Module:Data/Weapons.json: Difference between revisions
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[ | [ | ||
{ | { | ||
" | "Name": "weapon.generic_assault_rifle_tier1_ARC_762_ACC", | ||
" | "Title": "R14A2 ARC \"ACC\"", | ||
" | "ShortName": "Assault Rifle", | ||
"Description": "The bigger caliber of the ARC rifle series usually suffers from lower effective range than smaller caliber platforms. This heavily modded Accuracy version features a magnifying battle scope, bipod and extended barrel for effective use over long range.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 30, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 13, | |||
"SkillsGranted": [], | |||
" | "MinRange": 1, | ||
" | "IdealRange": 6, | ||
"MaxRange": 8, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -7, | |||
"Damage": 12, | |||
"DamageDropoff": -0.9, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 25, | |||
"ArmorPenetrationDropoff": -1.9, | |||
"DamageToArmorDurability": 12, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.8, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3 | |||
}, | }, | ||
{ | { | ||
" | "Name": "weapon.generic_assault_rifle_tier1_ARC_762_CSP", | ||
" | "Title": "R14A2 ARC \"CSP\"", | ||
" | "ShortName": "Assault Rifle", | ||
"Description": "A highly compact version of the ARC devloped in the Catercorner Confined Spaces Program. The foldable stock and short barrel make the weapon ideal to be used on close combat but recoil control and accuracy are suffering.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 30, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 13, | |||
"SkillsGranted": [], | |||
" | "MinRange": 1, | ||
" | "IdealRange": 2, | ||
"MaxRange": 7, | |||
"AccuracyBonus": 10, | |||
"AccuracyDropoff": -9, | |||
"Damage": 14, | |||
"DamageDropoff": -1, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 20, | |||
"ArmorPenetrationDropoff": -2, | |||
"DamageToArmorDurability": 14, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.8, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3 | |||
}, | }, | ||
{ | { | ||
" | "Name": "weapon.generic_assault_rifle_tier1_ARC_762", | ||
" | "Title": "R14A2 ARC", | ||
" | "ShortName": "Assault Rifle", | ||
"Description": "The Catercorner Group facilitated their knowledge of high-caliber weapon platforms to branch into infantry assault rifles. With a larger caliber than the classic 556 of the K-PAC the Catercorner Light Automatic Rifle (ARC) has a higher stopping power and armor damage but lower accuracy, range and penetration due to its lower muzzle velocity.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 25, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 9, | |||
}, | "SkillsGranted": [], | ||
" | "MinRange": 1, | ||
" | "IdealRange": 3, | ||
"MaxRange": 7, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -7, | |||
"Damage": 12, | |||
"DamageDropoff": -1, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 20, | |||
"ArmorPenetrationDropoff": -2, | |||
"DamageToArmorDurability": 12, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.8, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3 | |||
}, | |||
{ | |||
"Name": "weapon.generic_assault_rifle_tier1_ARC_762_SOCC", | |||
"Title": "R14A2 ARC \"SOCC\"", | |||
"ShortName": "Assault Rifle", | |||
"Description": "The stock ARC is rather easy to modify. This Special Operator Combat Configuration (SOCC) features a high quality sound suppressor and compact collimator sight. It has increased accuracy and the shooter is less likely to be revealed when firing.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 30, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 13, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 4, | |||
"MaxRange": 7, | |||
"AccuracyBonus": 10, | |||
"AccuracyDropoff": -7, | |||
"Damage": 12, | |||
"DamageDropoff": -1, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 20, | |||
"ArmorPenetrationDropoff": -2, | |||
"DamageToArmorDurability": 12, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.8, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3 | |||
}, | |||
{ | |||
"Name": "weapon.generic_assault_rifle_tier1_kpac_CQB", | |||
"Title": "R10A6 \"CQB\" K-PAC", | |||
"ShortName": "Assault Rifle", | |||
"Description": "A stock KPAC modified with an extended magazine and laser designator ideal for close quarters battles. It will fire more rounds without reloading and can be fired from a high ready position. However, it becomes less efficient over longer ranges.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 30, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 13, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 2, | |||
"MaxRange": 8, | |||
"AccuracyBonus": 5, | |||
"AccuracyDropoff": -8, | |||
"Damage": 9, | |||
"DamageDropoff": -0.9, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 30, | |||
"ArmorPenetrationDropoff": -2, | |||
"DamageToArmorDurability": 9, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.6, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3 | |||
}, | |||
{ | |||
"Name": "weapon.generic_assault_rifle_tier1_kpac_grenade_launcher", | |||
"Title": "R10A6 K-PAC with Launcher", | |||
"ShortName": "Assault Rifle", | |||
"Description": "A stock K-Pac fitted with an underbarrel grenade launcher that fires small fragementation grenades over medium distance. Can shoot once for each element. The increased weight reduces the accuracy of the rifle.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 30, | |||
"MinCampaignProgress": 5, | |||
"TradeValue": 40, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 18, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 4, | |||
"MaxRange": 8, | |||
"AccuracyBonus": -10, | |||
"AccuracyDropoff": -6, | |||
"Damage": 9, | |||
"DamageDropoff": -0.8, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 30, | |||
"ArmorPenetrationDropoff": -1.8, | |||
"DamageToArmorDurability": 9, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.6, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3 | |||
}, | |||
{ | |||
"Name": "weapon.generic_assault_rifle_tier1_kpac", | |||
"Title": "R10A6 K-PAC", | |||
"ShortName": "Assault Rifle", | |||
"Description": "The standard issue service rifle of many local defense forces has traditionally been developed and supplied by Kruger, originally a civlian company creating hunting rifles that branched out to mass produce army service weapons. The gun is highly standardized and offers hardly any customizeability but is cheap and reliable.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 25, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 9, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 4, | |||
"MaxRange": 8, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -6, | |||
"Damage": 9, | |||
"DamageDropoff": -0.8, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 30, | |||
"ArmorPenetrationDropoff": -1.8, | |||
"DamageToArmorDurability": 9, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.6, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3 | |||
}, | |||
{ | |||
"Name": "weapon.generic_assault_rifle_tier1_kpac_RANGE", | |||
"Title": "R10A6 \"RANGE\" K-PAC", | |||
"ShortName": "Assault Rifle", | |||
"Description": "The KPAC is not too easy to modify but this version has been fitted with an extended barrel and assault scope with magnification. It is ideal for engaging enemies over longer ranges.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 30, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 13, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 6, | |||
"MaxRange": 9, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -5, | |||
"Damage": 9, | |||
"DamageDropoff": -0.7, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 34, | |||
"ArmorPenetrationDropoff": -1.7, | |||
"DamageToArmorDurability": 9, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.6, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3 | |||
}, | |||
{ | |||
"Name": "weapon.generic_assault_rifle_tier1_kpac_SOF", | |||
"Title": "R10A6 \"SOF\" K-PAC", | |||
"ShortName": "Assault Rifle", | |||
"Description": "A heavily modified version of the stock KPAC that is purpose built for special forces. It has a suppressor and holosight attached for quick target acquistion and reduced noise profile. ", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 30, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 13, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 4, | |||
"MaxRange": 8, | |||
"AccuracyBonus": 10, | |||
"AccuracyDropoff": -6, | |||
"Damage": 10, | |||
"DamageDropoff": -0.8, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 30, | |||
"ArmorPenetrationDropoff": -1.8, | |||
"DamageToArmorDurability": 9, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.6, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3 | |||
}, | |||
{ | |||
"Name": "weapon.generic_assault_rifle_tier2", | |||
"Title": "R228A1 MRS", | |||
"ShortName": "Assault Rifle", | |||
"Description": "Replacing the older Kruger rifles, ECHO won the tender for the new standard republican rifle production. The ECHO Modular Rifle System (MRS) is more accurate, has a higher muzzle velocity and is more customizeable. It has been rolled out to many special forces and marine units, but is still hard to come by. It is named after the year it was adapted in: 2228.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 40, | |||
"MinCampaignProgress": 30, | |||
"TradeValue": 50, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 14, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 4, | |||
"MaxRange": 9, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -5, | |||
"Damage": 10, | |||
"DamageDropoff": -0.6, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 35, | |||
"ArmorPenetrationDropoff": -1.6, | |||
"DamageToArmorDurability": 10, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.5, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3.3 | |||
}, | |||
{ | |||
"Name": "weapon.generic_assault_rifle_tier3_arx", | |||
"Title": "ARX3", | |||
"ShortName": "Assault Rifle", | |||
"Description": "Tier 3 Generic AR", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 70, | |||
"MinCampaignProgress": 60, | |||
"TradeValue": 75, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 26, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 5, | |||
"MaxRange": 10, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -4, | |||
"Damage": 13, | |||
"DamageDropoff": -0.6, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 35, | |||
"ArmorPenetrationDropoff": -1.4, | |||
"DamageToArmorDurability": 11, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.4, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3.6 | |||
}, | |||
{ | |||
"Name": "weapon.generic_battle_rifle_tier1_crowbar_carbine", | |||
"Title": "BR3A3 Kr-BaR MOD2 Carbine", | |||
"ShortName": "Battle Rifle", | |||
"Description": "A heavily modded version of the Crowbar that is optimized and ideal for shorter range and high intensity fights. It has a shorter barrel and an added foregrip for improved handling and maneuverability in tight spaces. ", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 30, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 13, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 3, | |||
"MaxRange": 9, | |||
"AccuracyBonus": 10, | |||
"AccuracyDropoff": -6, | |||
"Damage": 11, | |||
"DamageDropoff": -0.8, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 35, | |||
"ArmorPenetrationDropoff": -1.4, | |||
"DamageToArmorDurability": 13, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.5, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3.75 | |||
}, | |||
{ | |||
"Name": "weapon.generic_battle_rifle_tier1_crowbar", | |||
"Title": "BR3A3 Kr-BaR \"Crowbar\"", | |||
"ShortName": "Battle Rifle", | |||
"Description": "The Kruger Battle Rifle (Kr-BaR - \"Crowbar\") is heavy battle rifle chambered in 7.62x51mm equipped with basic accessories. Manufactured in large numbers by Kruger and issued to army units in mass. Somewhat outdated but still reliable and the weapon of choice by lots of veterans and old guard soldiers.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 25, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 9, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 6, | |||
"MaxRange": 9, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -5, | |||
"Damage": 11, | |||
"DamageDropoff": -0.8, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 35, | |||
"ArmorPenetrationDropoff": -1.4, | |||
"DamageToArmorDurability": 13, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.5, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3.75 | |||
}, | |||
{ | |||
"Name": "weapon.generic_battle_rifle_tier1_crowbar_marksman", | |||
"Title": "BR3A3 Kr-BaRMOD1", | |||
"ShortName": "Battle Rifle", | |||
"Description": "Basic battle rifles are already well suited for long range engagements. This modded variant officially designated as BR3A3 Kr-BaRMOD1 Marksman has a longer barrel, an added magnifying scope and bipod for even better performance over range. However, this makes the gun much harder to handle and keep on target over short ranges.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 30, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 13, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 7, | |||
"MaxRange": 10, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -5, | |||
"Damage": 12, | |||
"DamageDropoff": -0.7, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 35, | |||
"ArmorPenetrationDropoff": -1.2, | |||
"DamageToArmorDurability": 13, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.5, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3.75 | |||
}, | |||
{ | |||
"Name": "weapon.generic_battle_rifle_tier1_crowbar_sup", | |||
"Title": "BR3A3 Kr-BaR MOD3 Suppressed", | |||
"ShortName": "Battle Rifle", | |||
"Description": "The suppressed modification of the classic \"Crowbar\" adds a suppressor for reduced noise and light signature as well as a tapable laser light device for better target acquisition. ", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 30, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 13, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 6, | |||
"MaxRange": 9, | |||
"AccuracyBonus": 10, | |||
"AccuracyDropoff": -5, | |||
"Damage": 11, | |||
"DamageDropoff": -0.8, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 35, | |||
"ArmorPenetrationDropoff": -1.4, | |||
"DamageToArmorDurability": 13, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.5, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3.75 | |||
}, | |||
{ | |||
"Name": "weapon.generic_battle_rifle_tier2_hamer", | |||
"Title": "BR6A1 HaMER", | |||
"ShortName": "Battle Rifle", | |||
"Description": "The Hachette et Marteau Machinery Company made use of its experience and branched off into weapons manufacturing early. With the \"HaMER\"(Hachette et Marteau Expeditionary Rifle) it delivered the highly performant and reliable Battle Rifle to replace the aging BR3A3. Fires heavy bullets over long ranges with good penetration but has a low rate of fire.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 40, | |||
"MinCampaignProgress": 30, | |||
"TradeValue": 50, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 18, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 7, | |||
"MaxRange": 10, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -4, | |||
"Damage": 13, | |||
"DamageDropoff": -0.7, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 40, | |||
"ArmorPenetrationDropoff": -1.2, | |||
"DamageToArmorDurability": 15, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": 0, | |||
"DamageToArmorDurabilityDropoffMult": -0.4, | |||
"Suppression": 5.25 | |||
}, | |||
{ | |||
"Name": "weapon.generic_battle_rifle_tier3_brx", | |||
"Title": "BRX3", | |||
"ShortName": "Battle Rifle", | |||
"Description": "Generic Battle Rifle T3", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 70, | |||
"MinCampaignProgress": 60, | |||
"TradeValue": 75, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 26, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 7, | |||
"MaxRange": 11, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -3, | |||
"Damage": 17, | |||
"DamageDropoff": -0.6, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 50, | |||
"ArmorPenetrationDropoff": -1, | |||
"DamageToArmorDurability": 17, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.3, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3.5 | |||
}, | |||
{ | |||
"Name": "weapon.generic_carbine_tier1_spc", | |||
"Title": "C1A2 SPC", | |||
"ShortName": "Carbine", | |||
"Description": "The standard semi-automatic service rifle used by most local forces. This metal stamped Carbine is produced by Hachette et Marteau Machinery Company and is extremely cheap to assemble, reliable and easy to maintain.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 0, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 7, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 4, | |||
"MaxRange": 8, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -6, | |||
"Damage": 9, | |||
"DamageDropoff": -1, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 25, | |||
"ArmorPenetrationDropoff": -1.8, | |||
"DamageToArmorDurability": 10, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.6, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 2.4 | |||
}, | |||
{ | |||
"Name": "weapon.generic_combat_shotgun_tier_1_cs185", | |||
"Title": "Stoneclad CS185", | |||
"ShortName": "Shotgun", | |||
"Description": "The Stoneclad Combat Shotgun 185mm is a semi-automatic combat shotgun with buckshot rounds. Fires small pellets at the target for high hit probability and heavy damage to unarmored targets. Has a very hard time against any kind of armor but will do decent damage to it. Very effective against any hovering target.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 25, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 9, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 2, | |||
"MaxRange": 4, | |||
"AccuracyBonus": 5, | |||
"AccuracyDropoff": -5, | |||
"Damage": 10, | |||
"DamageDropoff": -1.5, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 8, | |||
"ArmorPenetrationDropoff": -2.5, | |||
"DamageToArmorDurability": 30, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -6, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 4 | |||
}, | |||
{ | |||
"Name": "weapon.generic_heavy_assault_rifle_tier2_har", | |||
"Title": "MK22MOD1", | |||
"ShortName": "Heavy Assault Rifle", | |||
"Description": "The RMC designation of this heavy assault rifle is MK22MOD1 while it is originally produced as the Central Design Bureau of Hunting and Sport Rifles Semi Automatic Large Assault Rifle - Close Quarters Battles variant (CDB SALAR-CQB). This 12,7x55mm weapon is designed to deliver highest stopping power over short distances in confined spaces. Requested by Navy assault and breaching teams and delivered by CDB Hunting and Sport Rifles. Standard rounds have little penetration and velocity as to not pierce the hull of spacecrafts but are devastating against any soft target.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 45, | |||
"MinCampaignProgress": 60, | |||
"TradeValue": 75, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 22, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 3, | |||
"MaxRange": 7, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -9, | |||
"Damage": 30, | |||
"DamageDropoff": -1.5, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 30, | |||
"ArmorPenetrationDropoff": -2, | |||
"DamageToArmorDurability": 25, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.8, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 4.5 | |||
}, | |||
{ | |||
"Name": "weapon.generic_pdw_tier1_scp", | |||
"Title": "MK46MOD2 SPC", | |||
"ShortName": "PDW", | |||
"Description": "The Hachette et Marteau Machinery Company Short Protective Carbine, or SPC, was designed for high-intensity conflicts where normal SMGs were not efficient to defeat the commonly worn body armours. It fires a much smaller round than an SMG, similar to an AR round. Its high penetration power and increased range and accuracy come at the expense of its stopping power, which is rather low.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 20, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 30, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 11, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 3, | |||
"MaxRange": 6, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -7, | |||
"Damage": 8, | |||
"DamageDropoff": -0.9, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 30, | |||
"ArmorPenetrationDropoff": -2, | |||
"DamageToArmorDurability": 9, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -1, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3 | |||
}, | |||
{ | |||
"Name": "weapon.generic_smg_tier1_ppp_HiCap", | |||
"Title": "MP3A9 PPP \"Hi-Cap\"", | |||
"ShortName": "SMG", | |||
"Description": "This PPP version has been upgraded with a high capacity magazine for maximum bullet saturation on target and a foregrip for increased control of long bursts and full automatic fire.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 30, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 13, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 1, | |||
"MaxRange": 5, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -10, | |||
"Damage": 12, | |||
"DamageDropoff": -1.2, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 15, | |||
"ArmorPenetrationDropoff": -2.2, | |||
"DamageToArmorDurability": 9, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -1.2, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3 | |||
}, | |||
{ | |||
"Name": "weapon.generic_smg_tier1_ppp", | |||
"Title": "MP3A9 PPP", | |||
"ShortName": "SMG", | |||
"Description": "Originally designed by Enzige for use by police and security forces the PPP has been quickly adopted as a close quarters weapon by many military units. Despite the large pistol caliber the low velocity bullets struggle against targets at range and at penetrating any kind of bodyarmor.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 25, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 9, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 2, | |||
"MaxRange": 5, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -8, | |||
"Damage": 12, | |||
"DamageDropoff": -1.1, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 15, | |||
"ArmorPenetrationDropoff": -2.2, | |||
"DamageToArmorDurability": 9, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -1.2, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3 | |||
}, | |||
{ | |||
"Name": "weapon.generic_smg_tier1_ppp_sof", | |||
"Title": "MP3A9 \"SOF\" PPP", | |||
"ShortName": "SMG", | |||
"Description": "A suppressed version of the stock Enzige PPP fitted with a holo sight as well to improve efficiency and target acquisition. Only issued to special forces and accordingly hard to come by.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 30, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 13, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 2, | |||
"MaxRange": 5, | |||
"AccuracyBonus": 10, | |||
"AccuracyDropoff": -8, | |||
"Damage": 12, | |||
"DamageDropoff": -1.1, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 15, | |||
"ArmorPenetrationDropoff": -2.2, | |||
"DamageToArmorDurability": 9, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -1.2, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3 | |||
}, | |||
{ | |||
"Name": "weapon.generic_smg_tier2_griffin", | |||
"Title": "Griffin MK1MOD1", | |||
"ShortName": "SMG", | |||
"Description": "A submachinegun mostly used by navy assault units when boarding ships. A very high rate of fire makes it deadly over short distances and in tight quarters. Not suited for longer ranges.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 40, | |||
"MinCampaignProgress": 30, | |||
"TradeValue": 50, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 13, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 2, | |||
"MaxRange": 6, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -7, | |||
"Damage": 13, | |||
"DamageDropoff": -1, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 20, | |||
"ArmorPenetrationDropoff": -2, | |||
"DamageToArmorDurability": 10, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -1, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3.75 | |||
}, | |||
{ | |||
"Name": "weapon.generic_smg_tier3_oktagon", | |||
"Title": "MP11A2 - HIG Oktagon", | |||
"ShortName": "SMG", | |||
"Description": "HIG is known for high-tech weaponry, usually employing AI backed development. Result of this development is the Oktagon, an advanced high-performant submachine gun with an extremely high cyclic rate. Very expensive and hard to come by. ", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 70, | |||
"MinCampaignProgress": 60, | |||
"TradeValue": 75, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 20, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 3, | |||
"MaxRange": 7, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -6, | |||
"Damage": 14, | |||
"DamageDropoff": -0.9, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 25, | |||
"ArmorPenetrationDropoff": -1.8, | |||
"DamageToArmorDurability": 11, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.8, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 4.5 | |||
}, | |||
{ | |||
"Name": "weapon.laser_rifle", | |||
"Title": "XL1A14", | |||
"ShortName": "Laser Rifle", | |||
"Description": "A advanced weapon designed by ZaynTech BloomFocus that delivers high-energy bursts with extrem accuracy. The shots of this weapon easily burn through conventional bodyarmor but only cause small wounds that hardly bleed and cause little damage to armor.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 35, | |||
"MinCampaignProgress": 10, | |||
"TradeValue": 60, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 12, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 4, | |||
"MaxRange": 8, | |||
"AccuracyBonus": 5, | |||
"AccuracyDropoff": -4, | |||
"Damage": 8, | |||
"DamageDropoff": -1, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 60, | |||
"ArmorPenetrationDropoff": -3, | |||
"DamageToArmorDurability": 25, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": 0, | |||
"DamageToArmorDurabilityDropoffMult": -1.2, | |||
"Suppression": 2 | |||
}, | |||
{ | |||
"Name": "weapon.pirate_assault_rifle", | |||
"Title": "Pirate Looted Assault Rifle", | |||
"ShortName": "Assault Rifle", | |||
"Description": "An assortment of small arms similar to assault rifles. Usually volume of fire is preferred over accuracy by pirate crews.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 0, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 10, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 10, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 3, | |||
"MaxRange": 8, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -5, | |||
"Damage": 9, | |||
"DamageDropoff": -0.8, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 26, | |||
"ArmorPenetrationDropoff": -1.8, | |||
"DamageToArmorDurability": 7, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.6, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 1.6 | |||
}, | |||
{ | |||
"Name": "weapon.pirate_corridor_sweeper", | |||
"Title": "Corridor Sweeper", | |||
"ShortName": "Sweeper", | |||
"Description": "A crude device contrapted by spacefaring pirates from discarded large caliber ship autocannon barrels. Refitted to fire homemade shells filled with shrapnel. Very high damage over short distances.Low penetration but shreds armor quickly.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 30, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 45, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 14, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 2, | |||
"MaxRange": 4, | |||
"AccuracyBonus": 10, | |||
"AccuracyDropoff": -10, | |||
"Damage": 12, | |||
"DamageDropoff": -2, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 10, | |||
"ArmorPenetrationDropoff": -2, | |||
"DamageToArmorDurability": 35, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -5, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 5 | |||
}, | |||
{ | |||
"Name": "weapon.pirate_outcast_pipe_gun", | |||
"Title": "Pipe Gun", | |||
"ShortName": "", | |||
"Description": "", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 0, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 7, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 4, | |||
"MaxRange": 8, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -4, | |||
"Damage": 9, | |||
"DamageDropoff": -1, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 20, | |||
"ArmorPenetrationDropoff": -1.8, | |||
"DamageToArmorDurability": 20, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.6, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 3 | |||
}, | |||
{ | |||
"Name": "weapon.pirate_smg", | |||
"Title": "Pirate looted smg", | |||
"ShortName": "SMG", | |||
"Description": "A collection of scavenged SMGs of various making and low quality.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 40, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 10, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 10, | |||
"SkillsGranted": [], | |||
"MinRange": 1, | |||
"IdealRange": 2, | |||
"MaxRange": 5, | |||
"AccuracyBonus": 0, | |||
"AccuracyDropoff": -8, | |||
"Damage": 11, | |||
"DamageDropoff": -1.1, | |||
"DamagePctCurrentHitpoints": 0, | |||
"DamagePctCurrentHitpointsMin": 0, | |||
"DamagePctMaxHitpoints": 0, | |||
"DamagePctMaxHitpointsMin": 0, | |||
"ArmorPenetration": 18, | |||
"ArmorPenetrationDropoff": -4, | |||
"DamageToArmorDurability": 3, | |||
"DamageToArmorDurabilityMult": 1, | |||
"DamageToArmorDurabilityDropoff": -0.7, | |||
"DamageToArmorDurabilityDropoffMult": 1, | |||
"Suppression": 1.5 | |||
} | } | ||
] | ] | ||
Revision as of 01:09, 3 October 2025
|


