Alien Dragonfly: Difference between revisions
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! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Dropped Trade Goods | ! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection !!Concealment !!Dropped Trade Goods !!Army Points !!Campaign Progress Needed To Spawn Unit | ||
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| 3|| 20|| 15 || 20 || 100 || 45|| 80|| 9 ||0 || 0 || |Xenos Glands, Chitin Plates | | 3|| 20|| 15 || 20 || 100 || 45|| 80|| 9 ||0 || 0 || |[[Black Market|Xenos Glands, Chitin Plates]]||70||0 Minimum, 100 Maximum | ||
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* Even basic weaponry like the [[C1A2 SPC|C1A2 SPC carbine]] is effective | * Even basic weaponry like the [[C1A2 SPC|C1A2 SPC carbine]] is effective | ||
* At 3–5 tile distance, expect to need '''~2 volleys''' from a '''7–8 man squad''' to neutralize a group | * At 3–5 tile distance, expect to need '''~2 volleys''' from a '''7–8 man squad''' to neutralize a group | ||
== Army Lists == | |||
* [[Alien Early]] | |||
* [[Alien Early Reinforcements]] | |||
* [[Alien Mid]] | |||
* [[Alien Mid Reinforcements]] | |||
[[Category: Alien Wildlife Units]] | |||
Latest revision as of 19:51, 13 June 2026
Click here to go back to the Alien Wildlife
A small flying alien critter that developed its abdomen to shoot stingers at unsuspecting prey over medium distances. - In game description

Unit Stats
Flying bugs that attack from range, more durable than basic alien units.
- Attack Pattern: Can attack up to 2 times per turn
- Attack Type: Ranged projectile
| Unit Size | HP per Soldier | Armor Value | Armor Durability | AP | Accuracy | Discipline | Vision | Detection | Concealment | Dropped Trade Goods | Army Points | Campaign Progress Needed To Spawn Unit |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3 | 20 | 15 | 20 | 100 | 45 | 80 | 9 | 0 | 0 | Xenos Glands, Chitin Plates | 70 | 0 Minimum, 100 Maximum |
Unit Attack
Stinger
| AP Cost Per Use | Uses | Min Range | Max Range | Ideal Range | Damage | Armor Penetration | Armor Damage | Accuracy Modifier | Suppression | Special Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| 40 | Unlimited | 1 | 7 | 3 | 9 | 10 | 20 | 0 | 4 | Inflicts the Disrupted status effect |
Tactical Note
- Even basic weaponry like the C1A2 SPC carbine is effective
- At 3–5 tile distance, expect to need ~2 volleys from a 7–8 man squad to neutralize a group


