Alien Dragonfly: Difference between revisions

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{| class="wikitable"
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! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !!Dropped Trade Goods  
! Unit Size !! HP per Soldier !! Armor Value !! Armor Durability !! AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !!Dropped Trade Goods !!Army Points !!Campaign Progress Needed To Spawn Unit
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| 3|| 20|| 15 || 20 || 100 || 45|| 80|| 9 ||0 || 0 || |Xenos Glands, Chitin Plates
| 3|| 20|| 15 || 20 || 100 || 45|| 80|| 9 ||0 || 0 || |[[Black Market|Xenos Glands, Chitin Plates]]||70||0 Minimum, 100 Maximum
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* Even basic weaponry like the [[C1A2 SPC|C1A2 SPC carbine]] is effective
* Even basic weaponry like the [[C1A2 SPC|C1A2 SPC carbine]] is effective
* At 3–5 tile distance, expect to need '''~2 volleys''' from a '''7–8 man squad''' to neutralize a group
* At 3–5 tile distance, expect to need '''~2 volleys''' from a '''7–8 man squad''' to neutralize a group
== Army Lists ==
* [[Alien Early]]
* [[Alien Early Reinforcements]]
* [[Alien Mid]]
* [[Alien Mid Reinforcements]]
[[Category: Alien Wildlife Units]]

Latest revision as of 19:51, 13 June 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Alien Wildlife

A small flying alien critter that developed its abdomen to shoot stingers at unsuspecting prey over medium distances. - In game description

Dragonfly Icon

Unit Stats

Flying bugs that attack from range, more durable than basic alien units.

  • Attack Pattern: Can attack up to 2 times per turn
  • Attack Type: Ranged projectile
Unit Size HP per Soldier Armor Value Armor Durability AP Accuracy Discipline Vision Detection Concealment Dropped Trade Goods Army Points Campaign Progress Needed To Spawn Unit
3 20 15 20 100 45 80 9 0 0 Xenos Glands, Chitin Plates 70 0 Minimum, 100 Maximum

Unit Attack

Stinger

AP Cost Per Use Uses Min Range Max Range Ideal Range Damage Armor Penetration Armor Damage Accuracy Modifier Suppression Special Effect
40 Unlimited 1 7 3 9 10 20 0 4 Inflicts the Disrupted status effect

Tactical Note

  • Even basic weaponry like the C1A2 SPC carbine is effective
  • At 3–5 tile distance, expect to need ~2 volleys from a 7–8 man squad to neutralize a group

Army Lists