Operations: Difference between revisions

From MENACE Official Wiki
add first strategic assets
Line 8: Line 8:
==== Alien Infestation ====
==== Alien Infestation ====
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; text-align: center"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; text-align: center"
!style="width: 15%;" | Asset  
! style="width: 15%" | Asset  
!style="width: 60%;" | Description
! style="width: 25%" | Effect
!style="width: 25%;" | Effect
! style="width: 15%" | Possible Missions
! Description
|-
|-
| style="text-align: left"| [[File:strategic_asset_29_116x116.png|50px]] Long Sightlines || Securing the hinterlands allows our scouting complement to efficiently do their jobs. With the wide open landscapes under watch, one can have an easier time spotting alien emergences || Upon completion, gain 2 Intelligence
| style="text-align: left"| [[File:strategic_asset_29_116x116.png|50px]] Long Sightlines || Upon completion, gain 2 Intelligence || Extermination || Securing the hinterlands allows our scouting complement to efficiently do their jobs. With the wide open landscapes under watch, one can have an easier time spotting alien emergences
|-
|-
| style="text-align: left"| [[File:strategic_asset_23_116x116.png|50px]] Biological Sampling || In the Wayback, each xeno colony is different from the next. However, securing samples from this particular 'tribe' can help SAGE develop methods to better defeat them || Upon completion, increase damage of all weapons against aliens by 15% for the rest of this operation
| style="text-align: left"| [[File:strategic_asset_23_116x116.png|50px]] Biological Sampling || Upon completion, increase damage of all weapons against aliens by 15% for the rest of this operation || Collect Samples || In the Wayback, each xeno colony is different from the next. However, securing samples from this particular 'tribe' can help SAGE develop methods to better defeat them  
|-
|-
| style="text-align: left"| [[File:strategic_asset_05_116x116.png|50px]] Wayward Colonial Labor || A planet's colonists, even those further afield of the more urban areas, are the lifeblood of any given faction. These miners, farmers, and refiners might not look like much, but saving their hides can have momentous value down the road || Upon completion, gain 5 Trust with the Local Faction
| style="text-align: left"| [[File:strategic_asset_05_116x116.png|50px]] Wayward Colonial Labor || Upon completion, gain 5 Trust with the Local Faction || Rescue Settlers || A planet's colonists, even those further afield of the more urban areas, are the lifeblood of any given faction. These miners, farmers, and refiners might not look like much, but saving their hides can have momentous value down the road  
|-
|-
| style="text-align: left"| [[File:strategic_asset_16_116x116.png|50px]] Xeno Delicatessens || If forced to move above ground, alien migrations will bring their children with them – albeit in the ‘safe’ form of unhatched eggs. Collecting these could fetch quite a premium on the black market. Apparently, they are quite the delicatessen to those who can afford them || Upon completion, gain Alien Eggs trading goods
| style="text-align: left"| [[File:strategic_asset_16_116x116.png|50px]] Xeno Delicatessens || Upon completion, gain Alien Eggs trading goods || Contain Migration || If forced to move above ground, alien migrations will bring their children with them – albeit in the ‘safe’ form of unhatched eggs. Collecting these could fetch quite a premium on the black market. Apparently, they are quite the delicatessen to those who can afford them  
|-
|-
| style="text-align: left"| [[File:strategic_asset_23_116x116.png|50px]] Eating on the Wing || Many abandoned colonies litter the Wayback’s planets. However, abandoned does not mean unusable. Securing such sites can open throughputs for our adhoc space wharfs, providing easier touch-and-go’s for our inventory teams || Reduce Infantry Unit Supply costs by 15% for this operation
| style="text-align: left"| [[File:strategic_asset_23_116x116.png|50px]] Eating on the Wing || Reduce Infantry Unit Supply costs by 15% for this operation || Reclaim Settlement || Many abandoned colonies litter the Wayback’s planets. However, abandoned does not mean unusable. Securing such sites can open throughputs for our adhoc space wharfs, providing easier touch-and-go’s for our inventory teams  
|-
|-
| style="text-align: left"| [[File:strategic_asset_22_116x116.png|50px]] Hunting Lodge || Rural parts of planets are often littered with hunting lodges. While they typically spend their days subsisting off local fauna, your own presence suggests the xeno problem has completely dwarfed the capabilities of a simple game hunt. Doing well by such a place might bring these local hunters out to help with wildlife conservation – so long as they get to haul back what’s edible, of course || Upon completion, gain 2 "Hunter" squads for the final mission of the operation
| style="text-align: left"| [[File:strategic_asset_22_116x116.png|50px]] Hunting Lodge || Upon completion, gain 2 "Hunter" squads for the final mission of the operation || Protect Settlement || Rural parts of planets are often littered with hunting lodges. While they typically spend their days subsisting off local fauna, your own presence suggests the xeno problem has completely dwarfed the capabilities of a simple game hunt. Doing well by such a place might bring these local hunters out to help with wildlife conservation – so long as they get to haul back what’s edible, of course  
|-
|-
| style="text-align: left"| [[File:strategic_asset_05_116x116.png|50px]] Battlefield of the Spectacle || If spared some time, SAGE can review every second of a combat outing – provided it is a successful one, of course. TCR regulations prevent us from maintaining defeats on tape. Fearing the defeatism that harangued many Reunification Campaigns, the concept of "win or learn" did not penetrate the higher echelons of TCR thinktanks || Upon completion, +10% Promotion Points for the rest of this operation
| style="text-align: left"| [[File:strategic_asset_05_116x116.png|50px]] Battlefield of the Spectacle || Upon completion, +10% Promotion Points for the rest of this operation || Clear Landing Zone || If spared some time, SAGE can review every second of a combat outing – provided it is a successful one, of course. TCR regulations prevent us from maintaining defeats on tape. Fearing the defeatism that harangued many Reunification Campaigns, the concept of "win or learn" did not penetrate the higher echelons of TCR thinktanks  
|-
|-
| style="text-align: left"| [[File:strategic_asset_16_116x116.png|50px]] Country Code || Colonists who live in the boondocks often have little to their name – and yet their generosity is such that one would think them drunk off cobra wine. Earning their trust and respect will produce its own rewards, but also some material gain as thanks || Upon completion, gain a Supply Crate commodity
| style="text-align: left"| [[File:strategic_asset_16_116x116.png|50px]] Country Code || Upon completion, gain a Supply Crate commodity || Rescue Settlers || Colonists who live in the boondocks often have little to their name – and yet their generosity is such that one would think them drunk off cobra wine. Earning their trust and respect will produce its own rewards, but also some material gain as thanks  
|-
|-
| style="text-align: left"| [[File:strategic_asset_03_116x116.png|50px]] Protector of the Wayback || Earning the respect of local Waybackers can manifest itself in curious ways, such as dedicated songs or TV commercials featuring one’s heroics. However, one especially poignant manner is the public recognition of being a Protector of the Wayback. It might sound childish, but it is also a good reminder why the TCR Impetus is in the Wayback to begin with || Upon completion, gain 10 Authority
| style="text-align: left"| [[File:strategic_asset_03_116x116.png|50px]] Protector of the Wayback || Upon completion, gain 10 Authority || Rescue Settlers || Earning the respect of local Waybackers can manifest itself in curious ways, such as dedicated songs or TV commercials featuring one’s heroics. However, one especially poignant manner is the public recognition of being a Protector of the Wayback. It might sound childish, but it is also a good reminder why the TCR Impetus is in the Wayback to begin with  
|-
|-
| style="text-align: left"| [[File:strategic_asset_12_116x116.png|50px]] Bug Holes || Much of the local fauna operate underground and move in and out via surface nests, colloquially known as bug holes or nests. It is difficult to survey just how deep and industrious these creatures are, but bombing their doorways should be sufficient scientific inquiry for our purposes || Upon completion, alien supplies are reduced by 15% for the rest of this operation
| style="text-align: left"| [[File:strategic_asset_12_116x116.png|50px]] Bug Holes || Upon completion, alien supplies are reduced by 15% for the rest of this operation || Smoke Out Nests || Much of the local fauna operate underground and move in and out via surface nests, colloquially known as bug holes or nests. It is difficult to survey just how deep and industrious these creatures are, but bombing their doorways should be sufficient scientific inquiry for our purposes  
|-
|-
| style="text-align: left"| [[File:strategic_asset_26_116x116.png|50px]] Settlement Reclamation Projects || Many abandoned colonies litter the Wayback’s planets. However, abandoned does not mean unusable. Securing such sites can open throughputs for our adhoc space wharfs, providing easier touch-and-go’s for our inventory teams || Upon completion, gain 15% more OCI Points for this operation
| style="text-align: left"| [[File:strategic_asset_26_116x116.png|50px]] Settlement Reclamation Projects || Upon completion, gain 15% more OCI Points for this operation || Reclaim Settlement || Many abandoned colonies litter the Wayback’s planets. However, abandoned does not mean unusable. Securing such sites can open throughputs for our adhoc space wharfs, providing easier touch-and-go’s for our inventory teams  
|}
|}



Revision as of 15:04, 19 February 2026

Operations are the large, overarching campaigns the player can fight on each planet in the Wayback System. They each consist of three to five Missions that must be completed as tactical battles. They will appear every time a turn is passed on the strategic layer, the Starmap, and will remain for a set number of turns afterwards. If you allow them to expire you may suffer a penalty to relations with a Faction, but you also may not be able to take every mission every time. It is your job as commander to determine which are most important and which may have to be ignored.

Assets

Each mission in an operation grants/removes a certain strategic or enemy asset. Strategic assets provide additional rewards, buffs or reinforcements for the remainder of the operation. Enemy assets strengthen enemy forces for the remainder of the operation, unless the corresponding mission is successfully completed.

Strategic Assets

Alien Infestation

Asset Effect Possible Missions Description
Long Sightlines Upon completion, gain 2 Intelligence Extermination Securing the hinterlands allows our scouting complement to efficiently do their jobs. With the wide open landscapes under watch, one can have an easier time spotting alien emergences
Biological Sampling Upon completion, increase damage of all weapons against aliens by 15% for the rest of this operation Collect Samples In the Wayback, each xeno colony is different from the next. However, securing samples from this particular 'tribe' can help SAGE develop methods to better defeat them
Wayward Colonial Labor Upon completion, gain 5 Trust with the Local Faction Rescue Settlers A planet's colonists, even those further afield of the more urban areas, are the lifeblood of any given faction. These miners, farmers, and refiners might not look like much, but saving their hides can have momentous value down the road
Xeno Delicatessens Upon completion, gain Alien Eggs trading goods Contain Migration If forced to move above ground, alien migrations will bring their children with them – albeit in the ‘safe’ form of unhatched eggs. Collecting these could fetch quite a premium on the black market. Apparently, they are quite the delicatessen to those who can afford them
Eating on the Wing Reduce Infantry Unit Supply costs by 15% for this operation Reclaim Settlement Many abandoned colonies litter the Wayback’s planets. However, abandoned does not mean unusable. Securing such sites can open throughputs for our adhoc space wharfs, providing easier touch-and-go’s for our inventory teams
Hunting Lodge Upon completion, gain 2 "Hunter" squads for the final mission of the operation Protect Settlement Rural parts of planets are often littered with hunting lodges. While they typically spend their days subsisting off local fauna, your own presence suggests the xeno problem has completely dwarfed the capabilities of a simple game hunt. Doing well by such a place might bring these local hunters out to help with wildlife conservation – so long as they get to haul back what’s edible, of course
Battlefield of the Spectacle Upon completion, +10% Promotion Points for the rest of this operation Clear Landing Zone If spared some time, SAGE can review every second of a combat outing – provided it is a successful one, of course. TCR regulations prevent us from maintaining defeats on tape. Fearing the defeatism that harangued many Reunification Campaigns, the concept of "win or learn" did not penetrate the higher echelons of TCR thinktanks
Country Code Upon completion, gain a Supply Crate commodity Rescue Settlers Colonists who live in the boondocks often have little to their name – and yet their generosity is such that one would think them drunk off cobra wine. Earning their trust and respect will produce its own rewards, but also some material gain as thanks
Protector of the Wayback Upon completion, gain 10 Authority Rescue Settlers Earning the respect of local Waybackers can manifest itself in curious ways, such as dedicated songs or TV commercials featuring one’s heroics. However, one especially poignant manner is the public recognition of being a Protector of the Wayback. It might sound childish, but it is also a good reminder why the TCR Impetus is in the Wayback to begin with
Bug Holes Upon completion, alien supplies are reduced by 15% for the rest of this operation Smoke Out Nests Much of the local fauna operate underground and move in and out via surface nests, colloquially known as bug holes or nests. It is difficult to survey just how deep and industrious these creatures are, but bombing their doorways should be sufficient scientific inquiry for our purposes
Settlement Reclamation Projects Upon completion, gain 15% more OCI Points for this operation Reclaim Settlement Many abandoned colonies litter the Wayback’s planets. However, abandoned does not mean unusable. Securing such sites can open throughputs for our adhoc space wharfs, providing easier touch-and-go’s for our inventory teams

Rogue Army

Asset Description Effect
Daring Raid The raid into enemy territory and the destruction of the command infrastructure left the enemy in disarray. Also, an operation performed with such audacity warrants additional promotions Gain 20 additional promotion points

Enemy forces have their discipline reduced by 10%
Enemy Delayed Fuel Depots provide the logistical means to get from A to Z. Without a proper POL replacement stream, one might find themselves limping into combat The enemy will have its supply points reduced by 15% for the rest of the operation
GLOCS Disrupted With the enemy Ground Lines Of Communication disrupted they will be suffering from damaged hardware and will have a hard time keeping organization up Enemy vehicles and walkers will start battles damaged

Enemy Discipline is reduced by 10%
New Recruits The elements rescued from captivity offered to join our effort in the wayback. We welcome them on board! Gain 5 additional squaddies
Pilots Recovered With the pilots returned to duty more airpower to strafe enemy forces came available Gain 1 minigun strafing run offmap use in each mission of this operation
Troops Rescued The rescued POWs can now join the fight again and bolster friendly forces Gain 2 allied local forces infantry units for the final mission

Enemy Assets