Vehicle Accessories: Difference between revisions
From MENACE Official Wiki
Updated values for v0.7.16 balance patch. Added Heat Sink accessory. |
|||
| Line 77: | Line 77: | ||
! {{H:title|Uses|Uses}} | ! {{H:title|Uses|Uses}} | ||
|- | |- | ||
| [[File:Accessory vehicle | | [[File:Accessory vehicle heat sink 186x186.png|center|120px|link=Vehicle Ammo Case]] [[Heat Sink]] || 15 || 35 || Increases maximum heat capacity by 50%. || N/A | ||
|- | |- | ||
| [[File:Accessory vehicle ammo cases 186x186.png|center|120px|link=Vehicle Ammo Case]] [[Vehicle Ammo Case]] || 15 || 35 || Increases all weapon uses by 50% with a minimum of 2. || N/A | | [[File:Accessory vehicle ammo cases 186x186.png|center|120px|link=Vehicle Ammo Case]] [[Vehicle Ammo Case]] || 15 || 35 || Increases all weapon uses by 50% with a minimum of 2. || N/A | ||
Revision as of 09:31, 15 October 2026
This page covers Vehicle Accessories, for Accessories see here. The Vehicles page can be found here. For a complete breakdown of currently used Weapon/Accessory tags or to search for a specific tag see here.
Vehicle Accessory Statistics
Sidearm Vehicle Accessories
| Name | Trade Val | Description | Rng | HP Dmg | Armor Dmg | Armor Pen | Supp | Elems Hit | RoF | Acc Mod | AP Cost | Uses | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 25 | The canister launcher shoots exploding grenade clusters up in the air that covers the vehicle and all adjacent tiles in deadly shrapnel. | 0 | 35 | 60 | 60 | 20 | 2 | 1 | 0 | 20 | 3 | |
| 10 | 35 | Launchers that shoot 6 sets of anti-personnel mines over a short distance. They instantly arm and are triggered by any infantry moving through. | 4 | 30 | 30 | 35 | 20 | 1 | 6 | 50 | 15 | 3 | |
| 15 | 45 | A one-use vehicle-mounted anti-tank missile that can be installed on most tracked or wheeled vehicles. It will severely damage or take out most light or medium vehicles but should not be relied too much on. | 3-9 | 200 | 330 | 200 | 70 | 1 | 1 | 10 | 60 | 1 |
Active Vehicle Accessories
| Name | Trade Val | Effects | Range | AP Cost | Uses | |
|---|---|---|---|---|---|---|
| 15 | 25 | For 1 Turn: -3 Movement Cost per tile but Turn Costs increased by 10. | N/A | 0 | 2 | |
| 10 | 25 | A set of launch tubes that fires a salvo of 3 smoke grenades to form a screen in front of the vehicle. Can be used 2 times. | 4 | 20 | 2 | |
| 15 | 25 | A high powered jetpack able to propel walkers through the air up to 7 tiles. | 7 | 60 | 6 |
Passive Vehicle Accessories
| Name | Trade Val | Effects | Uses | |
|---|---|---|---|---|
| 15 | 35 | Increases maximum heat capacity by 50%. | N/A | |
| 15 | 35 | Increases all weapon uses by 50% with a minimum of 2. | N/A | |
| 20 | 55 | Increases viewrange by 1 and detection by 2. | N/A | |
| 10 | 45 | Increases concealment by 4. | N/A | |
| 15 | 35 | Armor plates with small explosive charges that detonate against incoming shots and blunt the blast. Has a 70% chance to negate all damage from "rocket" based attacks. Can trigger 3 times. | 3 | |
| 10 | 25 | +40 Armor, +120 Armor Durability, +4 Movement costs per tile. | N/A | |
| 15 | 65 | Extremely heat-resistant ceramic armor plating that can absorb and dissipate the heat from energy-based attacks. Reduces damage from energy-based attacks by 50%. | N/A | |
| 20 | 85 | Double-layered armor plates that discharge high-powered currents into penetrating projectiles. Less powerful than ERA but much more reliable and covers a larger part of the vehicle. Reduces the damage of incoming attacks by 50%. Does not work against energy weapons like lasers. Effect does not stack. | N/A | |
| 10 | 35 | A set of mechanical and electronical devices and redundant circuits to ensure the vehicle can keep moving even if critical parts are damaged or destroyed. When immobilized, the vehicle can still move at half speed. | N/A |


















