Jaegar Team: Difference between revisions

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Each unit wears [[Jaegar Fatigues|armor]] that grants '''+2 Concealment''', making them harder to detect. Armed with the '''[[K-SAS Designated Marksman Rifle]]''', they can inflict heavy losses even on armored infantry when attacking from stealth.
Each unit wears [[Jaegar Fatigues|armor]] that grants '''+2 Concealment''', making them harder to detect. Armed with the '''[[K-SAS Designated Marksman Rifle]]''', they can inflict heavy losses even on armored infantry when attacking from stealth.


They also carry a '''[[Accessories|Target Designator]]''', although its active use in combat appears limited based on current observations.
They also carry a '''[[Target Designator]]''', which they will use to mark vehicles when [[ATGM Team]]s are present. It is currently unknown if they will do so when a team is not present, if they ever use it against non-vehicles, and what conditions will trigger their use.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Unit Size !! HP per Soldier !! Armor Value !! AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !! Weapons and Equipment
! Unit Size !! HP per Soldier !! Armor Value !!Armor Durability!! AP !! Accuracy !! Discipline !! Vision !! Detection  !!Concealment  !! Weapons and Equipment!!Army Points !!Campaign Progress Needed To Spawn Unit
|-
|-
| 2|| 10|| 15 || 100 || 60 ||  70|| 10 ||2 || 2||[[Jaegar Fatigues]], [[BR3A3 Kr-BaR "Crowbar"]], [[Accessories|Flashbang]], [[K-SAS Designated Marksman Rifle]], [[Accessories|Target Designator]] , [[BR3A3 Kr-BaR "Crowbar"]] ||
| 2|| 10|| 15 || 30 || 100 || 60 ||  70|| 10 ||2 || 2||[[Jaegar Fatigues]], [[BR3A3 Kr-BaR "Crowbar"]], [[Flashbang Grenade]], [[K-SAS Designated Marksman Rifle]], [[Target Designator]] || 180 ||20 Minimum, 100 Maximum
 
|}
|}


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== Tactical Note ==
== Tactical Note ==
Use high-vision scouts or detection tools to reveal them early and eliminate them before they strike. The low unit size and weak armor can make the Jaegar Team particular vulnerable to blindfiring with squad weapons or machine guns.  
Use high-vision scouts or detection tools to reveal them early and eliminate them before they strike. The low unit size and weak armor can make the Jaegar Team particular vulnerable to blindfiring with squad weapons or machine guns, however they appear to actively seek lut bunkers.l and watchtowers which make them much more durable.
 
If paired with [[ATGM Team]]s, elimination of either element should be high priority to prevent deadly indirect [[Zayntech ASGM 2|ATGM]] fire.
 
== Army Lists ==
* [[Rogue Army Early Game]]
* [[Rogue Army Early Game Reinforcements]]
* [[Rogue Army Mid Game]]
* [[Rogue Army Mid Game Reinforcements]]


== Changelog ==
== Changelog ==
*[https://store.steampowered.com/news/app/2432860/view/540003980950897283 v0.6.3+16067] -- Patch #1 - Increased 'detection' for rogue army jaeger from 0 to 2
*[[Patch v0.6.3| Patch #1]] - Increased 'detection' for rogue army jaeger from 0 to 2
*[[Patch v0.7.0+17662| Redacted Update 1]] - Increased campaign progress lock for RA Jaegers to make them show up in battles slightly later
 
[[Category: Rogue Army Units]]

Latest revision as of 20:36, 13 June 2026

The content below is based on the Early Access and needs to be updated as it may not accurately represent what's currently in-game.

Click here to go back to the Rogue Army

A specialized rogue army sniper team armed with a precision rifle. - In game description

Jaegar Icon

Unit Stats

RA Jaegers are a sniper duo fielded by the Rogue Army. While they are highly vulnerable to any return fire, they pose a serious threat due to their stealth and long-range firepower.

Each unit wears armor that grants +2 Concealment, making them harder to detect. Armed with the K-SAS Designated Marksman Rifle, they can inflict heavy losses even on armored infantry when attacking from stealth.

They also carry a Target Designator, which they will use to mark vehicles when ATGM Teams are present. It is currently unknown if they will do so when a team is not present, if they ever use it against non-vehicles, and what conditions will trigger their use.

Unit Size HP per Soldier Armor Value Armor Durability AP Accuracy Discipline Vision Detection Concealment Weapons and Equipment Army Points Campaign Progress Needed To Spawn Unit
2 10 15 30 100 60 70 10 2 2 Jaegar Fatigues, BR3A3 Kr-BaR "Crowbar", Flashbang Grenade, K-SAS Designated Marksman Rifle, Target Designator 180 20 Minimum, 100 Maximum

Note - The Jaegar Team have the BR3A3 Kr-BaR "Crowbar" in their inventory but not their loot column. This equipment will not drop on the units death.

Tactical Note

Use high-vision scouts or detection tools to reveal them early and eliminate them before they strike. The low unit size and weak armor can make the Jaegar Team particular vulnerable to blindfiring with squad weapons or machine guns, however they appear to actively seek lut bunkers.l and watchtowers which make them much more durable.

If paired with ATGM Teams, elimination of either element should be high priority to prevent deadly indirect ATGM fire.

Army Lists

Changelog

  • Patch #1 - Increased 'detection' for rogue army jaeger from 0 to 2
  • Redacted Update 1 - Increased campaign progress lock for RA Jaegers to make them show up in battles slightly later