goose: Difference between revisions

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Created page with "Hi, I am goose and I am helping edit the wiki! I am also goose on discord :D Anything below this point is me testing things/making lists to reference, and should probably be ignored! Name = image? or name in code Title = name? ShortName = type of weapon? Description = description Icon = maybe image? Tags = hopefully tags but i dont know Rarity = not in beta? presumably rarity TradeValue = trade value IconEquipment = not a clue IconSkillBar = maybe images for weapon atta..."
 
goose (talk | contribs)
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Anything below this point is me testing things/making lists to reference, and should probably be ignored!
Anything below this point is me testing things/making lists to reference, and should probably be ignored!


Name = image? or name in code
Name = image? or name in code<br>
Title = name?
Title = name?<br>
ShortName = type of weapon?
ShortName = type of weapon?<br>
Description = description
Description = description<br>
Icon = maybe image?
Icon = maybe image?<br>
Tags = hopefully tags but i dont know
Tags = hopefully tags but i dont know<br>
Rarity = not in beta? presumably rarity
Rarity = not in beta? presumably rarity<br>
TradeValue = trade value
TradeValue = trade value<br>
IconEquipment = not a clue
IconEquipment = not a clue<br>
IconSkillBar = maybe images for weapon attacks?
IconSkillBar = maybe images for weapon attacks?<br>
DeployCosts = supply cost?
DeployCosts = supply cost?<br>
SkillsGranted = weapon attacks?
SkillsGranted = weapon attacks?<br>
MinRange = minimum range (graph in game)
MinRange = minimum range (graph in game)<br>
IdealRange = ideal range (graph in game)
IdealRange = ideal range (graph in game)<br>
MaxRange = range
MaxRange = range<br>
AccuracyBonus = accuracy modifier
AccuracyBonus = accuracy modifier<br>
AccuracyDropoff = accuracy drop off (hidden in game?)
AccuracyDropoff = accuracy drop off (hidden in game?)<br>
Damage = hitpoint damage (at min range?)
Damage = hitpoint damage (at min range?)<br>
DamageDropoff = hitpoint damage drop-off (graph in game)
DamageDropoff = hitpoint damage drop-off (graph in game)<br>
DamagePctCurrentHitpoints = ?
DamagePctCurrentHitpoints = ?<br>
DamagePctCurrentHitpointsMin = ?
DamagePctCurrentHitpointsMin = ?<br>
DamagePctMaxHitpoints = ?
DamagePctMaxHitpoints = ?<br>
DamagePctMaxHitpointsMin = ?
DamagePctMaxHitpointsMin = ?<br>
ArmorPenetration = armor penetration
ArmorPenetration = armor penetration<br>
ArmorPenetrationDropoff = armor penetration drop-off (hidden in game)
ArmorPenetrationDropoff = armor penetration drop-off (hidden in game)<br>
DamageToArmorDurability = Armor Damage
DamageToArmorDurability = Armor Damage<br>
DamageToArmorDurabilityMult = ?  
DamageToArmorDurabilityMult = ? <br>
DamageToArmorDurabilityDropoff = ?
DamageToArmorDurabilityDropoff = ?<br>
DamageToArmorDurabilityDropoffMult = ?
DamageToArmorDurabilityDropoffMult = ?<br>
Suppression = Suppression (in game whole number, in code decimal)
Suppression = Suppression (in game whole number, in code decimal)<br>


? = Elements Hit (maybe always one?)
? = Elements Hit (maybe always one?)<br>
? = Rate of Fire (tied to skills - repetitions?)
? = Rate of Fire (tied to skills - repetitions?)<br>

Latest revision as of 00:00, 5 October 2025

Hi, I am goose and I am helping edit the wiki! I am also goose on discord :D Anything below this point is me testing things/making lists to reference, and should probably be ignored!

Name = image? or name in code
Title = name?
ShortName = type of weapon?
Description = description
Icon = maybe image?
Tags = hopefully tags but i dont know
Rarity = not in beta? presumably rarity
TradeValue = trade value
IconEquipment = not a clue
IconSkillBar = maybe images for weapon attacks?
DeployCosts = supply cost?
SkillsGranted = weapon attacks?
MinRange = minimum range (graph in game)
IdealRange = ideal range (graph in game)
MaxRange = range
AccuracyBonus = accuracy modifier
AccuracyDropoff = accuracy drop off (hidden in game?)
Damage = hitpoint damage (at min range?)
DamageDropoff = hitpoint damage drop-off (graph in game)
DamagePctCurrentHitpoints = ?
DamagePctCurrentHitpointsMin = ?
DamagePctMaxHitpoints = ?
DamagePctMaxHitpointsMin = ?
ArmorPenetration = armor penetration
ArmorPenetrationDropoff = armor penetration drop-off (hidden in game)
DamageToArmorDurability = Armor Damage
DamageToArmorDurabilityMult = ?
DamageToArmorDurabilityDropoff = ?
DamageToArmorDurabilityDropoffMult = ?
Suppression = Suppression (in game whole number, in code decimal)

? = Elements Hit (maybe always one?)
? = Rate of Fire (tied to skills - repetitions?)