Armor: Difference between revisions

From MENACE Official Wiki
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| [[File:Armor 17 912x318.png|center|300px|link=Small Arms Protective Plating]] [[Small Arms Protective Plating]] || 55 || 45 || 0 || 0 || 2 || N/A || N/A || 35 || 12 ||
| [[File:Armor 17 912x318.png|center|300px|link=Small Arms Protective Plating]] [[Small Arms Protective Plating]] || 55 || 45 || 0 || 0 || 2 || N/A || N/A || 35 || 12 ||
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|-
| [[File:Armor 01 261x117.png|center|300px|link=Low Profile Protective Suit]] [[Low Profile Protective Suit]] || 65 || 40 || 2 || 0 || 3 || N/A || N/A || 85 || 18 ||
| [[Armor 01 912x318.png|center|300px|link=Low Profile Protective Suit]] [[Low Profile Protective Suit]] || 65 || 40 || 2 || 0 || 3 || N/A || N/A || 85 || 18 ||
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| [[File:Armor 11 912x318.png|center|300px|link=Marine Infantry Bodyarmor]] [[Marine Infantry Bodyarmor]] || 65 || 55 || 0 || 0 || 2 || N/A || N/A || 70 || 15 ||
| [[File:Armor 11 912x318.png|center|300px|link=Marine Infantry Bodyarmor]] [[Marine Infantry Bodyarmor]] || 65 || 55 || 0 || 0 || 2 || N/A || N/A || 70 || 15 ||

Revision as of 11:02, 7 February 2026

The content below is based on the demo release and needs to be updated as it may not accurately represent what's currently in-game.

Armor Statistics

Name Description
Armor This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits.
Armor Durability This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking.
Concealment Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view.
Accessory Slots Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1.
Bonus Abilities Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) Only available to a limited number of armor types.
Negative Effects Negative effects imposed by the armor (if applicable)
Trade Value Like all items, armor can be traded on the black market. The value of an armor is mostly based on its rarity.
How much per soldier the armor will cost to use.

Infantry Armor

Name Armor Durability Conceal Vision Accessories Abilities Negatives Trade Val
Tags
RMC Fatigues
10 25 0 0 1 N/A N/A 0 0
Outcast Rags 10 25 1 0 1 N/A N/A 10 3
Load Bearing Rig
10 25 0 0 3 N/A N/A 15 6
Jaegar Fatigues 15 30 2 0 2 N/A N/A 15 8
Scavenger Suit
30 30 0 0 2 N/A N/A 15 7
Soft Armor
30 40 0 0 2 N/A N/A 20 8
SIPV Standard Protective Vest
40 40 0 0 2 N/A N/A 25 10
Small Arms Protective Plating
55 45 0 0 2 N/A N/A 35 12
center|300px|link=Low Profile Protective Suit Low Profile Protective Suit 65 40 2 0 3 N/A N/A 85 18
Marine Infantry Bodyarmor
65 55 0 0 2 N/A N/A 70 15
Improved Small Arms Protective Plating
75 50 0 0 2 N/A N/A 45 20
Boarding Commando Jetsuit
75 56 -2 0 1 Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (80ap to use. 6 uses) This unit is encumbered and has its movement costs per tile increased by 3. 35 25

HEAVY ARMOR

Enhanced Small Arms Protective Plating
90 55 -1 -1 1 N/A N/A 55 25
Extreme Small Arms Protective Plating
110 70 -2 -2 1 N/A N/A 70 30

HEAVY ARMOR