Alien Spiderling: Difference between revisions
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== Unit Stats == | == Unit Stats == | ||
The weakest alien unit, often encountered in early-game skirmishes. | |||
*'''Group Size''': 6 to 9 | *'''Group Size''': 6 to 9 | ||
*'''Action Points''': 100 AP per turn | *'''Action Points''': 100 AP per turn | ||
Revision as of 18:24, 14 February 2026
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Small white-green spiderlings dwelling underground. Highly territorial and aggressive towards any other species. - In game description

Unit Stats
The weakest alien unit, often encountered in early-game skirmishes.
- Group Size: 6 to 9
- Action Points: 100 AP per turn
- Attack Pattern: Up to 3 can jump at a single target
- Post-Attack Behavior: Self-destruct after attacking
- It also applies to your infantry's "Acid" debuff. The acid burns through armor, damaging it by 10% of its current durability each turn for 2 turns. Does not stack.
| Unit Size | HP per Soldier | Armor Value | Movement Range | Attack Range | Armor Penetration | Effectiveness vs Armor |
|---|---|---|---|---|---|---|
| 6-9 | 13 | 20 | ~5 tiles per turn | Adjacent tiles only | Low (cannot penetrate medium/heavy armor in 1 jump) | Ineffective vs medium/heavy infantry |
Tactical Note
- Even basic weaponry like the C1A2 SPC carbine is effective
- At 3–5 tile distance, expect to need ~2 volleys from a 7–8 man squad to neutralize a group
- Prioritize them early to avoid chain damage from self-destruction


