Armor: Difference between revisions
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==== Armor Statistics ==== | |||
{| class="wikitable" style="width: 100%;" cellpadding="20" | |||
|- | |||
! Name !! Description | |||
|- | |||
| style="width: 15%;padding:10px" | '''Trade Value''' | |||
| Like all items, armor can be traded on the black market. The value of a weapon is mostly based on its rarity. | |||
|- | |||
| style="padding:10px" | '''Armor''' | |||
| This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits. | |||
|- | |||
| style="padding:10px" | '''Armor Durability''' | |||
| This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking. | |||
|- | |||
| style="padding:10px" | '''Concealment''' | |||
| Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view. | |||
|- | |||
| style="padding:10px" | '''Accessory Slots''' | |||
| Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1. | |||
|- | |||
| style="padding:10px" | '''Bonus Abilities''' | |||
| Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) '''Only available to a limited number of armor types.''' | |||
| style="padding:10px" | '''Negative Effects''' | |||
| Negative effects imposed by the armor (if applicable)''' | |||
|} | |||
Revision as of 14:13, 2 October 2025
Armor Statistics
| Name | Description | ||
|---|---|---|---|
| Trade Value | Like all items, armor can be traded on the black market. The value of a weapon is mostly based on its rarity. | ||
| Armor | This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits. | ||
| Armor Durability | This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking. | ||
| Concealment | Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view. | ||
| Accessory Slots | Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1. | ||
| Bonus Abilities | Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) Only available to a limited number of armor types. | Negative Effects | Negative effects imposed by the armor (if applicable) |


