Civilian Workers: Difference between revisions
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== Missions == | == Missions == | ||
[[ | [[Civilian Workers]] are a guaranteed spawn in the [[Stop Marauders]] mission. | ||
== Changelog == | == Changelog == | ||
Latest revision as of 14:24, 27 August 2026
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Civilian workers taking care of manual tasks. - In game description

Unit Stats
An unarmored and unarmed unit whose rescue and evacuation is an objective in certain missions. They will stand, uncontrollable, until a squad moves into their objective radius. At this point, they will be added to the players squad list and be controllable like a normal squad starting from next round. They are unarmed, have no attacks, and are vital to the mission, so cannot be used in combat except as ill-advised bait. They can deploy to help protect themselves.This unit does not drop loot if killed.
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Weapons and Equipment |
|---|---|---|---|---|---|---|---|---|---|---|
| 2-3 | 10 | 0 | 0 | 100 | 50 | 40 | 9 | 0 | 0 | - |
Missions
Civilian Workers are a guaranteed spawn in the Stop Marauders mission.
Changelog
- Patch #3 - FIXED Second "Save civillians" objective in Terror Attack mission was configured wrong
- Redacted Update 1 - Reduced civilian vision range from 12 to 9
- Redacted Update 1 - Adjusted Civilian Unit AP from 80 to 100 across all entities to be in line with other units and make rescue missions a bit easier
- Patch 10 - FIXED Civilians no longer spawn inside evac zones of the 'Investigate Attack' mission


