Vehicle Accessories: Difference between revisions

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| [[Vehicle Ammo Cases]] || 15 || 35 || Increases all weapon uses by 50% with a minimum of 2.|| N/A ||
| [[Vehicle Ammo Cases]] || 15 || 35 || Increases all weapon uses by 50% with a minimum of 2.|| N/A ||
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| [[File:Accessory vehicle cannister shot 138x111.png|center|300px|link=Vehicle Canister Shot]] [[Vehicle Canister Shot]] || 10 || 35 || The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel.|| 2
| [[File:Accessory vehicle cannister shot 138x111.png|center|300px|link=Vehicle Canister Shot]] [[Vehicle Canister Shot]] || 10 || 35 || The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel.|| 2 ||
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| [[File:Accessory 07 138x111.png|center|300px|link=VMAT Missile]] [[VMAT Missile]] || 15 || 45 || A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on.|| 1
| [[File:Accessory 07 138x111.png|center|300px|link=VMAT Missile]] [[VMAT Missile]] || 15 || 45 || A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on.|| 1 ||
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| [[File:|center|300px|link=Exploding Reactive Armor]] [[Exploding Reactive Armor]] || 10 || 35 || Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times.|| 3
| [[File:|center|300px|link=Exploding Reactive Armor]] [[Exploding Reactive Armor]] || 10 || 35 || Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times.|| 3 ||
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| [[File:Accessory vehicle ap mine launchers 138x111.png|center|300px|link=Anti Personnel Mine Launchers]] [[Anti Personnel Mine Launchers]] || 10 || 45 || Launchers that shoot 3 sets of anti-personnel mines over a short distance. They instantly arm and are triggered by any infantry moving through. || 1
| [[File:Accessory vehicle ap mine launchers 138x111.png|center|300px|link=Anti Personnel Mine Launchers]] [[Anti Personnel Mine Launchers]] || 10 || 45 || Launchers that shoot 3 sets of anti-personnel mines over a short distance. They instantly arm and are triggered by any infantry moving through. || 1 ||
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| [[File:|center|300px|link=Ceramic Plating]] [[Ceramic Plating]] || 15 || 65 || Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. || N/A
| [[File:|center|300px|link=Ceramic Plating]] [[Ceramic Plating]] || 15 || 65 || Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. || N/A ||
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| [[File:Accessory vehicle smoke launchers 138x111.png|center|300px|link=Smoke Launchers]] [[Smoke Launchers]] || 10 || 25 || A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. || 2
| [[File:Accessory vehicle smoke launchers 138x111.png|center|300px|link=Smoke Launchers]] [[Smoke Launchers]] || 10 || 25 || A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. || 2 ||
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| [[File:Accessory vehicle ap mine launchers 138x111.png|center|300px|link=Adaptive Camouflage Net]] [[Adaptive Camouflage Net]] || 10 || 45 || Increases concealment by 4. || N/A
| [[File:Accessory vehicle ap mine launchers 138x111.png|center|300px|link=Adaptive Camouflage Net]] [[Adaptive Camouflage Net]] || 10 || 45 || Increases concealment by 4. || N/A ||
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Revision as of 19:30, 9 November 2025

This page covers Vehicle Accessories, for Accessories see here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.


Vehicle Accessory Statistics

Name Description
Trade Value Like all items, accessories can be traded on the black market. The value of an accessory is mostly based on its rarity.
The logistics cost to add an accessory to a vehicle.
Effect(s) What an accessory does.
Uses How many times an accessory can be used in a mission.


Name
Trade Val Effects Uses
Vehicle Ammo Cases 15 35 Increases all weapon uses by 50% with a minimum of 2. N/A
Vehicle Canister Shot
10 35 The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel. 2
VMAT Missile
15 45 A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on. 1
[[File:|center|300px|link=Exploding Reactive Armor]] Exploding Reactive Armor 10 35 Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times. 3
Anti Personnel Mine Launchers
10 45 Launchers that shoot 3 sets of anti-personnel mines over a short distance. They instantly arm and are triggered by any infantry moving through. 1
[[File:|center|300px|link=Ceramic Plating]] Ceramic Plating 15 65 Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. N/A
Smoke Launchers
10 25 A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. 2
Adaptive Camouflage Net
10 45 Increases concealment by 4. N/A