can attack up to 2 times per turn
*'''Attack Type:''' Ranged projectile


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== Unit Attack==
Stinger
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! AP Cost Per Use !!Uses !! Min Range !!  Max Range !! AOE (Tiles) !! Damage !! Armor Penetration !! Armor Damage!! Accuracy Modifier !!Suppression !!Special Effect
|-
| 40|| Unlimited|| 1 || 7 || 0 || 9|| 10|| 20 ||0 || 4 ||Inflicts the Disrupted status effect
|}
== Tactical Note ==
== Tactical Note ==
* Even basic weaponry like the [[C1A2 SPC|C1A2 SPC carbine]] is effective
* Even basic weaponry like the [[C1A2 SPC|C1A2 SPC carbine]] is effective
* At 3–5 tile distance, expect to need '''~2 volleys''' from a '''7–8 man squad''' to neutralize a group
* At 3–5 tile distance, expect to need '''~2 volleys''' from a '''7–8 man squad''' to neutralize a group

Revision as of 14:30, 22 February 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Alien Wildlife

A small flying alien critter that developed its abdomen to shoot stingers at unsuspecting prey over medium distances. - In game description

Dragonfly Icon

Unit Stats

Flying bugs that attack from range, more durable than basic alien units.

Unit Size HP per Soldier Armor Value Armor Durability AP Accuracy Discipline Vision Detection Concealment Dropped Trade Goods
3 20 15 20 100 45 80 9 0 0 Xenos Glands, Chitin Plates

Unit Attack

Stinger

AP Cost Per Use Uses Min Range Max Range AOE (Tiles) Damage Armor Penetration Armor Damage Accuracy Modifier Suppression Special Effect
40 Unlimited 1 7 0 9 10 20 0 4 Inflicts the Disrupted status effect

Tactical Note

  • Even basic weaponry like the C1A2 SPC carbine is effective
  • At 3–5 tile distance, expect to need ~2 volleys from a 7–8 man squad to neutralize a group