Characters: Difference between revisions
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! Supply Cost | ! Supply Cost | ||
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| [[Jane Darby]] || [[File: | | [[Jane Darby]] || [[File:Jane Darby.png|center|100px|link=Jane Darby]] | ||
| [[File:High_Value_Target_Icon.png|center|70px|link=Jane Darby#Unique Starting Perk]] [[Jane Darby#Unique Starting Perk| High Value Target]] | | [[File:High_Value_Target_Icon.png|center|70px|link=Jane Darby#Unique Starting Perk]] [[Jane Darby#Unique Starting Perk| High Value Target]] | ||
| [[Marines]] | | [[Marines]] | ||
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| 15 || 5 || 40 | | 15 || 5 || 40 | ||
|- | |- | ||
| [[Charles Lim]] || [[File: | | [[Charles Lim]] || [[File:Charles Lim.png|center|100px|link=Charles Lim#Unique Starting Perk]] | ||
| [[File:Starting perk 04.png|center|70px|link=Charles Lim#Unique Starting Perk]] [[Charles Lim#Unique Starting Perk | Aspiring]] | | [[File:Starting perk 04.png|center|70px|link=Charles Lim#Unique Starting Perk]] [[Charles Lim#Unique Starting Perk | Aspiring]] | ||
| [[Marines]] | | [[Marines]] | ||
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| 10 || 7 || 20 | | 10 || 7 || 20 | ||
|- | |- | ||
| [[Marta Carda]] || [[File: | | [[Marta Carda]] || [[File:Marta Carda.png|center|100px|link=Marta Carda]] | ||
| [[File:Starting perk 13.png|center|70px|link=Marta Carda#Unique Starting Perk]] [[Marta Carda#Unique Starting Perk | Out Of The Craters]] | | [[File:Starting perk 13.png|center|70px|link=Marta Carda#Unique Starting Perk]] [[Marta Carda#Unique Starting Perk | Out Of The Craters]] | ||
| [[Marines]] | | [[Marines]] | ||
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| 5 || 9 || 4 | | 5 || 9 || 4 | ||
|- | |- | ||
| [[Edwin Pike]] || [[File: | | [[Edwin Pike]] || [[File:Edwin Pike.png|center|100px|link=Edwin Pike]] | ||
| [[File:Starting perk 02.png|center|70px|link=Edwin Pike#Unique Starting Perk]] [[Edwin Pike#Unique Starting Perk | Stalwart]] | | [[File:Starting perk 02.png|center|70px|link=Edwin Pike#Unique Starting Perk]] [[Edwin Pike#Unique Starting Perk | Stalwart]] | ||
| [[Marines]] | | [[Marines]] | ||
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| 10 || 2 || 20 | | 10 || 2 || 20 | ||
|- | |- | ||
| [[Tekko'Beo Phosa]] || [[File:Tekko'Beo Phosa | | [[Tekko'Beo Phosa]] || [[File:Tekko'Beo Phosa.png|center|100px|link=Tekko'Beo Phosa]] | ||
| [[File:Starting perk 08.png|center|70px|link=Tekko'Beo_Phosa#Unique Starting Perk]] [[Tekko'Beo_Phosa#Unique Starting Perk | Rampage]] | | [[File:Starting perk 08.png|center|70px|link=Tekko'Beo_Phosa#Unique Starting Perk]] [[Tekko'Beo_Phosa#Unique Starting Perk | Rampage]] | ||
| [[Marines]] | | [[Marines]] | ||
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| 10 || 3 || 20 | | 10 || 3 || 20 | ||
|- | |- | ||
| [[Jean Sy]] || [[File:Jean Sy | | [[Jean Sy]] || [[File:Jean Sy.png|center|100px|link=Jean Sy]] | ||
| [[File:Starting perk 05.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] | | [[File:Starting perk 05.png|center|70px|link=Jean_Sy#Unique Starting Perk]] [[Jean_Sy#Unique Starting Perk | Economics]] | ||
| [[Pirates]] | | [[Pirates]] | ||
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| 15 || 4 || 40 | | 15 || 4 || 40 | ||
|- | |- | ||
| [[Fedor Yazhov]] || [[File:Fedor | | [[Fedor Yazhov]] || [[File:Fedor Yazhov.png|center|100px|link=Fedor Yazhov]] | ||
| [[File:Starting perk 11.png|center|70px|link=Fedor Yazhov#Unique Starting Perk]] [[Fedor Yazhov#Unique Starting Perk | No Mercy]] | | [[File:Starting perk 11.png|center|70px|link=Fedor Yazhov#Unique Starting Perk]] [[Fedor Yazhov#Unique Starting Perk | No Mercy]] | ||
| Mercenary | | Mercenary | ||
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| 10 || 6 || 20 | | 10 || 6 || 20 | ||
|- | |- | ||
| [[J.G. Wetteroth]] || [[File:J.G Wetteroth.png|center|100px|link=J.G. Wetteroth]] | | [[J.G. Wetteroth]] || [[File:J.G. Wetteroth.png|center|100px|link=J.G. Wetteroth]] | ||
| [[File:Starting perk 10.png|center|70px|link=J.G. Wetteroth#Unique Starting Perk]] [[J.G. Wetteroth#Unique Starting Perk | Big Game Hunter]] | | [[File:Starting perk 10.png|center|70px|link=J.G. Wetteroth#Unique Starting Perk]] [[J.G. Wetteroth#Unique Starting Perk | Big Game Hunter]] | ||
| Unaligned | | Unaligned | ||
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| 5 || 3 || 4 | | 5 || 3 || 4 | ||
|- | |- | ||
| [[Jacques Yves Vamplew]] || [[File:Vamplew.png|center|100px|link=Jacques Yves Vamplew]] | | [[Jacques Yves Vamplew]] || [[File:Jacques Yves Vamplew.png|center|100px|link=Jacques Yves Vamplew]] | ||
| [[File:Promotion 49.png|center|70px|link=Jacques Yves Vamplew#Unique Starting Perk]] [[Jacques Yves Vamplew#Unique Starting Perk | Partir De Rien]] | | [[File:Promotion 49.png|center|70px|link=Jacques Yves Vamplew#Unique Starting Perk]] [[Jacques Yves Vamplew#Unique Starting Perk | Partir De Rien]] | ||
| Mercenary | | Mercenary | ||
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| 10 || 3 || 20 | | 10 || 3 || 20 | ||
|- | |- | ||
| [[Sachin Singh]] || [[File: | | [[Sachin Singh]] || [[File:Sachin Singh.png|center|100px|link=Sachin Singh]] | ||
| [[File:Starting perk 15.png|center|70px|link=Sachin Singh#Unique Starting Perk]] [[Sachin Singh#Unique Starting Perk | Strength In Numbers]] | | [[File:Starting perk 15.png|center|70px|link=Sachin Singh#Unique Starting Perk]] [[Sachin Singh#Unique Starting Perk | Strength In Numbers]] | ||
| [[Planetary Jingwei]] | | [[Planetary Jingwei]] | ||
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! Supply Cost | ! Supply Cost | ||
|- | |- | ||
| [[Renu Rewa]] || [[File: | | [[Renu Rewa]] || [[File:Renu Rewa.png|center|100px|link=Renu Rewa]] || [[File:Starting perk 01.png|center|70px|link=Renu Rewa#Unique Starting Perk]] [[Renu Rewa#Unique Starting Perk | Revel In Slaughter]] || [[Marines]] | ||
| 75 || 70 || 65 || 10 || 50 | | 75 || 70 || 65 || 10 || 50 | ||
| 10 || 5 || 40 | | 10 || 5 || 40 | ||
|- | |- | ||
| [[Gabriel Exconde]] || [[File: | | [[Gabriel Exconde]] || [[File:Gabriel Exconde.png|center|100px|link=Gabriel Exconde]] || [[File:Starting perk 06.png|center|70px|link=Gabriel Exconde#Unique Starting Perk]] [[Gabriel Exconde#Unique Starting Perk | Sentry]] || [[Mercenary]] | ||
| 75 || 70 || 75 || 0 || 65 | | 75 || 70 || 75 || 0 || 65 | ||
| 10 || 4 || 40 | | 10 || 4 || 40 | ||
|- | |- | ||
| [[Garry Boganwright]] || [[File: | | [[Garry Boganwright]] || [[File:Garry Boganwright.png|center|100px|link=Garry Boganwright]] || [[File:Starting perk 09.png|center|70px|link=Garry Boganwright#Unique Starting Perk]] [[Garry Boganwright#Unique Starting Perk|Juryrigged]] || [[Marines]] | ||
| 63 || 65 || 60 || 0 || 40 | | 63 || 65 || 60 || 0 || 40 | ||
| 5 || 2 || 10 | | 5 || 2 || 10 | ||
|- | |- | ||
| [[Achilleas Kainoo]] || [[File: | | [[Achilleas Kainoo]] || [[File:Achilleas Kainoo.png|center|100px|link=Achilleas Kainoo]] || [[File:Starting perk 14.png|center|70px|link=Achilleas Kainoo#Unique Starting Perk]] [[Achilleas Kainoo#Unique Starting Perk|Spartan Duty]] || [[Marines]] | ||
| 88 || 75 || 80 || 20 || 70 | | 88 || 75 || 80 || 20 || 70 | ||
| 15 || 3 || 80 | | 15 || 3 || 80 | ||
|- | |- | ||
| [[Ivory Isom]] || [[File: | | [[Ivory Isom]] || [[File:Ivory Isom.png|center|100px|link=Ivory Isom]] || [[File:Starting perk 16.png|center|70px|link=Ivory Isom#Unique Starting Perk]] [[Ivory Isom#Unique Starting Perk|Zero In]] || [[Planetary Jingwei]] | ||
| 63 || 60 || 60 || 0 || 30 | | 63 || 60 || 60 || 0 || 30 | ||
| 5 || 6 || 10 | | 5 || 6 || 10 | ||
Revision as of 23:51, 20 February 2026
Characters are the engine that drives the strategic and tactical gameplay of MENACE. They lead squads of infantry or pilot vehicles during missions, representing and coordinating the elements you deploy, and can grow to have either positive or negative relationships with each other, influencing their combat performance. They are all unique, pre-written personalities each with their own background, preferences, and goals. You begin with a selection of characters from the Terran Congressional Republic Marines, but you can and will be expected to recruit more from the various factions of the Wayback System itself. They can die permanently in battle, and if you lose too many, your campaign will end in failure.
Characters can be divided into two types: Squad Leaders and Pilots. Squad Leaders are the command element of infantry units, operating a unique weapon (if chosen) while the other elements, called Squaddies, are generic grunts who can be renamed at the player's behest but have no unique dialogue or personalities. Each squaddie represents a percentage of the infantry unit's HP, and a squaddie dies when the unit's HP is reduced by that percentage, weakening its morale as well as its number of attacks per turn. If a unit's HP is completely depleted and all its squaddies have been eliminated, the remaining Squad Leader is incapacitated, or "bleeding out," and must be "stabilized" by another Squad Leader before he or she is lost permanently. Vehicles cannot stabilize injured Squad Leaders, or rescue Pilots! A stabilized squad leader cannot be used for the rest of the battle but will not die.[1]
Pilots command vehicles such as tanks, armored personnel carriers, and bipedal combat walkers (mechs). They are incapacitated and must be rescued when their vehicle has suffered critical damage and has been destroyed.
Both Squad Leaders and Pilots have skills in a Perk Tree that can be unlocked as they gain experience and are promoted through surviving tactical battles. While some skills are shared among different characters' perk trees, each character has a special unique perk entirely unique to him or her. Characters also have their own statistics (AP, Discipline, etc). [2]
Properties of Characters
Attributes and Combat Stats
Each squad leader/pilot has a set of attributes, from which their combat stats are derived. Squad leaders have seven attributes, while pilots have five.
| Attribute | Corresp. Stat | Description of the Stat | SL/Pilots? |
|---|---|---|---|
| Agility | Action Points | AP are spent for every action. Once all AP are spent, the current unit's turn ends automatically. AP are fully refreshed each turn. | Both |
| Weapon Skill | Accuracy | Determines the chance of hitting a target without any modifiers, like distance and cover. | Both |
| Valour | Discipline | General discipline of a unit. Reduces the amount of suppression suffered from an attack, and determines how easily a unit will break morale and waver or flee. | Both |
| Toughness | Damage Reduction | Modifies any damage the unit suffers. This can be negative, the unit suffers more damage, or positive, the unit suffers less damage. | SL only |
| Vitality | Hitpoints | Hitpoints represent the damage a unit can take before being destroyed. Once these reach zero, the unit is considered dead or destroyed. | SL only |
| Precision | Critical Chance | Determines the chance to score a critical hit, for 50% more damage. This is calculated for each repetition of an attack individually. | Both |
| Positioning | Defense | The defence is subtracted from any enemy accuracy that attacks this unit. | Both |
Squad leaders and pilots have four more stats that are not derived from the attributes above:
| Stat | Description |
|---|---|
| Depends on the armor the squad has equipped. Higher armor value requires more penetration to inflict damage; durability decreases with each successfull stop of a bullet. | |
| The ability to spot concealed units on the battlefield. Reduces an enemy unit’s concealment when calculating whether it is visible to this unit or not. | |
| The ability to stay hidden from enemy sight even when within their view range. Each point of concealment reduces the effective view range of enemies against this unit by 1. | |
| Determines how many tiles a unit can see on the battlefield, revealing enemies and lifting the fog of war. Concealment can hide enemies even when inside the view range. |
Additionally, all characters start with one unique starting perk already unlocked. These perks vary greatly between characters and are designed to make each character feel unique.
Furthermore, each character has their own perk tree that can be unlocked through promotions. While not all perks are unique to each character, the selection and order of unlocks will differ.
Character Quality Level and Costs
| Stat | Description |
|---|---|
| Promotion Tax | The supply point cost of this unit is increased cumulatively by the promotion tax for every promotion it is awarded. |
| Growth Potential | The chance of increasing a stat every time a unit takes an associated action. For example, hitting an enemy has a chance to permanently increase accuracy. Higher growth potential will lead to stats increasing faster. |
| Supply Cost | The amount of supplies it costs to deploy this unit on a mission. The total cost of a unit is further increased by other factors, like promotion, tax, and equipment costs. |
Promotion and Demotion
- ↪ Main article: Promotion and Demotion
Squad leaders and pilots can be promoted with promotion points that are earned, for example, through completing missions. Promoting a character does not happen automatically. It must be done by the player.
The cost of promoting the same character increases with each promotion.
Characters can hold one of eight ranks, ranging from (1) Lance Corporal to (8) Master Gunnery Sergeant.
It is possible to demote a character. Although a small portion of the invested promotion points will be refunded, the affected leader will not be pleased.
Squad Leaders
| Name | Portrait | Starting Perk | Affiliation | AGI | WS | VAL | TOUG | VIT | PREC | POS | Prom. Tax | Growth Pot. | Supply Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Jane Darby | Marines | 88 | 80 | 70 | 50 | 40 | 20 | 75 | 15 | 5 | 40 | ||
| Charles Lim | Marines | 75 | 65 | 70 | 55 | 50 | 0 | 60 | 10 | 7 | 20 | ||
| Marta Carda | Marines | 57 | 60 | 60 | 45 | 40 | 0 | 50 | 5 | 9 | 4 | ||
| Edwin Pike | Marines | 75 | 70 | 80 | 50 | 50 | 10 | 50 | 10 | 2 | 20 | ||
| Tekko'Beo Phosa | Marines | 75 | 65 | 70 | 75 | 70 | 0 | 40 | 10 | 3 | 20 | ||
| Jean Sy | Pirates | 63 | 60 | 60 | 50 | 40 | 0 | 50 | 5 | 4 | 4 | ||
| Kody Greifinger | Unaligned (Former Marine) |
88 | 80 | 75 | 65 | 60 | 10 | 60 | 15 | 4 | 40 | ||
| Fedor Yazhov | Mercenary | 75 | 65 | 65 | 50 | 50 | 10 | 55 | 10 | 6 | 20 | ||
| J.G. Wetteroth | Unaligned | 57 | 75 | 60 | 40 | 40 | 10 | 40 | 5 | 3 | 4 | ||
| Jacques Yves Vamplew | Mercenary | 82 | 75 | 65 | 50 | 50 | 0 | 50 | 10 | 3 | 20 | ||
| Sachin Singh | Planetary Jingwei | 63 | 65 | 60 | 50 | 50 | 50 | 40 | 5 | 5 | 4 |
Pilots
| Name | Portrait | Starting Perk | Affiliation | AGI | WS | VAL | PREC | POS | Prom. Tax | Growth Pot. | Supply Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Renu Rewa | Marines | 75 | 70 | 65 | 10 | 50 | 10 | 5 | 40 | ||
| Gabriel Exconde | Mercenary | 75 | 70 | 75 | 0 | 65 | 10 | 4 | 40 | ||
| Garry Boganwright | Marines | 63 | 65 | 60 | 0 | 40 | 5 | 2 | 10 | ||
| Achilleas Kainoo | Marines | 88 | 75 | 80 | 20 | 70 | 15 | 3 | 80 | ||
| Ivory Isom | Planetary Jingwei | 63 | 60 | 60 | 0 | 30 | 5 | 6 | 10 |
NPCs
These characters are not playable in-game nor do they appear in battles, but they have a significant impact on the story and background.
| Name | Portrait | Affiliation |
|---|---|---|
| Field Marshal Zama | Planetary Jingwei | |
| Lieutenant Hayflick | Marines | |
| Frankie Sallustio | DICE of the Gods | |
| Xiao Xiao | The Backbone | |
| CHARNAME | FACTION |





































