VIPs: Difference between revisions
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Created page with "{| class="gridBG" align="center" style="background-color: black; align=center; width: 90%; border: 1px solid white; color: white;" | class="hides hidem" style="font-size: 100%; text-align: center;" | The content below is based on the Early Access and needs to be '''updated''' as it may not accurately represent what's currently in-game.<br>{{#if: {{{1|}}} |''{{{1}}}'' |}} |} Click here to go back to Operations ''VIPs that need to be evacuated.'' - In..." |
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== Unit Stats == | == Unit Stats == | ||
An | An unarmored and unarmed unit whose rescue and evacuation is an objective in certain [[missions]]. They will stand, uncontrollable, until a squad moves into their objective radius. At this point, they will be added to the players squad list and be controllable like a normal squad starting from next round. They are unarmed, have no attacks, and are vital to the mission, so cannot be used in combat except as ill-advised bait. They can deploy to help protect themselves.'''This unit does not drop loot if killed.''' | ||
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[[Category: Units]] [[Category: | == Changelog == | ||
*[[Patch v0.6.6.+16265|Patch #3]] - FIXED [[VIPs|Civilians]] can no longer complete Sabotage-type objectives | |||
*[[Patch v0.6.6.+16265|Patch #3]] - FIXED [[VIPs|Civilians]] can no longer rescue other civilians | |||
*[[Patch v0.7.0+17662| Redacted Update 1]] - Adjusted Civilian Unit AP from 80 to 100 across all entities to be in line with other units and make rescue missions a bit easier | |||
*[[Patch v0.7.6+19301| SL Update #1]] - *Added new animations for captured [[POW Unit|POWs]] and [[VIPs]] | |||
[[Category: Civilian Units]] [[Category: Mission Objective Units]] | |||
Latest revision as of 18:37, 25 June 2026
Click here to go back to Operations
VIPs that need to be evacuated. - In game description

Unit Stats
An unarmored and unarmed unit whose rescue and evacuation is an objective in certain missions. They will stand, uncontrollable, until a squad moves into their objective radius. At this point, they will be added to the players squad list and be controllable like a normal squad starting from next round. They are unarmed, have no attacks, and are vital to the mission, so cannot be used in combat except as ill-advised bait. They can deploy to help protect themselves.This unit does not drop loot if killed.
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Weapons and Equipment |
|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 10 | 0 | 0 | 100 | 50 | 60 | 9 | 0 | 0 | N/A |
Changelog
- Patch #3 - FIXED Civilians can no longer complete Sabotage-type objectives
- Patch #3 - FIXED Civilians can no longer rescue other civilians
- Redacted Update 1 - Adjusted Civilian Unit AP from 80 to 100 across all entities to be in line with other units and make rescue missions a bit easier
- SL Update #1 - *Added new animations for captured POWs and VIPs


