Module:Data/Armors.json: Difference between revisions
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{ | |||
"Name": "armor.civilian_rogue_army_generic_medium_tier1_SIPV", | |||
"Title": "Protective Vest", | |||
"ShortName": "SIPV", | |||
"Description": "Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Decently effective against bullets as well.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 30, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 9, | |||
"SkillsGranted": [], | |||
"Armor": 40, | |||
"DurabilityPerElement": 40, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.civilian_worker_outfit", | |||
"Title": "", | |||
"ShortName": "", | |||
"Description": "", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 0, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 0, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 1, | |||
"SkillsGranted": [], | |||
"Armor": 0, | |||
"DurabilityPerElement": 0, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.model_test", | |||
"Title": "Model Test", | |||
"ShortName": "", | |||
"Description": "", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 0, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 0, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 1, | |||
"SkillsGranted": [], | |||
"Armor": 30, | |||
"DurabilityPerElement": 0, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.pirate_boarding_commando_armor_jetsuit", | |||
"Title": "Boarding Commando Jetsuit", | |||
"ShortName": "Jetsuit", | |||
"Description": "A heavy reinforced spacesuit used by pirate boarding commandos for close combat fighting. Very heavy and cumbersome, but it offers decent protection and is equipped with a jetpack for fast movement.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 35, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 60, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 35, | |||
"SkillsGranted": [], | |||
"Armor": 75, | |||
"DurabilityPerElement": 60, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": -2, | |||
"DetectionMult": 0, | |||
"Concealment": -2, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 0.85, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 0.5, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.pirate_outcast_rags_armor", | |||
"Title": "Outcast Rags", | |||
"ShortName": "Outcast Rags", | |||
"Description": "", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 30, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 6, | |||
"SkillsGranted": [], | |||
"Armor": 10, | |||
"DurabilityPerElement": 25, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 1, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 3 | |||
}, | |||
{ | |||
"Name": "armor.pirate_tier1_chaingun_armor", | |||
"Title": "Scavengers Suit", | |||
"ShortName": "Scav Suit", | |||
"Description": "A somewhat armored suit worn by Pirate scavengers while looting and plundering. A surprising amount of bags and belts are fitted to this suit to hold as many items as possible.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 15, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 30, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 10, | |||
"SkillsGranted": [], | |||
"Armor": 30, | |||
"DurabilityPerElement": 30, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.pirate_tier1_EMP_armor", | |||
"Title": "Scavengers Suit", | |||
"ShortName": "Scav Suit", | |||
"Description": "A somewhat armored suit worn by Pirate scavengers while looting and plundering. A surprising amount of bags and belts are fitted to this suit to hold as many items as possible.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 15, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 30, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 10, | |||
"SkillsGranted": [], | |||
"Armor": 30, | |||
"DurabilityPerElement": 30, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.pirate_tier1_scavenger_armor_enemy", | |||
"Title": "Scavenger Suit", | |||
"ShortName": "Scav Suit", | |||
"Description": "A somewhat armored suit worn by Pirate scavengers while looting and plundering. A surprising amount of bags and belts are fitted to this suit to hold as many items as possible.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 15, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 7, | |||
"SkillsGranted": [], | |||
"Armor": 30, | |||
"DurabilityPerElement": 30, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 3 | |||
}, | |||
{ | |||
"Name": "armor.pirate_tier2_veteran_scavenger_armor", | |||
"Title": "Veteran Scavenger Suit", | |||
"ShortName": "Veteran Suit", | |||
"Description": "A space suit with improved armor platings and materials. Still not as effective as factory made protection but it can stop smaller caliber rounds.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 15, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 25, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 12, | |||
"SkillsGranted": [], | |||
"Armor": 50, | |||
"DurabilityPerElement": 40, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.player_pirate_tier2_veteran_scavenger_armor", | |||
"Title": "Veteran Scavenger Suit", | |||
"ShortName": "Veteran Suit", | |||
"Description": "A space suit with improved armor platings and materials. Still not as effective as factory made protection but it can stop smaller caliber rounds.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 15, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 25, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 12, | |||
"SkillsGranted": [], | |||
"Armor": 50, | |||
"DurabilityPerElement": 40, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.rogue_army_conscript_fatigues", | |||
"Title": "Conscript Fatigues", | |||
"ShortName": "Fatigues", | |||
"Description": "", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 0, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 0, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 0, | |||
"SkillsGranted": [], | |||
"Armor": 10, | |||
"DurabilityPerElement": 25, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.rogue_army_jaeger_fatigues", | |||
"Title": "Jaeger Suit", | |||
"ShortName": "", | |||
"Description": "A set of modified army fatigues with additional camouflage and accessory pouches.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 15, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 15, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 8, | |||
"SkillsGranted": [], | |||
"Armor": 15, | |||
"DurabilityPerElement": 30, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 2, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.rogue_army_medium_tier1_SIPV", | |||
"Title": "Protective Vest", | |||
"ShortName": "SIPV", | |||
"Description": "Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Not effective at stopping bullets.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 25, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 9, | |||
"SkillsGranted": [], | |||
"Armor": 40, | |||
"DurabilityPerElement": 40, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.rogue_army_medium_tier1_SIPV_officer", | |||
"Title": "Protective Vest", | |||
"ShortName": "SIPV", | |||
"Description": "Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Not effective at stopping bullets.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 15, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 30, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 9, | |||
"SkillsGranted": [], | |||
"Armor": 40, | |||
"DurabilityPerElement": 40, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.rogue_army_medium_tier1_SIPV_weapon team", | |||
"Title": "Protective Vest", | |||
"ShortName": "SIPV", | |||
"Description": "Standard Issue Protective Vest (SIPV) made to protect against shrapnell and debris. Not effective at stopping bullets.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 15, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 30, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 9, | |||
"SkillsGranted": [], | |||
"Armor": 40, | |||
"DurabilityPerElement": 40, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.rogue_army_storm_trooper_class_3", | |||
"Title": "ST Small Arms Protective Plating", | |||
"ShortName": "Storm Trooper Class III", | |||
"Description": "A class III rated Small Arms Protective Plating(SAPP). Trial testing includes ballistic tests from SMG caliber weapons over medium and long distances. These calibers will reliably stopped as long as the armor is still intact.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 20, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 15, | |||
"SkillsGranted": [], | |||
"Armor": 55, | |||
"DurabilityPerElement": 45, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.shadow_forces_tactical_armor", | |||
"Title": "EPAS", | |||
"ShortName": "EPAS", | |||
"Description": "An advanced armor system supported by muscle-like electroactive Polymers and equipped with capable optical devices to grant unimpaired vision. It grants almost unimpeded movement and vision while protecting against most conventional weapons.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 80, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 10, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 30, | |||
"SkillsGranted": [], | |||
"Armor": 85, | |||
"DurabilityPerElement": 70, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": -2, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 0.8, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 0.9, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.player_boarding_commando_armor_jetsuit", | |||
"Title": "Boarding Commando Jetsuit", | |||
"ShortName": "Jetsuit", | |||
"Description": "A heavy reinforced spacesuit used by pirate boarding commandos for close combat fighting. Very heavy and cumbersome, but it offers decent protection and is equipped with a jetpack for fast movement.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 35, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 35, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 25, | |||
"SkillsGranted": [], | |||
"Armor": 75, | |||
"DurabilityPerElement": 60, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": -2, | |||
"DetectionMult": 0, | |||
"Concealment": -2, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 0.85, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 0.5, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 1 | |||
}, | |||
{ | { | ||
"Name": "armor.player_class_2_soft_armor", | "Name": "armor.player_class_2_soft_armor", | ||
| Line 9: | Line 711: | ||
"Rarity": 10, | "Rarity": 10, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 15, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 5, | ||
"SkillsGranted": [], | "SkillsGranted": [], | ||
"Armor": 30, | "Armor": 30, | ||
| Line 46: | Line 748: | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": | "Rarity": 35, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 70, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 18, | ||
"SkillsGranted": [], | "SkillsGranted": [], | ||
"Armor": | "Armor": 60, | ||
"DurabilityPerElement": | "DurabilityPerElement": 90, | ||
"DamageResistance": 0, | "DamageResistance": 0, | ||
"HitpointsPerElement": 0, | "HitpointsPerElement": 0, | ||
| Line 66: | Line 768: | ||
"Vision": 0, | "Vision": 0, | ||
"VisionMult": 1, | "VisionMult": 1, | ||
"Detection": | "Detection": -1, | ||
"DetectionMult": 1, | "DetectionMult": 1, | ||
"Concealment": 0, | "Concealment": 0, | ||
"ConcealmentMult": 1, | "ConcealmentMult": 1, | ||
"SuppressionImpactMult": | "SuppressionImpactMult": 0.8, | ||
"GetDismemberedChanceBonus": 0, | "GetDismemberedChanceBonus": 0, | ||
"GetDismemberedChanceMult": 1, | "GetDismemberedChanceMult": 1, | ||
| Line 85: | Line 787: | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": | "Rarity": 35, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 70, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 20, | ||
"SkillsGranted": [], | "SkillsGranted": [], | ||
"Armor": 55, | "Armor": 55, | ||
| Line 115: | Line 817: | ||
"ActionPointsMult": 1, | "ActionPointsMult": 1, | ||
"AdditionalMovementCost": 0, | "AdditionalMovementCost": 0, | ||
"ItemSlots": | "ItemSlots": 3 | ||
}, | }, | ||
{ | { | ||
| Line 124: | Line 826: | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": | "Rarity": 35, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 70, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 20, | ||
"SkillsGranted": [], | "SkillsGranted": [], | ||
"Armor": 55, | "Armor": 55, | ||
| Line 144: | Line 846: | ||
"Vision": 0, | "Vision": 0, | ||
"VisionMult": 1, | "VisionMult": 1, | ||
"Detection": | "Detection": 1, | ||
"DetectionMult": 1, | "DetectionMult": 1, | ||
"Concealment": | "Concealment": 1, | ||
"ConcealmentMult": 1, | "ConcealmentMult": 1, | ||
"SuppressionImpactMult": 1, | "SuppressionImpactMult": 1, | ||
| Line 154: | Line 856: | ||
"ActionPointsMult": 1, | "ActionPointsMult": 1, | ||
"AdditionalMovementCost": 0, | "AdditionalMovementCost": 0, | ||
"ItemSlots": | "ItemSlots": 2 | ||
}, | }, | ||
{ | { | ||
"Name": "armor.player_class_3_rmc_mib", | "Name": "armor.player_class_3_rmc_mib", | ||
"Title": "Marine Infantry | "Title": "Marine Infantry Body Armor", | ||
"ShortName": "Class III MIB", | "ShortName": "Class III MIB", | ||
"Description": "The Marine Infantry Body Armor (MIB) is the standard armor worn by all basic Marine detachments. It is light but durable and easy to maintain. The protection value is limited to an official class III level, but the armor is way better designed and crafted than the widespread SAPP armors.", | "Description": "The Marine Infantry Body Armor (MIB) is the standard armor worn by all basic Marine detachments. It is light but durable and easy to maintain. The protection value is limited to an official class III level, but the armor is way better designed and crafted than the widespread SAPP armors.", | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": | "Rarity": 35, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 70, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 238: | Line 940: | ||
"Title": "Improved Small Arms Protective Plating", | "Title": "Improved Small Arms Protective Plating", | ||
"ShortName": "Class IV", | "ShortName": "Class IV", | ||
"Description": "The Improved Small Arms Protective Plating Class IV is rated for stopping assault rifle-sized calibers reliably with a maximum penetration rate of | "Description": "The Improved Small Arms Protective Plating Class IV is rated for stopping assault rifle-sized calibers reliably with a maximum penetration rate of $1% over medium distance.", | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": 30, | "Rarity": 30, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 55, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 250: | Line 952: | ||
"SkillsGranted": [], | "SkillsGranted": [], | ||
"Armor": 75, | "Armor": 75, | ||
"DurabilityPerElement": | "DurabilityPerElement": 60, | ||
"DamageResistance": 0, | "DamageResistance": 0, | ||
"HitpointsPerElement": 0, | "HitpointsPerElement": 0, | ||
| Line 280: | Line 982: | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": | "Rarity": 55, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 130, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 35, | ||
"SkillsGranted": [], | "SkillsGranted": [], | ||
"Armor": 65, | "Armor": 65, | ||
| Line 316: | Line 1,018: | ||
"Title": "TCR Marine Tactical Armored Platesuit", | "Title": "TCR Marine Tactical Armored Platesuit", | ||
"ShortName": "Class IV MTAP", | "ShortName": "Class IV MTAP", | ||
"Description": "Standard issue armor employed by the fighting TCR Marines in all environments. Offers good protection against most small arms and explosives while not hindering movement. Very durable but hard to come by in the | "Description": "Standard issue armor employed by the fighting TCR Marines in all environments. Offers good protection against most small arms and explosives while not hindering movement. Very durable but hard to come by in the Wayback.", | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
"Rarity": 50, | "Rarity": 50, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 125, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 22, | ||
"SkillsGranted": [], | "SkillsGranted": [], | ||
"Armor": 85, | "Armor": 85, | ||
| Line 360: | Line 1,062: | ||
"Rarity": 70, | "Rarity": 70, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 130, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 367: | Line 1,069: | ||
"SkillsGranted": [], | "SkillsGranted": [], | ||
"Armor": 75, | "Armor": 75, | ||
"DurabilityPerElement": | "DurabilityPerElement": 60, | ||
"DamageResistance": 0, | "DamageResistance": 0, | ||
"HitpointsPerElement": 0, | "HitpointsPerElement": 0, | ||
| Line 399: | Line 1,101: | ||
"Rarity": 70, | "Rarity": 70, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 130, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 438: | Line 1,140: | ||
"Rarity": 40, | "Rarity": 40, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 80, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 445: | Line 1,147: | ||
"SkillsGranted": [], | "SkillsGranted": [], | ||
"Armor": 90, | "Armor": 90, | ||
"DurabilityPerElement": | "DurabilityPerElement": 80, | ||
"DamageResistance": 0, | "DamageResistance": 0, | ||
"HitpointsPerElement": 0, | "HitpointsPerElement": 0, | ||
| Line 476: | Line 1,178: | ||
"Tags": [], | "Tags": [], | ||
"Rarity": 65, | "Rarity": 65, | ||
"MinCampaignProgress": | "MinCampaignProgress": 25, | ||
"TradeValue": | "TradeValue": 250, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 55, | ||
"SkillsGranted": [], | "SkillsGranted": [], | ||
"Armor": | "Armor": 130, | ||
"DurabilityPerElement": | "DurabilityPerElement": 120, | ||
"DamageResistance": 0, | "DamageResistance": 0, | ||
"HitpointsPerElement": 0, | "HitpointsPerElement": 0, | ||
"HitpointsPerElementMult": 1, | "HitpointsPerElementMult": 1, | ||
"Accuracy": 0, | "Accuracy": 0, | ||
"AccuracyMult": | "AccuracyMult": 0.9, | ||
"DefenseMult": 1, | "DefenseMult": 1, | ||
"Discipline": 0, | "Discipline": 0, | ||
"DisciplineMult": 1, | "DisciplineMult": 1, | ||
"Vision": | "Vision": -1, | ||
"VisionMult": 1, | "VisionMult": 1, | ||
"Detection": -1, | "Detection": -1, | ||
"DetectionMult": 1, | "DetectionMult": 1, | ||
"Concealment": - | "Concealment": -4, | ||
"ConcealmentMult": 1, | "ConcealmentMult": 1, | ||
"SuppressionImpactMult": 0. | "SuppressionImpactMult": 0.5, | ||
"GetDismemberedChanceBonus": 0, | "GetDismemberedChanceBonus": 0, | ||
"GetDismemberedChanceMult": 0. | "GetDismemberedChanceMult": 0.2, | ||
"ActionPoints": 0, | "ActionPoints": 0, | ||
"ActionPointsMult": 1, | "ActionPointsMult": 1, | ||
"AdditionalMovementCost": | "AdditionalMovementCost": 3, | ||
"ItemSlots": 1 | "ItemSlots": 1 | ||
}, | }, | ||
| Line 516: | Line 1,218: | ||
"Rarity": 80, | "Rarity": 80, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 250, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 555: | Line 1,257: | ||
"Rarity": 50, | "Rarity": 50, | ||
"MinCampaignProgress": 0, | "MinCampaignProgress": 0, | ||
"TradeValue": | "TradeValue": 120, | ||
"IconEquipment": "", | "IconEquipment": "", | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
| Line 562: | Line 1,264: | ||
"SkillsGranted": [], | "SkillsGranted": [], | ||
"Armor": 110, | "Armor": 110, | ||
"DurabilityPerElement": | "DurabilityPerElement": 100, | ||
"DamageResistance": 0, | "DamageResistance": 0, | ||
"HitpointsPerElement": 0, | "HitpointsPerElement": 0, | ||
| Line 607: | Line 1,309: | ||
"Accuracy": 0, | "Accuracy": 0, | ||
"AccuracyMult": 1, | "AccuracyMult": 1, | ||
"DefenseMult": | "DefenseMult": 1, | ||
"Discipline": 0, | "Discipline": 0, | ||
"DisciplineMult": 1, | "DisciplineMult": 1, | ||
| Line 623: | Line 1,325: | ||
"AdditionalMovementCost": 0, | "AdditionalMovementCost": 0, | ||
"ItemSlots": 1 | "ItemSlots": 1 | ||
}, | |||
{ | |||
"Name": "armor.player_jaeger_fatigues", | |||
"Title": "Jaeger Fatigues", | |||
"ShortName": "", | |||
"Description": "A set of modified army fatigues with additional camouflage and accessory pouches.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 15, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 15, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 5, | |||
"SkillsGranted": [], | |||
"Armor": 15, | |||
"DurabilityPerElement": 30, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 2, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | }, | ||
{ | { | ||
| Line 628: | Line 1,369: | ||
"Title": "Load Bearing Rig", | "Title": "Load Bearing Rig", | ||
"ShortName": "LBR", | "ShortName": "LBR", | ||
"Description": "A load bearing rig worn over the standard issue fatigues. Allows to carry more accessories into battle but adds no protection.", | "Description": "A load bearing rig worn over the standard issue fatigues. Allows one to carry more accessories into battle but adds no protection.", | ||
"Icon": "", | "Icon": "", | ||
"Tags": [], | "Tags": [], | ||
| Line 637: | Line 1,378: | ||
"IconSkillBar": "", | "IconSkillBar": "", | ||
"IconSkillBarAlternative": "", | "IconSkillBarAlternative": "", | ||
"DeployCosts": | "DeployCosts": 3, | ||
"SkillsGranted": [], | "SkillsGranted": [], | ||
"Armor": 10, | "Armor": 10, | ||
| Line 662: | Line 1,403: | ||
"AdditionalMovementCost": 0, | "AdditionalMovementCost": 0, | ||
"ItemSlots": 3 | "ItemSlots": 3 | ||
}, | |||
{ | |||
"Name": "armor.player_outcast_rags_armor", | |||
"Title": "Outcast Rags", | |||
"ShortName": "Rags", | |||
"Description": "Not more than a sturdy cloth garment, these outfits are often in dark color patterns, granting at least a bit of concealment.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 10, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 3, | |||
"SkillsGranted": [], | |||
"Armor": 10, | |||
"DurabilityPerElement": 25, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 1, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 1 | |||
}, | |||
{ | |||
"Name": "armor.player_pirate_scavenger_armor", | |||
"Title": "Scavenger Suit", | |||
"ShortName": "Scav Suit", | |||
"Description": "A somewhat armored suit worn by Pirate scavengers while looting and plundering. A surprising amount of bags and belts are fitted to this suit to hold as many items as possible.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 15, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 7, | |||
"SkillsGranted": [], | |||
"Armor": 30, | |||
"DurabilityPerElement": 30, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.player_rogue_army_standard_SIPV", | |||
"Title": "SIPV Standard Protective Vest", | |||
"ShortName": "Class II+", | |||
"Description": "The standard issue protective vest is used by most local defense forces and is mostly designed to stop shrapnel and debris. It still offers limited protection against low penetration bullets.", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 25, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 10, | |||
"SkillsGranted": [], | |||
"Armor": 40, | |||
"DurabilityPerElement": 40, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 2 | |||
}, | |||
{ | |||
"Name": "armor.player_template", | |||
"Title": "Template", | |||
"ShortName": "", | |||
"Description": "", | |||
"Icon": "", | |||
"Tags": [], | |||
"Rarity": 10, | |||
"MinCampaignProgress": 0, | |||
"TradeValue": 30, | |||
"IconEquipment": "", | |||
"IconSkillBar": "", | |||
"IconSkillBarAlternative": "", | |||
"DeployCosts": 9, | |||
"SkillsGranted": [], | |||
"Armor": 40, | |||
"DurabilityPerElement": 35, | |||
"DamageResistance": 0, | |||
"HitpointsPerElement": 0, | |||
"HitpointsPerElementMult": 1, | |||
"Accuracy": 0, | |||
"AccuracyMult": 1, | |||
"DefenseMult": 1, | |||
"Discipline": 0, | |||
"DisciplineMult": 1, | |||
"Vision": 0, | |||
"VisionMult": 1, | |||
"Detection": 0, | |||
"DetectionMult": 1, | |||
"Concealment": 0, | |||
"ConcealmentMult": 1, | |||
"SuppressionImpactMult": 1, | |||
"GetDismemberedChanceBonus": 0, | |||
"GetDismemberedChanceMult": 1, | |||
"ActionPoints": 0, | |||
"ActionPointsMult": 1, | |||
"AdditionalMovementCost": 0, | |||
"ItemSlots": 1 | |||
} | } | ||
] | ] | ||
Latest revision as of 18:23, 12 February 2026
|


