Armor: Difference between revisions

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==== Armor Statistics ====
 
{| class="wikitable" style="width: 100%;" cellpadding="20"
|-
! Name !! Description
|-
| style="width: 15%;padding:10px" | '''Trade Value'''
| Like all items, armor can be traded on the black market. The value of a weapon is mostly based on its rarity.
|-
| style="padding:10px" | '''Armor'''
| This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits.
|-
| style="padding:10px" | '''Armor Durability'''
| This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking.
|-
| style="padding:10px" | '''Concealment'''
| Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view.
|-
| style="padding:10px" | '''Accessory Slots'''
| Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1.
|-
| style="padding:10px" | '''Bonus Abilities'''
| Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) '''Only available to a limited number of armor types.'''
| style="padding:10px" | '''Negative Effects'''
| Negative effects imposed by the armor (if applicable)'''
|}

Revision as of 14:13, 2 October 2025

Armor Statistics

Name Description
Trade Value Like all items, armor can be traded on the black market. The value of a weapon is mostly based on its rarity.
Armor This determines how much armor a single suit has. A higher value will decrease damage from successful weapon hits.
Armor Durability This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking.
Concealment Concealment determines how easy a unit is to spot at range. A high concealment stat can hide the user from enemy detection or view.
Accessory Slots Accessory slots determine how many accessories can be added to a squad. The default amount of slots is 1.
Bonus Abilities Any bonus abilities the armor has, along with their cool downs or limits on usage (if applicable) Only available to a limited number of armor types. Negative Effects Negative effects imposed by the armor (if applicable)