VIPs: Difference between revisions
From MENACE Official Wiki
No edit summary |
No edit summary |
||
| Line 23: | Line 23: | ||
== Changelog == | == Changelog == | ||
*[[Patch v0.6.6.+16265|Patch #3]] - FIXED [[VIPs|Civilians]] can no longer rescue other civilians | |||
*[[Patch v0.7.0+17662| Redacted Update 1]] - Adjusted Civilian Unit AP from 80 to 100 across all entities to be in line with other units and make rescue missions a bit easier | *[[Patch v0.7.0+17662| Redacted Update 1]] - Adjusted Civilian Unit AP from 80 to 100 across all entities to be in line with other units and make rescue missions a bit easier | ||
[[Category: Civilian Units]] [[Category: Mission Objective Units]] | [[Category: Civilian Units]] [[Category: Mission Objective Units]] | ||
Revision as of 10:05, 6 June 2026
Click here to go back to Operations
VIPs that need to be evacuated. - In game description

Unit Stats
An unarmored and unarmed unit whose rescue and evacuation is an objective in certain missions. They will stand, uncontrollable, until a squad moves into their objective radius. At this point, they will be added to the players squad list and be controllable like a normal squad starting from next round. They are unarmed, have no attacks, and are vital to the mission, so cannot be used in combat except as ill-advised bait. They can deploy to help protect themselves.This unit does not drop loot if killed.
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Weapons and Equipment |
|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 10 | 0 | 0 | 100 | 50 | 60 | 9 | 0 | 0 | N/A |
Changelog
- Patch #3 - FIXED Civilians can no longer rescue other civilians
- Redacted Update 1 - Adjusted Civilian Unit AP from 80 to 100 across all entities to be in line with other units and make rescue missions a bit easier


