Emotional State: Difference between revisions
From MENACE Official Wiki
Fixed error |
|||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
Emotional states are '''temporary buffs or nerfs''' that are given to [[ | Emotional states are '''temporary buffs or nerfs''' that are given to [[Squad Leaders]] or [[Pilots]] after they experience certain types of events. For example, receiving HP damage in a round can result in the 'bruised' state, which may escalate to the 'injured' state if further damage is sustained. | ||
Characters can hold multiple emotional states at once. Some negative states can temporarily be avoided by using certain [[Accessories]], like [[Accessories#Drugs|drugs]]. | Characters can hold multiple emotional states at once. Some negative states can temporarily be avoided by using certain [[Accessories]], like [[Accessories#Drugs|drugs]]. | ||
Latest revision as of 21:14, 20 April 2026
Emotional states are temporary buffs or nerfs that are given to Squad Leaders or Pilots after they experience certain types of events. For example, receiving HP damage in a round can result in the 'bruised' state, which may escalate to the 'injured' state if further damage is sustained.
Characters can hold multiple emotional states at once. Some negative states can temporarily be avoided by using certain Accessories, like drugs.
Currently, the game has X emotional states in total (Y positive and Z negative).


