Mounted Chaingun: Difference between revisions

From MENACE Official Wiki
n tilted (talk | contribs)
added changelog
n tilted (talk | contribs)
updated stats after moving to light vehicle slot
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|blackmarket=No
|blackmarket=No
|reward= [[Operations|Pirate]], [[Operations|Pirate Vehicle or Weapon]]
|reward= [[Operations|Pirate]], [[Operations|Pirate Vehicle or Weapon]]
|value=20
|value=15
|range=9
|range=7
|accmod=-10
|accmod=-10
|hpdamage=15
|hpdamage=13
|armdamage=12
|armdamage=7
|armpen=34
|armpen=28
|suppress=10
|suppress=7
|numofelements=1
|numofelements=1
|rof=7
|rof=7
|ammo=18
|ammo=18
|cost=30
|cost=25
}}
}}
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]
[[Vehicle Weapons|Click here to go back to Vehicle Weapons.]]
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== Accuracy & Damage graph ==
== Accuracy & Damage graph ==
[[File:Mounted Chaingun graph.png|thumb|left]]
[[File:Mounted Chaingun graph.png|thumb|left]]
{{Clear}}


== Changelog ==
== Changelog ==

Revision as of 18:33, 25 June 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.


Click here to go back to Vehicle Weapons.

Description

A larger version of the typical Pirate infantry chaingun firing a bigger caliber round. It has an extremely high rate of fire and is ideal to suppress or even outright disable enemy infantry formations. The more it shoots in quick succession the higher is the chance for it to jam.

Weapon Skill

A high rate of fire salvo that can be fired on the move. The more salvos are fired in a single turn, the higher the chance of the chaingun jamming, increasing by 10 per use.


Known Users

Tags

PROJECTILE SUPPRESSIVE JAM VEHICLE WEAPON

Accuracy & Damage graph

Changelog

  • SL Update 1 - Changed Vehicle Weapon 'Medium Chaingun' to be a light weapon
  • SL Update 1 - Adjusted vehicle light chaingun to have the same stats as the infantry version