Armor: Difference between revisions
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==== Armor Statistics ==== | ==== Armor Statistics ==== | ||
To see the details on how these stats impact the '''HP and Armor damage calculations''', click [[Combat_System#Damage_calculation|here]]. | |||
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| style="padding:10px" | '''Armor Durability''' | | style="padding:10px" | '''Armor Durability''' | ||
| This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking. | | This determines how easy armor is to damage. A high durability stat can survive heavier levels of firepower before breaking. | ||
|- | |||
| style="padding:10px" | '''Accuracy Multiplier''' | |||
| Accuracy multiplier determines how armor modifies wearers accuracy. Most armors have a neutral 1 value but heavier armors can have lower than 1 fractional value effectively reducing wearers accuracy. | |||
|- | |||
| style="padding:10px" | '''Vision''' | |||
| Vision range, or view range, determines how many tiles a unit can see on the battlefield. This is the distance over which the fog of war is lifted and enemy units are revealed. Concealment can hide enemies even when inside the view range. | |||
|- | |- | ||
| style="padding:10px" | '''Concealment''' | | style="padding:10px" | '''Concealment''' | ||
| | | The ability to stay hidden from enemy sight even when within their vision. Each point of concealment reduces the effective view range of enemies against this unit by 1. | ||
|- | |||
| style="padding:10px" | '''Detection''' | |||
| The ability to spot concealed units on the battlefield. Reduces an enemy unit's Concealment when calculating whether it is visible to this unit or not. | |||
|- | |- | ||
| style="padding:10px" | '''Accessory Slots''' | | style="padding:10px" | '''Accessory Slots''' | ||
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|- | |- | ||
| style="padding:10px" | [[File:Supplies 64x64.png|center|30px]] | | style="padding:10px" | [[File:Supplies 64x64.png|center|30px]] | ||
| How much per | | How much per squaddie the armor will cost to use. | ||
|} | |} | ||
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| [[File:Armor 00 912x318.png|center|250px|link=RMC Fatigues]] [[RMC Fatigues]] || 10 || 25 || 0 || 0 || 1 || N/A || N/A || 0 || 0 || | | [[File:Armor 00 912x318.png|center|250px|link=RMC Fatigues]] [[RMC Fatigues]] || 10 || 25 || 0 || 0 || 1 || N/A || N/A || 0 || 0 || | ||
|- | |- | ||
| [[File:Armor | | [[File:Armor class 1 01 912x318.png|center|425px|link=Load Bearing Rig]] [[Load Bearing Rig]] || 10 || 25 || 0 || 0 || 3 || '''Adds 10% Defense.''' || N/A || 15 || 3 || | ||
|- | |- | ||
| [[File:Outcast rags 912x318.png|center|250px|link=Outcast Rags]] [[Outcast Rags]] || 10 || 25 || 1 || 0 || 1 || N/A || N/A || 10 || 3 || | | [[File:Outcast rags 912x318.png|center|250px|link=Outcast Rags]] [[Outcast Rags]] || 10 || 25 || 1 || 0 || 1 || N/A || N/A || 10 || 3 || | ||
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| [[File:Jaeger suit 912x318.png|center|250px|link=Jaegar Fatigues]] [[Jaegar Fatigues]] || 15 || 30 || 2 || 0 || 2 || N/A || N/A || 15 || 5 || | | [[File:Jaeger suit 912x318.png|center|250px|link=Jaegar Fatigues]] [[Jaegar Fatigues]] || 15 || 30 || 2 || 0 || 2 || N/A || N/A || 15 || 5 || | ||
|- | |- | ||
| [[File:Armor | | [[File:Armor class 2 00 912x318.png|center|250px|link=Soft Armor]] [[Soft Armor]] || 30 || 40 || 0 || 0 || 2 || N/A || N/A || 15 || 5 || | ||
|- | |- | ||
| [[File:Armor 09 912x318.png|center|250px|link=Scavenger Suit]] [[Scavenger Suit]] || 30 || 30 || 0 || 0 || 2 || N/A || N/A || 15 || 7 || | | [[File:Armor 09 912x318.png|center|250px|link=Scavenger Suit]] [[Scavenger Suit]] || 30 || 30 || 0 || 0 || 2 || N/A || N/A || 15 || 7 || | ||
|- | |- | ||
| [[File:Armor | | [[File:Armor class 2+ 912x318.png|center|250px|link=SIPV Standard Protective Vest]] [[SIPV Standard Protective Vest]] || 40 || 40 || 0 || 0 || 2 || N/A || N/A || 25 || 10 || | ||
|- | |- | ||
| [[File:Armor 17 912x318.png|center|250px|link=Small Arms Protective Plating]] [[Small Arms Protective Plating]] || 55 || 45 || 0 || 0 || 2 || N/A || N/A || 35 || 12 || | | [[File:Armor 17 912x318.png|center|250px|link=Small Arms Protective Plating]] [[Small Arms Protective Plating]] || 55 || 45 || 0 || 0 || 2 || N/A || N/A || 35 || 12 || | ||
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| [[File:Armor 11 912x318.png|center|250px|link=Marine Infantry Body Armor]] [[Marine Infantry Body Armor]] || 65 || 55 || 0 || 0 || 2 || N/A || N/A || 70 || 15 || | | [[File:Armor 11 912x318.png|center|250px|link=Marine Infantry Body Armor]] [[Marine Infantry Body Armor]] || 65 || 55 || 0 || 0 || 2 || N/A || N/A || 70 || 15 || | ||
|- | |- | ||
| [[File:Armor 14 912x318.png|center|250px|link=SAPP High Intensity Setup]] [[SAPP High Intensity Setup]] || 60 || 90 || 0 || 0 || 1 || N/A || | | [[File:Armor 14 912x318.png|center|250px|link=SAPP High Intensity Setup]] [[SAPP High Intensity Setup]] || 60 || 90 || 0 || 0 || 1 || N/A || '''Decreases detection by 1'''. || 70 || 18 || | ||
|- | |- | ||
| [[File:Armor 18 912x318.png|center|250px|link=Improved Small Arms Protective Plating]] [[Improved Small Arms Protective Plating]] || 75 || 60 || 0 || 0 || 2 || N/A || N/A || 55 || 20 || | | [[File:Armor 18 912x318.png|center|250px|link=Improved Small Arms Protective Plating]] [[Improved Small Arms Protective Plating]] || 75 || 60 || 0 || 0 || 2 || N/A || N/A || 55 || 20 || | ||
|- | |- | ||
| [[File:Armor 13 912x318.png|center|250px|link=SAPP Operator]] [[SAPP Operator]] || 55 || 45 || 0 || 0 || 3 || Increases special weapon uses by 50%, minimum by 2.<br><br>Increases squad weapon uses by 50%. || N/A || 70 || 20 || | | [[File:Armor 13 912x318.png|center|250px|link=SAPP Operator]] [[SAPP Operator]] || 55 || 45 || 0 || 0 || 3 || '''Increases special weapon uses by 50%, minimum by 2.<br><br>Increases squad weapon uses by 50%.''' || N/A || 70 || 20 || | ||
|- | |- | ||
| [[File:Armor 12 912x318.png|center|250px|link=SAPP Recce]] [[SAPP Recce]] || 55 || 45 || 1 || 0 || 2 || Increases detection by 1. || N/A || 70 || 20 || | | [[File:Armor 12 912x318.png|center|250px|link=SAPP Recce]] [[SAPP Recce]] || 55 || 45 || 1 || 0 || 2 || '''Increases detection by 1.''' || N/A || 70 || 20 || | ||
|- | |- | ||
| [[File:Armor 03 912x318.png|center|250px|link=TCR Marine Tactical | | [[File:Armor 03 912x318.png|center|250px|link=TCR Marine Tactical Armored Platesuit]] [[TCR Marine Tactical Armored Platesuit]] || 85 || 65 || 0 || 0 || 2 || N/A || N/A || 125 || 22 || | ||
|- | |- | ||
| [[File:Pirate jumpsuit 00 912x318.png|center|250px|link=Boarding Commando Jetsuit]] [[Boarding Commando Jetsuit]] || 75 || 60 || -2 || 0 || 1 || Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. ( | | [[File:Pirate jumpsuit 00 912x318.png|center|250px|link=Boarding Commando Jetsuit]] [[Boarding Commando Jetsuit]] || 75 || 60 || -2 || 0 || 1 || '''Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses)''' || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 35 || 25 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}} | ||
|- | |- | ||
| [[File:Armor 19 912x318.png|center|250px|link=Enhanced Small Arms Protective Plating]] [[Enhanced Small Arms Protective Plating]] || 90 || 80 || -1 || -1 || 1 || N/A || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 80 || 25 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}} | | [[File:Armor 19 912x318.png|center|250px|link=Enhanced Small Arms Protective Plating]] [[Enhanced Small Arms Protective Plating]] || 90 || 80 || -1 || -1 || 1 || N/A || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 80 || 25 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}} | ||
|- | |- | ||
| [[File: | | [[File:Pirate jumpsuit captain 912x318.png|center|250px|link=Captain's Jetsuit]] [[Captain's Jetsuit]] || 90 || 80 || -2 || 0 || 2 || C'''rude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses)''' || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 60 || 30 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}} | ||
|- | |- | ||
| [[File:Armor | | [[File:Armor 20 912x318.png|center|250px|link=Extreme Small Arms Protective Plating]] [[Extreme Small Arms Protective Plating]] || 110 || 100 || -2 || -2 || 1 || N/A || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 120 || 30 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}} | ||
|- | |- | ||
| [[File:Armor | | [[File:Armor 01 912x318.png|center|250px|link=Low Profile Protective Suit]] [[Low Profile Protective Suit]] || 65 || 40 || 2 || 0 || 3 || N/A || N/A || 130|| 35|| | ||
|- | |- | ||
| [[File:Armor 06 912x318.png|center|250px|link=TCR Navy Breaching Armor Suit MK02]] [[TCR Navy Breaching Armor Suit MK02]] || 110 || 95 || -2 || 0 || 1 || N/A || [[File:Cumbersome.png|24px]]This unit is encumbered and has its movement costs per tile increased by 3. || 250 || 40 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}} | | [[File:Armor 05 912x318.png|center|250px|link=TCR Navy Breaching Armor Suit - Heavy]] [[TCR Navy Breaching Armor Suit - Heavy]] || 130 || 120 || -4 || -1 || 1 || N/A || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 250 || 55 || {{ItemTag|name=HEAVY ARMOR}} | ||
|- | |||
| [[File:Armor 06 912x318.png|center|250px|link=TCR Navy Breaching Armor Suit MK02]] [[TCR Navy Breaching Armor Suit MK02]] || 110 || 95 || -2 || 0 || 1 || N/A || [[File:Cumbersome.png|24px]]'''This unit is encumbered and has its movement costs per tile increased by 3.''' || 250 || 40 || {{ItemTag|name=HEAVY ARMOR|link=Heavy Armor(Tag)}} | |||
|} | |} | ||
=== Changelog === | |||
*[[Patch v0.6.6.+16265|Patch #3]] - Rebalanced some [[Armor|heavy armors]] | |||
*[[Patch v0.6.6.+16265|Patch #3]] - Increased durability on [[Armor|class V and VI armors]] | |||
[[Category: Equipment]] | |||
Latest revision as of 22:57, 1 October 2026
Armor Statistics
To see the details on how these stats impact the HP and Armor damage calculations, click here.
Infantry Armor
| Name | Armor | Durability | Conceal | Vision | Accessories | Abilities | Negatives | Trade Val | Tags | |
|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 25 | 0 | 0 | 1 | N/A | N/A | 0 | 0 | ||
| 10 | 25 | 0 | 0 | 3 | Adds 10% Defense. | N/A | 15 | 3 | ||
| 10 | 25 | 1 | 0 | 1 | N/A | N/A | 10 | 3 | ||
| 15 | 30 | 2 | 0 | 2 | N/A | N/A | 15 | 5 | ||
| 30 | 40 | 0 | 0 | 2 | N/A | N/A | 15 | 5 | ||
| 30 | 30 | 0 | 0 | 2 | N/A | N/A | 15 | 7 | ||
| 40 | 40 | 0 | 0 | 2 | N/A | N/A | 25 | 10 | ||
| 55 | 45 | 0 | 0 | 2 | N/A | N/A | 35 | 12 | ||
| 50 | 40 | 0 | 0 | 2 | N/A | N/A | 25 | 12 | ||
| 65 | 55 | 0 | 0 | 2 | N/A | N/A | 70 | 15 | ||
| 60 | 90 | 0 | 0 | 1 | N/A | Decreases detection by 1. | 70 | 18 | ||
| 75 | 60 | 0 | 0 | 2 | N/A | N/A | 55 | 20 | ||
| 55 | 45 | 0 | 0 | 3 | Increases special weapon uses by 50%, minimum by 2. Increases squad weapon uses by 50%. |
N/A | 70 | 20 | ||
| 55 | 45 | 1 | 0 | 2 | Increases detection by 1. | N/A | 70 | 20 | ||
| 85 | 65 | 0 | 0 | 2 | N/A | N/A | 125 | 22 | ||
| 75 | 60 | -2 | 0 | 1 | Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses) | 35 | 25 | |||
| 90 | 80 | -1 | -1 | 1 | N/A | 80 | 25 | |||
| 90 | 80 | -2 | 0 | 2 | Crude fuel-powered jetpack with enough power to propel the wear up to 7 tiles. Not very reliable. (60ap to use. 6 uses) | 60 | 30 | |||
| 110 | 100 | -2 | -2 | 1 | N/A | 120 | 30 | |||
| 65 | 40 | 2 | 0 | 3 | N/A | N/A | 130 | 35 | ||
| 130 | 120 | -4 | -1 | 1 | N/A | 250 | 55 | |||
| 110 | 95 | -2 | 0 | 1 | N/A | 250 | 40 |
Changelog
- Patch #3 - Rebalanced some heavy armors
- Patch #3 - Increased durability on class V and VI armors

























