Construct Shambler: Difference between revisions
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== Unit Stats == | == Unit Stats == | ||
Walking bombs, Shamblers come in small groups of 2-3 entities and pose no danger at range. If they get with in '''4 tiles''' of unconcealed troops, the Shamblers can activate one of their number to run at the player unit and explode. This does reduce the element count and given enough targets Shamblers will eliminate themselves. The [[Counter Strike]] perk triggers on their attack and can be an excellent counter if the unit has sufficient firepower to kill the units. | |||
{| class="wikitable" | |||
|- | |||
! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability!! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Construct Loot!!Army Points !!Campaign Progress Needed To Spawn Unit | |||
|- | |||
| 2-3|| 60|| 35|| 50|| 100 || 50 || 65|| 9 ||0 || 0|||[[Workshop|Mutated Tissue, Volatile Reagents]]||100 ||0 Minimum, 100 Maximum | |||
|} | |||
== Unit Attack == | |||
{| class= " | {| class="wikitable" | ||
|- | |- | ||
! {{H:title|Range|Rng}} | ! {{H:title|Range|Rng}} | ||
| Line 28: | Line 36: | ||
! {{H:title|Rate of Fire|RoF}} | ! {{H:title|Rate of Fire|RoF}} | ||
! {{H:title|Accuracy Modifier|Acc Mod}} | ! {{H:title|Accuracy Modifier|Acc Mod}} | ||
! {{H:title|Special Effect|Special | ! {{H:title|Special Effect|Special Effect}} | ||
|- | |- | ||
| 4 || 25|| 160 || 60|| 50 || 30|| 1 || 1 || 100 ||Spawns Plasma fire on explosion | | 4 || 25|| 160 || 60|| 50 || 30|| 1 || 1 || 100 ||Spawns Plasma fire on explosion | ||
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|} | |} | ||
== Army Lists == | |||
|- | * [[First Wave]] | ||
* [[First Wave Reinforcements]] | |||
| | |||
| | === Changelog === | ||
| | *[[Patch v0.6.6.+16265|Patch #3]] - FIXED [[Construct Shambler|Construct shamblers]] sometimes froze the game | ||
*[[Patch v0.6.7+16403| Patch #4]] - FIXED [[Construct Shambler|Shambler]] and IED explosions no longer ignore protection provided by vehicles | |||
*[[Patch v0.7.0+17662| Redacted Update 1]] - Increased [[Construct Shambler|Shambler]] explosion armor damage to 160 from 60 | |||
*[[Patch v0.7.0+17662| Redacted Update 1]] - Overhauled all Construct units with changed stats and new abilities | |||
[[Category: Menace Units]] | [[Category: Menace Units]] | ||
Latest revision as of 19:55, 13 June 2026
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Humans that got reworked into living bombs. They carry no weapons but will try and get close to player units and explode to cause damage. - In game description

Unit Stats
Walking bombs, Shamblers come in small groups of 2-3 entities and pose no danger at range. If they get with in 4 tiles of unconcealed troops, the Shamblers can activate one of their number to run at the player unit and explode. This does reduce the element count and given enough targets Shamblers will eliminate themselves. The Counter Strike perk triggers on their attack and can be an excellent counter if the unit has sufficient firepower to kill the units.
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Construct Loot | Army Points | Campaign Progress Needed To Spawn Unit |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2-3 | 60 | 35 | 50 | 100 | 50 | 65 | 9 | 0 | 0 | Mutated Tissue, Volatile Reagents | 100 | 0 Minimum, 100 Maximum |
Unit Attack
| Rng | HP Dmg | Armor Dmg | Armor Pen | Morale Dam | Supp | Elems Hit | RoF | Acc Mod | Special Effect |
|---|---|---|---|---|---|---|---|---|---|
| 4 | 25 | 160 | 60 | 50 | 30 | 1 | 1 | 100 | Spawns Plasma fire on explosion |
Army Lists
Changelog
- Patch #3 - FIXED Construct shamblers sometimes froze the game
- Patch #4 - FIXED Shambler and IED explosions no longer ignore protection provided by vehicles
- Redacted Update 1 - Increased Shambler explosion armor damage to 160 from 60
- Redacted Update 1 - Overhauled all Construct units with changed stats and new abilities


