Armor: Difference between revisions
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== Infantry Armor == | == Infantry Armor == | ||
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Revision as of 17:26, 2 October 2025
Armor Statistics
| Name | Description |
|---|---|
| Trade Value | Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity. |
| Armor | This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits. |
| Armor Durability | This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking. |
| Concealment | Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view. |
| Accessory Slots | Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1. |
| Bonus Abilities | Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) Only available to a limited number of armor types. |
| Negative Effects | Negative effects imposed by the armor (if applicable) |
Infantry Armor
| Name | Armor | Durability | Conceal | Accessories | Abilities | Negatives | Trade Val | Supply Cost |
|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 1 | N/A | N/A | 0 | 0 |



