Alien Spiderling: Difference between revisions
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! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Dropped Trade Goods | ! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Dropped Trade Goods !!Army Points !!Campaign Progress Needed To Spawn Unit | ||
|- | |- | ||
| 5-9||13|| 20 || 25 || 120 || 70|| 70|| 9 ||0 || 2 || [[Black_Market#Trading_Commodities|Xenos Glands]] | | 5-9||13|| 20 || 25 || 120 || 70|| 70|| 9 ||0 || 2 || [[Black_Market#Trading_Commodities|Xenos Glands]]||60 ||0 Minimum, 100 Maximum | ||
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* At 3–5 tile distance, expect to need '''~2 volleys''' from a '''7–8 man squad''' to neutralize a group | * At 3–5 tile distance, expect to need '''~2 volleys''' from a '''7–8 man squad''' to neutralize a group | ||
* Prioritize them early to avoid chain damage from self-destruction | * Prioritize them early to avoid chain damage from self-destruction | ||
== Army Lists == | |||
* [[Alien Early]] | |||
* [[Alien Early Reinforcements]] | |||
* [[Alien Mid]] | |||
* [[Alien Mid Reinforcements]] | |||
== Changelog == | |||
*[[Patch v0.7.6+19301| SL Update #1]] - Increased [[Alien Spiderling|Spiderling]] HP from 13 to 15 | |||
*[[Patch v0.7.6+19301| SL Update #1]] - Increased loot drop chance for [[Alien Spiderling|Alien Spiderling]] loot from 25% to 30% | |||
[[Category: Alien Wildlife Units]] | |||
Latest revision as of 19:15, 25 June 2026
Click here to go back to the Alien Wildlife
Small white-green spiderlings dwelling underground. Highly territorial and aggressive towards any other species. - In game description

Unit Stats
The weakest alien unit, often encountered in early-game skirmishes.
- Attack Pattern: Up to 3 can jump at a single target
- Post-Attack Behavior: Self-destruct after attacking
- It also applies to your infantry's "Acid" debuff. The acid burns through armor, damaging it by 10% of its current durability each turn for 2 turns. Does not stack.
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Dropped Trade Goods | Army Points | Campaign Progress Needed To Spawn Unit |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 5-9 | 13 | 20 | 25 | 120 | 70 | 70 | 9 | 0 | 2 | Xenos Glands | 60 | 0 Minimum, 100 Maximum |
Unit Attack
Jump Attack
| AP Cost Per Use | Uses | Min Range | Max Range | Ideal Range | Damage | Armor Penetration | Armor Damage | Accuracy Modifier | Suppression | Special Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| 40 | Unlimited | 1 | 1 | 1 | 10 | 20 | 50 | 0 | 4 | Applies Acid to targeted unit |
Tactical Note
- Even basic weaponry like the C1A2 SPC carbine is effective
- At 3–5 tile distance, expect to need ~2 volleys from a 7–8 man squad to neutralize a group
- Prioritize them early to avoid chain damage from self-destruction
Army Lists
Changelog
- SL Update #1 - Increased Spiderling HP from 13 to 15
- SL Update #1 - Increased loot drop chance for Alien Spiderling loot from 25% to 30%


