ATGM Launcher: Difference between revisions

From MENACE Official Wiki
No edit summary
No edit summary
Line 9: Line 9:
|faction=
|faction=
|blackmarket=Yes
|blackmarket=Yes
|reward= [[Operations|The Backbone]], [[Operations|Rogue Army]]
|value=75
|value=75
|range=4-11
|range=4-11

Revision as of 20:17, 8 June 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.


Click here to go back to Vehicle Weapons.

Description

A launcher for anti-tank guided missiles. The missiles can be fire either in direct or in indirect fire modes. The indirect fire mode requires a marked target to be fired at but will ignore line of site and will automatically hit.

Weapon Skill

Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of site needed. (4 shots)

Launch an ATGM at a target in direct fire mode. (4 shots)

Tags

MINIMUM RANGE ANTI VEHICLE VEHICLE WEAPON ROCKET INDIRECT FIRE

Accuracy & Damage graph

Changelog

  • Patch #1 - Slightly reduced ATGM vehicle ammunition
  • Patch #2 - Substantially buffed all ATGM launchers. They can now also damage 'large' targets like Blasterbugs - ATGM Hitpoint Damage went from 150 to 220 and Armor Penetration from 160 to 120.
  • Patch #4 - FIXED 'ATGM Indirect Fire' doing no damage to some enemies. (Please note that this attack still only hits a single element)
  • Redacted Update 1 - Adjusted ATGMs direct fire mode to have 4 tiles min. range and -5 accuracy dropoff instead of -3