Alien Spiderling: Difference between revisions

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! Unit Size !! HP per Soldier !! Armor Value !! Movement Range !! Attack Range !! Armor Penetration !! Effectiveness vs Armor
! HP per Soldier !! Armor Value !! Movement Range !! Attack Range !! Armor Penetration !! Effectiveness vs Armor
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| 6-9|| 13|| 20 || ~5 tiles per turn || Adjacent tiles only || Low (cannot penetrate medium/heavy armor in 1 jump) || Ineffective vs medium/heavy infantry
| 13|| 20 || ~5 tiles per turn || Adjacent tiles only || Low (cannot penetrate medium/heavy armor in 1 jump) || Ineffective vs medium/heavy infantry


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Revision as of 18:29, 14 February 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Alien Wildlife

Small white-green spiderlings dwelling underground. Highly territorial and aggressive towards any other species. - In game description

Spiderling Icon

Unit Stats

The weakest alien unit, often encountered in early-game skirmishes.

  • Group Size: 6 to 9
  • Action Points: 100 AP per turn
  • Attack Pattern: Up to 3 can jump at a single target
  • Post-Attack Behavior: Self-destruct after attacking
  • It also applies to your infantry's "Acid" debuff. The acid burns through armor, damaging it by 10% of its current durability each turn for 2 turns. Does not stack.
HP per Soldier Armor Value Movement Range Attack Range Armor Penetration Effectiveness vs Armor
13 20 ~5 tiles per turn Adjacent tiles only Low (cannot penetrate medium/heavy armor in 1 jump) Ineffective vs medium/heavy infantry

Tactical Note

  • Even basic weaponry like the C1A2 SPC carbine is effective
  • At 3–5 tile distance, expect to need ~2 volleys from a 7–8 man squad to neutralize a group
  • Prioritize them early to avoid chain damage from self-destruction