Zayntech ASGM 2: Difference between revisions

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*This unit is encumbered and has its movement costs per tile increased by 3.
*This unit is encumbered and has its movement costs per tile increased by 3.
== Tags ==
{{ItemTag|name=MINIMUM RANGE}} {{ItemTag|name=ANTI VEHICLE}} {{ItemTag|name=ROCKET}} {{ItemTag|name=INFANTRY}}




[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 19:42, 3 October 2025

Click here to go back to Weapons.



Description

The Zayantech Fire and Forget Advanced Selfguided Missile system is among the most powerful anti-tank weapons in the wayback. The weapon features a classic direct fire mode and an advanced guided indirect top attack mode. The second mode can only be used on marked targets, will automatically hit and ignore obstacles in the way. This weapon is mounted on a tripod to be carried by infantry. It has to be set up to be fired and slows down any squad carrying it.

Weapon Skills

Launch an ATGM at an angle at a marked target with a guaranteed chance to hit and no line of sight needed.

Launch an ATGM at a target in direct fire mode. (4 Shots)

Set up the heavy weapon in a firing position and ready it for use.

  • This unit is encumbered and has its movement costs per tile increased by 3.

Tags

MINIMUM RANGE ANTI VEHICLE ROCKET INFANTRY