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| ! Perk !! Description | | ! Perk !! Description |
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| | {{PerkIcon|High Value Target}} || {{PerkDescription|High Value Target}} | | | {{PerkIcon|High Value Target}} || {{PerkDescription|High Value Targets}} |
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| | {{PerkIcon|Covert Ops}} || {{PerkDescription|Covert Ops}} | | | {{PerkIcon|Covert Ops}} || {{PerkDescription|Covert Ops}} |
Revision as of 20:49, 24 February 2026
Unique Perks
Each character has 4 unique perks that only they have access to. One of these is the unique starting perk, which is always unlocked from the start.
Jane Darby
| Perk |
Description
|
|
Attacks disable enemy Special Weapons for one turn
|
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+2 Concealment
|
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+25% DMG and ACC attacking from Concealment
|
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+20% to maximum Weapons Range
|
Charles Lim
| Perk |
Description
|
|
30% Discount to Promotions
|
|
-10 AP for next Standard Attack after moving
|
|
SL will throw back enemy grenades. Once per turn
|
|
ACTIVATE: Remove Suppression and Restore AP
|
Marta Carda
| Perk |
Description
|
|
-15% ACC & DISC at mission start, but +5% to both per turn.
|
|
ACTIVATE: Heal an element to full HP.
|
|
+1 Special Weapon Use for each squadie up to +100%.
|
|
High Spirits morale status unlocked.
|
Edwin Pike
| Perk |
Description
|
|
+40 AP to a friendly unit within 6 tiles
|
|
+15% ACC and DISC bonuses conferred to adjacent Allies
|
|
ACTIVATE: Rallies allies and reduces their Suppression
|
|
Pike never quits or gives up
|
Tekko'Beo Phosa
| Perk |
Description
|
|
Can use all Special Weapons without having to deploy them.
|
|
ACTIVATE: Tech crashes into and stuns enemy infantry
|
|
+2 Throwing Range to ALL grenades
|
|
-90% to incoming DMG for squad leader
|
Jean Sy
| Perk |
Description
|
|
-15% Supply Costs for her squad and equipment
|
|
+30% Item Drop Chance when killing enemies
|
|
+1 Accessory use, excludes Skybots
|
|
+50% DEF vs. the First Attack each Round
|
Kody Greifinger
| Perk |
Description
|
|
+20% ACC and +30% DMG vs. healthy targets
|
|
-20 Suppression for each enemy element killed by Greifinger.
|
|
Deploy a set of decoys
|
|
+30% DMG / +20% ACC against isolated targets
|
Fedor Yazhov
| Perk |
Description
|
|
+50% ACC and +30% DMG vs Wavering or Fleeing enemies
|
|
100% more Morale DMG
|
|
Refill Ammo, reduce Suppression, and heal a Squaddie
|
|
Gain adjacency ACC bonuses
|
J.G. Wetteroth
| Perk |
Description
|
|
+20% ACC and +15% Armor Pen vs. Large Targets.
|
|
Gain a Melee Attack that cannot miss
|
|
Deploy decoys to distract enemies
|
|
Up to +50% DMG against wounded enemies
|
Jacques Yves Vamplew
| Perk |
Description
|
|
Can use a unique resource to gain 60 AP instantly
|
|
Attract attention for 1 turn
|
|
Ignores Suppression from dying Squaddies
|
|
-30% Supply Costs for Armor
|
Sachin Singh
| Perk |
Description
|
|
ACC / DISC affected by squad size
|
|
+150% SUPP inflicted by Squad Weapons
|
|
Enemy AoE attacks only hit 1 Squaddie
|
|
Reinforces the Squad mid-Combat
|
Renu Rewa
| Perk |
Description
|
|
+6% ACC and DISC for each enemy unit destroyed. Max 5x
|
|
Makes 'Run Over' attacks vastly more deadly
|
|
+30% Armor DMG
|
|
Gain +40% Base DMG but lose -15% ACC
|
Gabriel Exconde
| Perk |
Description
|
|
+1 Cover Level provided by his vehicle
|
|
Gain +10% ACC for adjacent allied infantry
|
|
-4 AP movement cost when no medium or heavy weapons are equipped
|
|
Prevents HP damage from the First Attack each Round
|
Garry Boganwright
| Perk |
Description
|
|
Removes his vehicle's most severe defect
|
|
Hardware cost -30% Supply in exchange for -30% HP
|
|
+50 AP on ACTIVATION, but stunned next turn
|
|
ACTIVATE: +100% CRIT CHANCE and +50% DMG / ARMOR PEN
|
Achilleas Kainoo
| Perk |
Description
|
|
AP increases as HP decreases
|
|
Gain 50% PEN when within 4 tiles
|
|
-4 AP Movement Cost per tile. Briefly puts the Walker off-balance.
|
|
33% HP cap on damage taken from any Enemy Attack
|
Ivory Isom
| Perk |
Description
|
|
Minimum 30% Chance to Hit
|
|
-6 AP Move costs after shooting a weapon
|
|
+20% ACC and +20% DMG vs. marked targets
|
|
-15 AP cost for Heavy Weapons
|
Fixed Perks
Each character has access to X fixed perks that are the same for all characters.
| Perk |
Description
|
|
-2AP Move cost/-50% Deploy cost
|
|
+10 ACC for each consecutive attack vs. the SAME target
|
|
+3 Growth Potential
|
|
+2 View Range and +1 Detection
|
|
Expanded Accessory Slots by +1
|
Generic Perks
Each character has access to 6 generic perks that are shared with others but taken from a bigger pool of general perks.
| Perk |
Description |
Available to
|
|
Increases Deployment Zone |
|
|
Attacks have a +25% chance to inflict +50% more Damage |
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