Pirate Light Truck: Difference between revisions
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== Possible Passengers == | == Possible Passengers == | ||
* [[Boarding Commando]] | * [[Boarding Commando]] 140 Army Points | ||
* [[Chain Gun Team]] | * [[Chain Gun Team]] 80 Army Points | ||
* [[EMP Team]] | * [[EMP Team]] 70 Army Points | ||
* [[Flamethrower Team]] | * [[Flamethrower Team]] 90 Army Points | ||
== Variants == | == Variants == | ||
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* [[Chain Gun Truck]] | * [[Chain Gun Truck]] | ||
* [[Rocket Truck]] | * [[Rocket Truck]] | ||
== Army Lists == | |||
* [[Pirate Offensive Early Game]] | |||
* [[Pirate Offensive Early Game Reinforcements]] | |||
* [[Pirate Offensive Mid Game]] | |||
* [[Pirate Offensive Mid Game Reinforcements]] | |||
[[Category: Pirate Units]] | [[Category: Pirate Units]] | ||
Latest revision as of 20:13, 13 June 2026
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Unit Stats
A version of the Pirate Truck (Modular) that carries no weapons, the Pirate Light Truck is a low cost APC used by smaller squads containing a maximum of 4 members.
The open transport bay does not fully shield its passengers, so it is possible to damage or kill the infantry inside with indirect fire or high-damage AoE attacks before they disembark, making it a viable priority target.
| Vehicle HP | Armor Value (Front) | Armor Value (Side) | Armor Value (Back) | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Weapons and Equipment |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 120 | 90 | 70 | 50 | 150 | 100 | 45 | 60 | 8 | 0 | 0 | N/A |
Tactical Note
Hit the vehicle before it unloads. RPGs, AT rifles, autocannons, or laser weapons are effective. Even if the vehicle survives, killing passengers early disrupts enemy momentum and morale.
Possible Passengers
- Boarding Commando 140 Army Points
- Chain Gun Team 80 Army Points
- EMP Team 70 Army Points
- Flamethrower Team 90 Army Points


