ATGM Launcher: Difference between revisions
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== Tags == | == Tags == | ||
{{ItemTag|name=MINIMUM RANGE|link=Minimum Range(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}} {{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}} | {{ItemTag|name=MINIMUM RANGE|link=Minimum Range(Tag)}} {{ItemTag|name=ANTI VEHICLE|link=Anti Vehicle(Tag)}} {{ItemTag|name=VEHICLE WEAPON|link=Vehicle Weapon(Tag)}} {{ItemTag|name=ROCKET|link=Rocket(Tag)}} {{ItemTag|name=INDIRECT FIRE|link=Indirect Fire(Tag)}} | ||
== Accuracy & Damage graph == | |||
[[File:ATGM Launcher graph.png|thumb|left]] | |||
== Changelog == | == Changelog == | ||
Revision as of 21:12, 19 February 2026
Click here to go back to Vehicle Weapons.
Description
A launcher for anti-tank guided missiles. The missiles can be fire either in direct or in indirect fire modes. The indirect fire mode requires a marked target to be fired at but will ignore line of site and will automatically hit.
Weapon Skill
Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of site needed. (4 shots)
Launch an ATGM at a target in direct fire mode. (4 shots)
Tags
MINIMUM RANGE ANTI VEHICLE VEHICLE WEAPON ROCKET INDIRECT FIRE
Accuracy & Damage graph

Changelog
- v0.6.3+16067 -- Patch #1 - Slightly reduced ATGM vehicle ammunition
- v0.6.5+16107 -- Patch #2 - Substantially buffed all ATGM launchers. They can now also damage 'large' targets like Blasterbugs - ATGM Hitpoint Damage went from 150 to 220 and Armor Penetration from 160 to 120.


