Young Alien Warrior: Difference between revisions
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== Unit Stats == | == Unit Stats == | ||
A tougher ground-based melee unit with armor capable of resisting light weaponry. | |||
* '''Attack Pattern''': Up to 2 melee attacks per turn | |||
* '''Attack Type''': High-penetration melee | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Dropped Trade Goods | ! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Dropped Trade Goods !!Army Points !!Campaign Progress Needed To Spawn Unit | ||
|- | |- | ||
| 2-3|| 70|| 30 || 40 || 100 || 75|| 80|| 9 ||0 || 1|| Chitin Plates, Razor Claws, Xenos Glands | | 2-3|| 70|| 30 || 40 || 100 || 75|| 80|| 9 ||0 || 1|| [[Black Market|Chitin Plates, Razor Claws, Xenos Glands]]||80 || 0 Minimum, 100 Maximum | ||
|} | |} | ||
| Line 34: | Line 36: | ||
* Standard rifles like the [[C1A2_SPC|C1A2 SPC carbine]] can kill it, but require 4–5 volleys from a 7–8 man squad at 3–5 tiles | * Standard rifles like the [[C1A2_SPC|C1A2 SPC carbine]] can kill it, but require 4–5 volleys from a 7–8 man squad at 3–5 tiles | ||
* Focus fire to overwhelm its armor quickly | * Focus fire to overwhelm its armor quickly | ||
== Army Lists == | |||
* [[Alien Early]] | |||
* [[Alien Early Reinforcements]] | |||
* [[Alien Mid]] | |||
* [[Alien Mid Reinforcements]] | |||
* [[Alien Late]] | |||
* [[Alien Late Reinforcements]] | |||
== Changelog == | |||
*[[Patch v0.7.6+19301| SL Update #1]] - [[Young Alien Warrior|Young Alien Warriors]] now properly spawn in Operation 2 and afterwards | |||
[[Category: Alien Wildlife Units]] | |||
Latest revision as of 09:14, 23 August 2026
Click here to go back to the Alien Wildlife
A young alien warrior whose carapace is not yet fully hardened. Still very dangerous if it gets close - In game description

Unit Stats
A tougher ground-based melee unit with armor capable of resisting light weaponry.
- Attack Pattern: Up to 2 melee attacks per turn
- Attack Type: High-penetration melee
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Dropped Trade Goods | Army Points | Campaign Progress Needed To Spawn Unit |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2-3 | 70 | 30 | 40 | 100 | 75 | 80 | 9 | 0 | 1 | Chitin Plates, Razor Claws, Xenos Glands | 80 | 0 Minimum, 100 Maximum |
Unit Attack
Melee Attack
| AP Cost Per Use | Uses | Min Range | Max Range | Ideal Range | Damage | Armor Penetration | Armor Damage | Accuracy Modifier | Suppression |
|---|---|---|---|---|---|---|---|---|---|
| 40 | Unlimited | 1 | 1 | 1 | 50 | 50 | 80 | 1 | 0 |
Tactical Note
- Vulnerable to medium weapons such as machineguns, DMRs, snipers, and vehicle-mounted guns
- Standard rifles like the C1A2 SPC carbine can kill it, but require 4–5 volleys from a 7–8 man squad at 3–5 tiles
- Focus fire to overwhelm its armor quickly
Army Lists
- Alien Early
- Alien Early Reinforcements
- Alien Mid
- Alien Mid Reinforcements
- Alien Late
- Alien Late Reinforcements
Changelog
- SL Update #1 - Young Alien Warriors now properly spawn in Operation 2 and afterwards


