Rogue Army: Difference between revisions

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| [[File:Squad storm troopers 234x234.png|center|100px|link=Storm Troopers]] [[Storm Troopers]]|| 5 ||[[XL1A14]] |||||10|| 55 || Highly trained and well-equipped storm troopers who are only detached for special, high intensity missions. They operate outside of the normal Jingwei structures and are the most loyal, die-hard forces available to any Rogue Army contingent.   
| [[File:Squad storm troopers 234x234.png|center|100px|link=Storm Troopers]] [[Storm Troopers]]|| 5 ||[[XL1A14]] |||||10|| 55 || Highly trained and well-equipped storm troopers who are only detached for special, high intensity missions. They operate outside of the normal Jingwei structures and are the most loyal, die-hard forces available to any Rogue Army contingent.   
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| [[File:Badge rogue weapon team machinegun 234x234.png|center|100px|link=MG Team]] [[MG Team]] || 3 || [[C1A2 SPC]]||[[Tripod CMG50]]||10||40||Local Forces gone rogue. Armed with a medium machine gun to deliver suppressive fire.
| [[File:Badge rogue weapon team machinegun 234x234.png|center|100px|link=MG Team]] [[MG Team]] || 3 || ||[[Tripod CMG50]]||10||40||Local Forces gone rogue. Armed with a medium machine gun to deliver suppressive fire.
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| [[File:Badge rogue weapon team autocannon 234x234.png|center|100px|link=Autocannon Team]] [[Autocannon Team]] || 3 || [[C1A2 SPC]]||[[Tripod MK20A3]]||10||40|Local Forces gone rogue. Armed with an autocannon to deliver suppressive fire.
| [[File:Badge rogue weapon team autocannon 234x234.png|center|100px|link=Autocannon Team]] [[Autocannon Team]] || 3 || ||[[Tripod MK20A3]]||10||40|Local Forces gone rogue. Armed with an autocannon to deliver suppressive fire.
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| [[File:Badge rogue weapon team mortar 234x234.png|center|100px|link=Mortar Team]] [[Mortar Team]] || 3 ||||[[Kingpost M8]]||10||40||Local Forces gone rogue. Armed with a mortar for indirect fire support.
| [[File:Badge rogue weapon team mortar 234x234.png|center|100px|link=Mortar Team]] [[Mortar Team]] || 3 ||||[[Kingpost M8]]||10||40||Local Forces gone rogue. Armed with a mortar for indirect fire support.

Revision as of 18:00, 13 February 2026

The content below is based on the demo release and needs to be updated as it may not accurately represent what's currently in-game.

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“Rogue Army” is a collective term for all kinds of human forces in the Wayback that follow their own agenda or oppose the rule of the established factions.

Similar to the pirates, they don’t follow a grand scheme and are not part of an overarching organization. In other words, each encounter against a “Rogue Army” can happen on different planets and for different reasons.

In one operation, you might fight against a renegade general who tries to gain control of valuable industrial assets, while in a different operation, you have to defend a peaceful population against an attack by its neighbor.

As a simplification, the ruling factions will also employ the same or similar types of units to represent their military arm, most likely with a different texture.

The backbone of any Rogue Army consists of large infantry squads without any meaningful equipment or specialized training. This human wave will be supported by raw firepower from a variety of sources. The overall theme is quantity over quality which is also reflected in the simple and cumbersome nature of most rogue army equipment.

All units heavily rely on supporting each other, so it's important to isolate individual units and defeat them one by one. The lack of maneuverability and speed of any Rogue Army further facilitates this approach.

Finding ways to mitigate the impact of their long range fire support is essential to win engagements without taking heavy losses. Possible approaches involve gathering intelligence before the actual combat, deep reconnaissance and offmap abilities as well as a strict target prioritization to disable the most dangerous units first.

The player can also employ most Rogue Army vehicles and weapons.


Rogue Army Units

Infantry

Name Squad Size Squad Weapon Special Weapon Hit Points per soldier Armor Description
Conscripts
7 R10A6 K-PAC 10 10 Ill-equipped soldiers who are a mix of volunteers and forced conscripts. Not very effective fighters, but they come in large numbers.
Infantry
6 BR3A3 Kr-BaR "Crowbar" 10 40 Local Forces gone rogue. Still equpped with their standard loadout of printed carbines, bundled grenades, and frag grenades.
Heavy Infantry
6 R10A6 K-PAC IMX SA-RPG 2 10 75 Local Forces gone rogue. These special forces are equipped with heavy, armor, capable battle rifles, and decent RPGs.
Officer
3 10 40 Rogue Army seasoned officers that command and motivate the forces around them.
Jaegar Team
2 BR3A3 Kr-BaR "Crowbar" K-SAS Designated Marksman Rifle 10 15 A specialized rogue army sniper team armed with a precision rifle.
Storm Troopers
5 XL1A14 10 55 Highly trained and well-equipped storm troopers who are only detached for special, high intensity missions. They operate outside of the normal Jingwei structures and are the most loyal, die-hard forces available to any Rogue Army contingent.
MG Team
3 Tripod CMG50 10 40 Local Forces gone rogue. Armed with a medium machine gun to deliver suppressive fire.
Autocannon Team
3 Tripod MK20A3 10 Local Forces gone rogue. Armed with an autocannon to deliver suppressive fire.
Mortar Team
3 Kingpost M8 10 40 Local Forces gone rogue. Armed with a mortar for indirect fire support.
ATGM Team
3 Zayntech ASGM 2 10 40 Local Forces gone rogue. Armed with a tripod based ATGM launcher.

Armor

Name Hit Points Armor Vehicle Weapon Description
Autocannon Walker
160 110 MK20A3 BC Autocannon A light walker armed with an autocannon that is effective against heavy infantry and light vehicles.
Laser Walker
160 110 Auto-Laser A light walker armed with an auto-laser that is effective against heavy infantry and light vehicles.
Mercenary Medium Walker
250 140 Swarm Airburst Launcher, Laser Lance A well trained and equipped mercenary who brings their own medium walker equipped with a variety of medium weapons. Armed with a swarm airburst launcher and a laser lance, it is very combat effective and dangerous.
Heavy Tank
600 220 Short Barreled Tank Gun CMG50 MMG An extremely heavily armored tank armed with a short-barrelled howitzer that has a limited firing arc. It can change between HE and HEAT rounds. Slow but hard to knock out.
Infantry (Carrier)
180 125 CMG50 MMG Rogue Army Infantry in light carrier.

Artillery

Name Unit Size Emplacement Weapon Hit Points per soldier Armor Description
Artillery
1 Artillery Shell 150 60 Heavy on-map artillery pieces that cannot move. It can shoot across the whole battlefield but has a long minimum range. The shells fired are inaccurate but deadly.

Rogue Army Missions (TBD)

Name Description
MISSION NAME Description of Mission
MISSION NAME Description of Mission
MISSION NAME Description of Mission
MISSION NAME Description of Mission

References

Dev Diary #15