Zayntech ASGM 2: Difference between revisions
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== Changelog == | == Changelog == | ||
*[ | *[[Patch v0.6.5+16107| Patch #2]] - Substantially buffed all ATGM launchers. They can now also damage 'large' targets like Blasterbugs - Zayntech ASGM 2 Hitpoint Damage went from 150 to 220 and Armor Penetration from 120 to 180. | ||
*[[Patch v0.7.0+17662| Redacted Update 1]] - Adjusted ATGMs direct fire mode to have 4 tiles min. range and -5 accuracy dropoff instead of -3 | *[[Patch v0.7.0+17662| Redacted Update 1]] - Adjusted ATGMs direct fire mode to have 4 tiles min. range and -5 accuracy dropoff instead of -3 | ||
Revision as of 21:17, 5 June 2026
Click here to go back to Special Weapons.
Description
The Zayntech Fire and Forget Advanced Self-guided Missile system is among the most powerful anti-tank weapons in the wayback. The weapon features a classic direct fire mode and an advanced guided indirect top attack mode. The second mode can only be used on marked targets, will automatically hit and ignore obstacles in the way. This weapon is mounted on a tripod to be carried by infantry. It has to be set up to be fired and slows down any squad carrying it.
Weapon Skills
Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of sight needed. (3 Shots)
Launch an ATGM at a target in direct fire mode. (3 Shots)
Set up the heavy weapon in a firing position and ready it for use.
This unit is encumbered and has its movement costs per tile increased by 3.
Known Users
Tags
MINIMUM RANGE ANTI VEHICLE ROCKET DEPLOY INFANTRY
Accuracy & Damage graph

Changelog
- Patch #2 - Substantially buffed all ATGM launchers. They can now also damage 'large' targets like Blasterbugs - Zayntech ASGM 2 Hitpoint Damage went from 150 to 220 and Armor Penetration from 120 to 180.
- Redacted Update 1 - Adjusted ATGMs direct fire mode to have 4 tiles min. range and -5 accuracy dropoff instead of -3


