Young Alien Warrior: Difference between revisions

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{| class="wikitable"
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! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !!Dropped Trade Goods  
! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !!Dropped Trade Goods !!Army Points !!Campaign Progress Needed To Spawn Unit
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| 2-3|| 70|| 30 || 40 || 100 || 75|| 80|| 9 ||0 || 1|| [[Black Market|Chitin Plates, Razor Claws, Xenos Glands]]
| 2-3|| 70|| 30 || 40 || 100 || 75|| 80|| 9 ||0 || 1|| [[Black Market|Chitin Plates, Razor Claws, Xenos Glands]]||80 || 0 Minimum, 100 Maximum
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* Standard rifles like the [[C1A2_SPC|C1A2 SPC carbine]] can kill it, but require 4–5 volleys from a 7–8 man squad at 3–5 tiles
* Standard rifles like the [[C1A2_SPC|C1A2 SPC carbine]] can kill it, but require 4–5 volleys from a 7–8 man squad at 3–5 tiles
* Focus fire to overwhelm its armor quickly
* Focus fire to overwhelm its armor quickly
== Army Lists ==
* [[Alien Early]]
* [[Alien Early Reinforcements]]
* [[Alien Mid]]
* [[Alien Mid Reinforcements]]
* [[Alien Late]]
* [[Alien Late Reinforcements]]
== Changelog ==
*[[Patch v0.7.6+19301| SL Update #1]] - [[Young Alien Warrior|Young Alien Warriors]] now properly spawn in Operation 2 and afterwards


[[Category: Alien Wildlife Units]]
[[Category: Alien Wildlife Units]]

Latest revision as of 09:14, 23 August 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Alien Wildlife

A young alien warrior whose carapace is not yet fully hardened. Still very dangerous if it gets close - In game description

Young Alien Warrior Icon

Unit Stats

A tougher ground-based melee unit with armor capable of resisting light weaponry.

  • Attack Pattern: Up to 2 melee attacks per turn
  • Attack Type: High-penetration melee
Unit Size HP per Soldier Armor Value Armor Durability AP Accuracy Discipline Vision Detection Concealment Dropped Trade Goods Army Points Campaign Progress Needed To Spawn Unit
2-3 70 30 40 100 75 80 9 0 1 Chitin Plates, Razor Claws, Xenos Glands 80 0 Minimum, 100 Maximum

Unit Attack

Melee Attack

AP Cost Per Use Uses Min Range Max Range Ideal Range Damage Armor Penetration Armor Damage Accuracy Modifier Suppression
40 Unlimited 1 1 1 50 50 80 1 0

Tactical Note

  • Vulnerable to medium weapons such as machineguns, DMRs, snipers, and vehicle-mounted guns
  • Standard rifles like the C1A2 SPC carbine can kill it, but require 4–5 volleys from a 7–8 man squad at 3–5 tiles
  • Focus fire to overwhelm its armor quickly

Army Lists

Changelog